Legend 10/24
- Last updated Oct 25, 2014 (Naxx Launch)
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Wild
- 18 Minions
- 10 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 880
- Dust Needed: Loading Collection
- Created: 10/24/2014 (Naxx Launch)
- Vamp
- Registered User
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- 1
- 3
- 10
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Battle Tag:
Vampgodx
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Region:
US
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Total Deck Rating
17
Little late this season, but finally found one of the easier hunter decks to grind out legend. I started using this deck at around rank 3 and after 2 hours of grinding I was able to pick up another fairly easy legend.
The deck is pretty standard but just to go over a few points
1.Highmane is way too heavy, which is the main reason I only run one. It's too vulnerable to too many cards (sap/hex primarily) and since hunter is so naturally aggressive I see no point in having 2 cards that heavy.
2.Houndmaster is too inconsistent. Using only 1 houndmaster has been quickly recognized as the "new meta" but I still get questions on why I only use 1 or why I even run it in the 1st place. Houndmaster's stat allocation is insane (6/5 for 4). However there really aren't enough beasts in a hunter deck with this meta, there simply isn't enough room. The only sensible compromise is to run just one.
3.Argus. Argus is a card that I haven't seen too many hunter's pick up. It's much easier to get value out of in comparison to houndmaster (albeit the stat allocation is slightly worse) but it seems to round out the curve really well. The deck focuses on taunt. I can't tell you how many times I've hidden behind taunts and spammed steady shot to scrape out a win.
*The Trap Debate*
This is one of the few areas that hunter's can change based on situation. A few people have asked "why not snake instead of explosive?" and the answer is quite simple. Snake trap sucks. Unless there is some deck synergy built around it (knife juggler/buzzard) the card will fail to get value because of all the board clear classes are picking up to deal with the annoying deathrattles. I actually tried snake for a good dozen games and found that only extremely early snake traps (early enough where they can't get a value clear) are effective.
Hope this helps someone. Please comment!
Edit: I got some more questions about traps and different deck variations and I just wanted to clear one thing up. Explosive trap is extremely good. It is by far the most consistent trap and the the most difficult trap for your opponent to play around. The face value is actually borderline unfair as well. Worst case scenario your explosive trap hits no minions and deals 2 damage to their face for 2 mana (sound familiar? hint: steady shot). To be completely honest I wouldn't be surprised if it were to get nerfed (you heard it here first).
I just faced 4 priests in a row and lost to every one :(
Sludgebelcher + too much AOE = losing streak
nice one bro , no unleash ,well played
Horrible Deck.
No Undertaker in starting hand? -> Concede.
Undertaker removed? -> Concede.
Haha undertaker is no doubt an OP card that is amazing to have in the mulligan, but it is not essential to winning games. The deck has so many 1 drops (and even more 2 drops) so you always have a good curve. In all honesty though, I would say this deck is one of the few hunter decks that is less reliant on undertaker. It still has late game threats and enough taunt/stall to get you there. Hope you have better luck, sorry if deck didn't work out.
I've played this deck through about 40 games and it has no gas without an undertaker start.
This deck is good
Warriors and priets still unbeatable .
Hope they are will be nerfed in next patch
You HAVE TO PLAY STUPID AGGRESSIVE to beat warrior. Warrior is not the class I struggle with the most, although I often hear of people struggling with it. Play greedy and break armor, but don't over commit to the board. Be careful of all the clear (expect turn 2 tasks, turn 5 brawl, turn 7 baron). Conserve cards by USING STEADY SHOT EVERY TURN. Well maybe not every turn, but you get the point.
You can't change your playstyle because you don't have extra cards . You just play what you get .
Fiery War Axe or Taskmaster = GG :)
I forget about cleave ;)
And Whirlwind
And Shield block
+ weapon kills 2 units
Etc ,,,
Winrate against warriors and priests -25 % because they are counters zoo
Turn 7 you are out of cards .
Look Seatstory cup ! So many warriors
Ya I fully understand what you mean by just playing what you get. I still see players play 2 drops when they should be steady shotting though. And there is no real way to play around war axe which is a huge tempo swing for warrior. The only way you can try to play around it is saving undertaker with a couple 1 drop deathrattle (the lower the cost the better) and try to get undertaker to 4 hp. As for shield block, If the warrior is ever getting 4+ damage shield slams (Misha killers) you probably lose anyway lol (that is why it is important to shred armor). I've upped my winrate vs warrior but it is still at a negative percentage. Reckful was running a clear heavy deck (baron) and I managed to take a game off of him in a set of 3. The more you play the deck I think your winrate will climb. Hope this helps.
no unleash, rekt by stupid rush hunter and zoo, unplayable deck
my winrate vs zoo is really high actually, you just play for board control and watch them run out of steam. As for hunter mirrors I've personally never struggled with that match up regardless of deck. It really comes to playing around traps.
Thanks for the list. I'll be trying this deck on ladder.
5-1 now on ladder. This is great!
I am also seeing good results with this deck! I was wondering if this deck is known to lose vs. control warriors because they are the only class that I really struggle against. Thanks!
Currently rank 2 with 0 stars.
Ya control is for sure a struggle. Both warrior and priests have a good edge on hunter so try to avoid them and dont worry if you feel like you are losing to them often (I'd say anything around 50% is great because realistically it should be closer to 40%). Also don't be afraid to make small tweaks on to the deck depending on what you are fighting (for instance sometimes a 2nd loot hoarder may be appropriate for a faster pace and better card draw). Good luck on your journey to legend and PM if you need help.
edit: spelling
Hi!
I just wanted to let you know that I played this deck in about 10 games at rank 5-4 and i have about a 70% win ratio with it! It seems to work very well! Thanks for posting the deck, I hope I can get to legend like you! :D
wow that's great to hear! keep going with it, hunter is great for grinding (just try to avoid priests lol).