[Nuba]Tempo Paladin
- Last updated Nov 5, 2014 (Naxx Launch)
- Edit
- |
Wild
- 23 Minions
- 5 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5900
- Dust Needed: Loading Collection
- Created: 11/5/2014 (Naxx Launch)
- Nuba
- Deck Architect
-
- 11
- 35
- 63
-
Battle Tag:
N/A
-
Region:
US
-
Total Deck Rating
647
Introduction
Hello, I am Nuba, I got Legendary Rank every season in this game and in the beta phases of this game and every time I get to Legend I do so with a different and innovative deck, today I bring you one of my fresh brews! The Tempo Paladin!
Most of you who follow me on other websites may have seen that I joined a quest to make a viable and Consistent Paladin deck, and its taken me a lot of hard work to make it happen. Paladin has always been a problematic class given the fact it has zero early game consistency whatsoever regarding class cards, and it has to rely on inconsistent mid game combos in order to stay in the game while having a very strong and consistent late game.
Creating the Deck
Only recently I decided to go for the Tempo aproach with Paladin, I realized paladin has plenty of ways to protect the minions on the board from the mid to the late game, such as Truesilver Champion and Consecration. However, as said before, the ways Paladin has to take control of the board are lacking, given the fact of its weak early game. Naxxramas came to us with a new purpose, a consistent and strong early game composed of neutral minions that have been seeing a lot of play in many different classes and I decided to try and add that play style to Paladin itself.
The reason behind that was that I was finding Paladin lacking, too many inconsistent cards, and if there is something you should know about me is that I hate inconsistency and only like to play consistent decks.
Let us name a few inconsistent cards that are used on today's Paladin control decks:
Stampeding Kodo
Wild Pyromancer
Acolyte of Pain
Holy Light
Humility
These cards alone sometimes take over 30% of the deck total, there is also the fact that Control paladin decks got almost no bonus from Naxxramas and only drawbacks, since now our mass removal have even less effect against Aggro decks, all of this makes it inconsistent and unviable and those are the reasons why Paladins been the black sheep of Hearthstone.
A little talk about the Deck
This deck does not run the unreliable combos Pyro+Equality and Kodo+Peace Keeper, but I decided to keep the consistent part of these combos because you can simply kill the Equality'd minion with your own small minions (since you'll probably have a few in the board regardless of game state) and the Peacekeeper is good enough to justify being played regardless of Kodo.
I made this deck to be a consistent version of the Paladin Control deck. It still runs all the consistent cards the standard Control Paladin runs, but instead of having inconsistent cards to obtain Tempo, board control and card advantage, I decided to take a different approach.
The way you should play the deck, as tipped before, is to Control the board and overcome the game with minions, be it with the strong late game Paladins tend to have, or be it with the Natural strenght of the Naxxramas Deathrattle Themed cards.
Keep in mind this deck is still a prototype, I am still playtesting it and upgrading it, but currently the results have been better than the standard Control Paladin which even tho it was Legend viable, it was not that great.
This deck already consistently beat Hunters and other Aggro decks because of its nature while holding its ground against Control decks with Paladin's opressive late game, in the other hand I still dont know its limits, so they might not be too high but they can also be too good, its up to you to test it and take your own considerations!
Conclusion
This deck is still new, there might be plenty of updates in the future here, so keep an eye out of this thread, maybe follow me on Hearthpwn in order to get all the updates I make!
I hope you all liked my work, I am not going into details here about how to play the deck in each and every specific matchup because by now it might be too repetitive to read how to play your Deathrattle themed deck.
See you guys later, and keep an eye out for this page, it might get updated soon!
Nuba
juuuuuuuuuuuuuuuuuuuuuuuuuuuustice!!
Any suggestions against priest? Playing tempo against these f*ckers is pain in the ass, because you basically play against your own deck. Mind Control is a HUGE problem.
Trying to widen my removal options i replaced one [card]Guardian of Kings[/card] with The Black Knight, and one Harvest Golem with Acidic Swamp Ooze (which is generally great agains warriors, hunters AND the f*cking Thoughtsteal).
