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Mecha Mill Giants

  • Last updated Dec 2, 2014 (Naxx Launch)
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Wild

  • 22 Minions
  • 8 Spells
  • Deck Type: Theorycraft
  • Deck Archetype: Unknown
  • Crafting Cost: 6900
  • Dust Needed: Loading Collection
  • Created: 11/8/2014 (Naxx Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    137

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With the release of the new Clockwork Giant, everyone saw the benefit of it against handlock and in mill decks, so I couldn't wait to think up a cool deck.  Now with the confirmation of Trade Prince Gallywix being real, this just makes me even more excited.

Mill Rogue Overview

If you have never played a rogue mill deck before, you try and make your opponent draw through his deck and burn cards when his hand is full, so you always want your opponent's hand to be full.  From that point, you make him burn more and more while you use your cards effectively.

Standard Mill Cards

Lorewalker Cho - Combos great with Trade Prince Gallywix.  I am having a tough time deciding whether he should be in or out, but I probably wouldn't run Gallywix without Cho in this deck.

Coldlight Oracle - The main way you make your opponent draw cards is with this guy combo'd with Shadowstep and Youthful Brewmaster.

Deathlord helps thin your opponent's deck even further and is great against aggro.

Preparation is to be comboed with Vanish or Sap, a 3 mana Vanish can let you repopulate the board easily.

Once your opponent's hand is full if you Sap or Kidnapper one of their minions it will die and trigger it's deathrattle.

Loatheb is great for stopping your opponent from playing spells for a turn.

When playing mill rogue, my hand is usually never empty and I have to find ways to use cards to unclutter my hand, so it makes sense to take advantage of your large hand size and what better way than Mountain Giant and Twilight Drake?

Goblins and Gnomes cards

Substitutions

You can swap out these cards in an aggro meta:

and add in:

 or in a control meta you might take out:

and add:

and since a lot of these minions have battlecries, you can use Shadowstep to reactivate them or they might just go back to your hand during a Vanish.

Mechanical Yeti is a good option if you want to go more midrange.  This card gives you a yeti with a beneficial effect for you and an arguably detrimental effect for your opponent since it helps you summon both your giants easier.

Deathlord and Dancing Swords are better against different decks.  Deathlord is better in an aggro/zoo meta because their minions are lower value than average and Dancing Swords is better in a control meta because control decks naturally have larger hand sizes and have a harder time dumping it all out.

King Mukla is also a card to be considered, giving your opponent 2 weak cards especially if you play him after a Vanish to empty your opponent's field so he can't take advantage of the banana buff and attack yet.  Your opponent will most likely get rid of the bananas the turn he gets them, so combining it with Coldlight Oracle after you fill his hand with bananas is ideal.

Lorewalker Cho was also brought up and if you can keep him for a turn or so it can fill your opponent's hand with useless spells or bad ones from the Spare Part, or even give you the good spells they used to remove Cho at the very least. With Trade Prince Gallywix, it is really easy to get spells to use with Cho to fill your opponent's hand back up.

So obviously I can't test this deck out, if you guys have any suggestions I would appreciate it.