Quest/Odd/Spiteful/Mech Warrior
- Last updated Aug 1, 2018 (Spiteful Nerf)
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Wild
- 23 Minions
- 4 Spells
- 2 Weapons
- Deck Type: Theorycraft
- Deck Archetype: Unknown
- Crafting Cost: 10240
- Dust Needed: Loading Collection
- Created: 7/26/2018 (Spiteful Nerf)
- FurthestBen
- Registered User
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- 5
- 27
- 70
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Battle Tag:
FurthestBen#2575
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Region:
EU
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Total Deck Rating
55
Insightful or just pure craziness
maybe...just maybe this might work (Probably won't)
Okay, don't go. There is reason for my madness!
We all know that Fire Plume's Heart is slow to complete. So I put is early taunts and the new Eternium Rover to deal with the oppression and to use weapons to somewhat control the board.
However, sustain is an issue that is where Baku the Mooneater comes into play for armour gain because we don't really have spells for that. Next we have the taunts that will keep us alive until turn 7.
This deck is not trying to complete the quest as quickly as possible. We are trying to survive until either Dr. Boom, Mad Genius so we can start getting mechs to control the board and his amazing hero powers to its use or use Spiteful Summoner to get a 7 or 9 drop.
Finally, we have the big power spell itself. The Boomship. Now, I see you wondering...where do we get these big minions. Well, not from our deck, that's for sure. We get it from Dr boom himself.
- Hero power: Discover a mech. This is where we get our mad value from the spell. (I know no big mechs have been shown yet, but trust me, there will be some big mechs.) Play the spell and BOOM! The Boomship delivers mad value from seemingly nowhere.
With all this craziness going on the opponent can probably not keep up with our ongoing value and control. That is when we focus on beating our quest and getting our finisher!
So, understand how how this deck works? Good. I didn't just build this because I'm crazy (Maybe I am) This deck had early game and late game presence.
I either built a wonderful plane or a smoking flying wreck. We all know this needs a pilot, but I know full well I'm gonna try and steer to victory! (or to my death)
P.S If any viewers have any ideas on how to make this deck better/more consistent, then I am open to idea. Through input and new idea I can make this deck actually be a real threat on ladder.
P.S.S You can remove Spiteful Summoner If the card is not working out in the deck and put in spells like Brawl and Shield Slam. You know, spells to keep you alive.
I will be trying two versions. 1 with Spiteful and 1 without. When this released of course.
I think Alexstrsza over Ysera because it works well with Fire Plumes Heart
I love ur deck! but! think about trading Molten Blade and Lesser Mithrill Spellstone for more taunt minions!
molten blade is to inconsitant. try putting in other weapons or more taunts.
I think Blood Razor is a better option in comparison to Molten Blade (You can't depend on it to be good, and alot of aggro will be seen in the upcoming meta).
And Blood Razor has synergy with the acolytes. You need something for board clear (1 or 2 health minions)
This is an ODD deck...
I'm confused. Why have "early taunts" if you don't intend to finish the quest early? Dr. Boom, Mad Genius replaces your hero power, and the "Discover a Mech" hero power only comes once every 5 turns, so getting these "Big Mechs" in your hand will take a minimum of 15 turns after turn 7, at the earliest. The only way to speed this up is via Blackwald Pixie, but I feel like if you put one of those in, you may as well just use it for two 8 damage bursts. Why have the quest at all?
Ok thanks for the clarification, I figured there was something I was missing. Why all the downvotes for a question? I literally started it off with "I'm confused"
i like the deck, but is the quest package really good enough? Dr Booms hero powers are already decent and the discover a mech is needed for the boomsship, so when do you play the quest weapon? And is it worth starting the game with 1 useless card in your hand in the early game?
Have you considered Omega Assembly? I feel like Dr. Boom, Mad Genius and The Boomship need way more support since Wargear is the only logical Mech to give Rush in this deck. Maybe get rid of Spiteful Summoner. Very cool idea and I appreciate the thought that went into this!
its cool but what does our legendary spell do for us here? how about atleast adding lich king for something big to pull
edit: only just realised its an odd deck. ysera?
probably replace a 5-drop somewhere, you might want an extra weapon or two aswell.