Off course it's sad to exclude such a valuable asset as Harvest Golem from your deck, but it's even more painful to see it being stolen with Cabal Shadow Priest.
in a tempo deck you expect to have minions on the board which means you can trade them the turn you play kel and get the value. rag is unreliable and quite likely to not do much the turn you play him. thats just my opinion on kel vs rag and i think thats why hes there instead
Rag is too BGHable
It's your usual deathrattle deck with paladin control cards. Nothing new really..
its almost like he took a control deck, mixed it with an aggro deck, and got something in the middle that worked well. taking 2 different ideas and combining them into something else thats effective is still making something new
This deck is awesome. Running up the ranks with it. Has a strong early game that rolls very, very naturally into a very strong late game. It's control in nature, but games tend to close for me around Turn 14. It can trade with Zoo and Hunter until you stabilize and bring out heals and late game threats like GoK, KT, Tirion, Sylvanas, and it can fight other control decks pretty okay. What's incredible to me is the good early start just leads to KT causing rage quits when you bring back a Sylvanas or Tirion. I never really thought KT would be much value in a Pal deck but here we are.
I've found that Handlock can be hard to overcome, and Priest is very difficult. In this aggro meta, this stomps without being another brainless face smash deck.
in a deck like this you should have minions to trade on the turn you play kel. Assuming the enemy instantly silences or removes whichever card you play, only kel is going to have a guaranteed good effect as rag can hit anyone and you can get a dream card that isnt good for your situation.
Love the deck it works well, hunter is not an easy match up though
If I am missing Cairne, should I replace him with a rag or something?
why the chow? i understand its a strong drop early game but if you dont draw it within the first 1-2 turns, its not that great.. what could you replace with?
That's always the problem with Chow, unless you play Priest and you can turn that to your advantage with Auchenai... Here you already play all the 2 drop with Deathrattle to help with the early game and boost Undertaker. Leper Gnome wouldn't do the trick, to easy to die. One more Owl for extra Silence plus one tech card maybe?
So far i don't really see what kind of 1 drop you could replace them with (you already have enough 2 Drop), maybe with GvG there might be some other nice 1 drop to fill in the slot.
And great deck btw, i've played against it a lot since you posted it, even used it for some Paladin Dominance Daily, much more consistent that the "old" Control Paladin that used to be played mainly.
I find the priest matchup (either kind) a living hell. You will never get to play tirion, and they have so much aoe/steal that your threats are basically a non-issue. I've never been able to beat them before running out of cards.
The priest is unwinnable, unless your opponent draws nothing or misplays during the early turns. The rest of the games are alright, but nothing particularly exciting, since the deck. does require a specific order of drawing specific cards.
Exactly, yes it doesn't rely on you know, 6 other cards, it only has 2 undertakers to rely on to live, completely possible these days with people running something to get rid of snowballing minions right away.
If I don't have Lay on Hands nor Tirion Fordring, is it okay to replace them with Holy Light and Sunwalker respectively? I'm asking because Lay on Hands seems to be the only card draw this deck has.
Tirion is too good, try to craft it asap. LoH has a unique effect and cant simply be replaced by something that "looks like it". try replacing it with a Ragnaros :P
Great deck, having success with it. However I'm 0-3 with secret Mage. Mirror entity, 1 counter spell, duplicate. No Kirin tof just mad scientists. I think I might need a second silence, any recommendation?
Nice Deck, I like Mid Range playstyle =) Have you considered removing Argus for The Black Knight as the meta is polluted with Suldge Belcher ?
I did, but as the matter of fact I find TBK not as strong response to Belcher meta, even tho its a good target there are better cards. Argus has sinergy with nearly every card in the deck therefore its a better choice, and since its not something you want to play all the time I reduce it to a 1-of. TBK is something I am even removing from my Warrior Control deck because I dont think removing a Belcher is enough to justify playing it. What if the belcher doesnt hit play? Sure its excellent versus druid, versus paladin mirror, but in this deck i'd rather have stuff that dont need "if"s to be played.
Yeah I can understand your reasoning, in fact I see it as a very important tool because of my recent Shaman Deck which pretty much need to not "waste" ressources on those taunts but for this Deck it's probably ok cause your not aiming to burst down the opponent ^^