Zoo Mech - Undertaker Synergy!
- Last updated Dec 10, 2014 (GvG Launch)
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Wild
- 28 Minions
- 2 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 1880
- Dust Needed: Loading Collection
- Created: 11/11/2014 (Naxx Launch)
- user-16520380
- Registered User
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- 13
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- 30
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Battle Tag:
2901
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Region:
EU
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Total Deck Rating
175
I created this new Zoo Mech deck when I realised the new potential of Zoo to spiral out of control. It's a certainty that this deck (in some variation) will hit the scene as soon as the expansion comes out.
EDIT: Soulfire at 1 mana is a good card, still. Yet I wouldn't keep it in my opening hand anymore, because it costs 1 mana and we need that mana for developing the board.
EDIT: I did some play-testing and I think Cogmaster doesn't perform as well as thought. It's only a good card on turn 1 and decent if protected by Annoy-o-Tron, but ceases to be valuable otherwise. Afterwards I did some testing with Micro Machine and it suffers from exactly the same problem. So I put in Loatheb and Ironbeak Owl, as originally suggested. Possibly a single Tinkertown Technician is reasonable instead of either Loatheb or Ironbeak Owl.
Replacements
Replacement 1:
Clockwork Gnome. Undertaker is incredibly strong already, but now we have a neutral 1 Drop mech synergy option that is not Leper Gnome: Clockwork Gnome.
Replacement 2:
Annoy-o-Tron is an expensive Voidwalker, but can be really good for stall in even late-game circumstances requiring 2 attacks. Mech Synergy is very valuable, think protecting Cogmaster (turn 1 play), while giving it +2 attack with Annoy-o-Tron makes it arguably better than Voidwalker now. Also there are so many 1 drops Voidwalker has to compete with in this deck, it usually wouldn't cut it anyways.
Replacement 3:
Mechwarper facilitates all our mech so much quicker and will allow us to drop several 2 drop mechs at a time and Clockwork Gnome for free. Anything deadly will be out so much earlier. I reckon it replaces Nerubian Egg, which has always been on the weaker side of Deathrattles, requiring activation, which we now lack due to the inclusion of more mech, such as Piloted Shredder instead of Dark Iron Dwarf and Enhance o-Mechano instead of Defender of Argus. Also Deathrattle Zoo can now perform without Leper Gnome or Zombie Chow due to the inclusion of mech card Clockwork Gnome. But if you are more of an Aggro Player, feel free to play Leper Gnome or perhaps even trustworthy Deathrattle Zombie Chow instead of it.
Replacement 4:
Enhance-o Mechano. I thought about under which circumstances I would (heavily) prefer Defender of Argus over Enhance-o Mechano and there aren't really many. Also most of those scenarios I would likely lose still, because when you need taunt to protect the face, Zoo has usually run out of steam already. Anyway there's a good chance of hitting at least one Taunt, at least, as each minion individually has 1/3 chance to get one of 3 effects. (i.e. when you have, say 3 minions, chances of hitting at least 1 effect, be it Taunt/Windfury/Divine Shield are 1-(2/3*2/3*2/3) = 19/27 ~ 70%). So I think Enhance-o Mechano can outvalue Defender of Argus in Zoo. It's windfury to the face / better trades with Divine Shield / some Taunt, so Defender of Argus without the +1/+1 (so slightly worse sometimes). Also it's another Mech.
Replacement 5:
Piloted Shredder replaces Dark Iron Dwarf. Sure, trading up with Dark Iron Dwarve's +2 buff is nice, when you have a minion on board. That however may not be the case. Piloted Shredder is a much more stable minion on the battlefield with Deathrattle, making it a bigger version of Harvest Golem) and pretty much immune to board clears.
Replacement 6:
Cogmaster. Basically a Flame Imp without health loss in a deck with early mechs this card just had to find it's way into a Zoo Deck, as it trades up any time. It is an additional 1 drop over traditional Zoo Decks, that comes at the loss of situational cards, such as Loatheb and Ironbeak Owl, because there really is no space left for those cards at the moment.
Card Talk
Expansion Cards that were not included, but seem reasonable are: Micro Machine, Tinkertown Technician and Mimiron's Head. I believe that you could include all of those in an all-out Mech Deck, yet it doesn't feel as consistent as this mixed version with more stable Deathrattle minions.
My reasoning is the following:
Micro Machine is really good, when it's protected by Taunt. Otherwise, I reckon it's more often a 2-2 for 2 that will trade unfavourably for us on the opponent's next turn, than anything else.
