Windfury Shaman , consistent 20+ lethals. (all ...
- Last updated Nov 12, 2014 (Naxx Launch)
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Wild
- 16 Minions
- 12 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5060
- Dust Needed: Loading Collection
- Created: 11/2/2014 (Naxx Launch)
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Total Deck Rating
12
Watch The Video Inculdes Having Lethal while The Other Player is at Full Health
THESE ARE THE 3 MAIN VARIANTS I PLAY
CARD CHOISES WILL BE EXPLAINED IN THE PLAYSTYLE SEGEMET OF THE THREAD
i 've been playing Shaman A LOT lately. i 've tried most if not all major/common builds and other than Priest overall who is a bad matchup the reasons why shaman is losing are the following:
- falling behind on turn 1 and 2 happens a lot, resulting to totems being slayed,Haunted Creeper being overwhelmed and on top of that Lightning Storm rolling low
-Defender of Argus ,Nerubian Egg andUnbound Elemental are liabilities when you fight for board early
- If your opponet has the coin most starts stastically will be bad. I repeat that applies for most builds, not all
# The logic behind the "odd" cards #
WINDFURY is the most mana and resource efficient damage mechanism in the game imo but minions that utalize it have are not good picks and Shaman is the only Class capable to grant windury to minions.
Windfury would be one more spell in an already spell heavy deck ,hence it can lead to really bad openings and does nothing to improve your board condition. Thats why we opt for Windspeaker. This card is very efficcient resource wise for this type of deck since you pay 4 mana and in my mind it breaks down to: 2 mana for Windfury and the rest 2 mana for a 3-3 drop.The problem with Windspeaker is that it requires a good body on the board to grant WINDFURY to in order to get good value.The deck has adequate means to buff even the weaker minions so they can become worty of WINDFURY. Bloodlust, Flametongue Totem and Rockbiter Weapon are the afformentioned means.
Earthen Ring Farseer [/card] othet than healing your self he can provide some crucial healing to [card]Shade of Naxxramas and get it out of aoe range
Voodo doctor fills the same role ,his healing is one short, much weaker body on the other hand for the same mana you pay for Earthen Ring Farseer [/card] you can summon [card]Voodo doctor and roll a totem , on top of that early game he can trade with small minions and hinder snowballing
Fire Elemental and Loatheb (on variants that dont use him) were really painfull yet necessary cuts
Finally double Doomhammer cause Harrison Jones is a trend in control decks and not only. WINDFURY is how we roll!!!
the second weapon pretty much replaces Al'Akir the Windlord because it is more vesatile since 5mana is forgiving if you overloaded the previous turn, and you can play more things if you are a hight turn. Doomhammer carries 16 damage and most likely you are gonna deal all of it. It clears almost everything Cabal Shadow Priest can steal from your deck and it can just sit by your side with 2 charges and wait for you to gather the rest pieces for your lethal combo, on the other hand Al'Akir the Windlord is a hideous body if you have to pop divine shield on you turn and most likely he will be removed from the board easily! Not to mention despite being an 8 mana drop, really unforgiving for a deck with so much overload, you still need Rockbiter Weapon to do any significant damage
#Resource War:
The Black Knight the raeson is very obvious, everyone runs Sludge Belcher, he saves you cards and spell power. The Black Knight must be in every ladder deck , no debate.
Big Game Hunter is optional, you already have more that enough removal against Handlock, anyway BGH will never be a liability.
PLAYSTYLE:
SACRED RULE : HOLD ON TO Rockbiter Weapon FOR DEAR LIFE! IF YOU COMBO IT WITH STH WITH WINDFURY and go face it is 12 damage for 2 mana!!!!!!!!!!! IF IT IS IN YOUR OPENING HAND THROW IT BACK IN THE DECK NOW!!! SERIOUSLY.. THROW IT BACK, NOW!!!!
beyond that:
1) every 3 or less mana card but Shade of Naxxramas is here to help fight for board early game , Rockbiter Weapon should be used as removal on as the very very last option!!!
2) Flametongue Totem should be played with caution, dont just slap on the board because it fits the curve , keep it on your hand use it when you need to get good trades, or if you have a good board around it.
3) play around aoe in order to keep Shade of Naxxramas healthy i.e. make sure by turn seven it winn at 5 health at least, if not intenttionanly leave your board weak enough so its not worthy for a Flamestrike ,the turn before your opponents turn 7 is the best to drop the Doomhammer
4) you can allow more face damage than you normaly should due to the high damage output you can instantly. As i said 15 damage wih deceptively weak looking board is waht this build does! so luring your opponent to push damage to your face and neglect your minions is sth that you actually want. And in case you want more time to draw into sth thats
why Alexstrasza and Sludge Belcher are here for.
5) Aways opt to clear board than go face till turn 6 and beyond
Matchups:
Great deck, but I had to make a few alterations based on my collection. Overall, it is pretty fun to play; I already got a 'Rage request' from a Hunter who got me to 1 health before getting Otk'd. Anyhow, have you considered using the Windfury spell instead of Windspeaker to get better mana distribution when using it with Bloodlust?
So i wanna ask you 1 question: how far you got with shaman that contains 2 DoomHammer and 2 Bloodlust, removing 1 of the best shaman card: Feeral Spirit and Argus, putting 2 copies of unplayable shaman card: Windspeaker and how it should be good vs agro? What a hell with this deck?!?
Yeah but what rank did you get to with this deck?