Tinkertown Technician does not add something to the board immediately, except for itself, unless you get a Spare Part you need, assuming you also have 1 more mana.
Mimiron's Head is definitely a bit gimicky (win-more-card) and should only be played in conjunction with the aforementioned cheap mech-cards.
Ironbeak Owl and Loatheb also seem reasonable, but one must look really hard for something to cut to put those meta-cards in.
Summary:
Overall this deck reminds me of the very first iterations of Zoo decks (pre-Naxx, of course), when a mix of Murlocs + early drops was played. Yet this one feels better still, because of the synergy between mech cards, such as Clockwork Gnome, Harvest Golem and Piloted Shredder with Undertaker.
Edit
If you are interested in a more mech-heavy Zoo, I also have this deck to offer:
I am having fun with this deck. I just started playing this game about a week ago. This is the first deck I made. I went from rank 25 to 20 with only one loss against a warrior.
I really found this game interesting, and will give it a try with some modif. to clear the way ;) But overall I think this deck will be Fun for sure but useless against control deck :P
Once more the Meta will decide.
Yeah, useless was probably a too strong word to used but i am pretty sure with the new extension, control deck will have more silence card and this will affect a lot winnie mech deck (imo).
But after few try in arena, I really enjoyed playing the mech synergy.
Reading your comment on Micro Machine I 'm not sure if you realized that it gains 1 attack on EACH turn (including the opponent's Like Gruul) so in your turn it would be already a 3/2 and after a 5/2 and so on. I think that with Undertaker they both could spiral out of control and one of them will eat a removal, remaining the other... It's like a Fishou's Mage starting with Mana Wyrm and Undertaker on turn 1, the opponent can't deal with both threats or doesn't know who to hit with his wrath,silence,frostbolt,etc...
I said I wasn't sure...
But I don't know what more you expect from a 2 Drop, that can outgrow easyly, especially with the 2 drop that makes it cheaper and Annoy O Tron and Mechano Enhancer to support it. He and Undertaker will suck removals and therefore gain you tempo, and if they can't respond them they will almost unbalance the match for you... I acknowledge the value of the tokens spiders with buffs to trade, but I think that now there are faster cards, harvest golem and Piloted Shredder are really good value but maybe not fast enough too... With the new 3 cards revealed that pretty much counters deathrattles I think that the downside of some deathrattles will outweight their value... It appears Blizzard wants the Mid-range Decks to Prevail, but then the objective to they designed the cards and what they will really do on the meta are generally different... ^^'
It is exactly that and R&D knew exactly that they was toying with Pandora's box and still made it anyhow in the form of these mechs. Zoo version 2.0 is here people. Whether this deck or another slightyly different build. Which is both scary and exciting because atleast with all of the new cards available it'll give us a chace to tinker with a lot of new possibities and outcomes and even more than 1 version of a deck of a specified meta deck. But hopefully even open the gateway for equally powerful meta decks as well that are never yet known and they take their place in our meta as well with the release. That would be a better result than just making the decks already in our meta super-enhanced O.P.
"The horrible reign of terror awaits that is Mech Zoo is upon us for certain"
~Voltarin~
Great deck, I like the guide. While I think that because we are still releasing new cards so the set is no where near completion, you did a fantastic job of taking an educated quess for a deck in our upcoming meta. (That was not sarcastic...sorry if it sounded like it)
Piloted Shredder is a terrible card, would use Defender of Argus instead.
Also not sure what Knife Juggler is doing there, perhaps replace him with Nerubian Egg?
I have mixed feelings over Enhance-o Mechano, seems to me that if I'm so ahead that he's good, I'm going to win anyways. Would have to play with him to check how good it is though.
Annoy-o-Tron is a super defensive card, not a board control card. You're missing both Mechwarper and Tinkertown Technician, which are arguably the best Mech synergy cards.
I kinda agree with Pelkster on Mechwarper and Tinkertown Technician, I think that I would probably a mech Deck specifically for those cards as they have crazy good synergies. The 3/4 vanilla mech is also a card to consider including in this Deck ;)
Enhance-o Mechano feels good to me as Divine Shield and Windfury are both good options, Piloted Shredder is not really my cup of tea however ^^
Yeah I slightly prefer this one actually but anyway, I'm more encline to take a look and experiment myself when more card come out and when the expansion will actually be released ^^
Good theorycrafting tho ;)
Yikes, this is honestly terrifying to imagine playing against, yet seems like so much fun to play.
I think you mean zoo 3.0 (2.0 was Naxx)