Kingsbane is back! [80% WR to LEGEND]
- Last updated Jun 27, 2018 (Spiteful Nerf)
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Wild
- 11 Minions
- 17 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Kingsbane Rogue
- Crafting Cost: 8520
- Dust Needed: Loading Collection
- Created: 5/29/2018 (Spiteful Nerf)
- SubZero90Gaming
- Registered User
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- 7
- 26
- 51
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
131
80% WINRATE PROOF
https://imgur.com/a/9Vh5fBo
Latest change
-1x Backstab
+ 1x Vanish
I decided to put Vanish back in the deck, but not taking out the second Vilespine Slayer I added previously (which for me is really really useful), instead I decided to take out Backstab. The reason is because of the popularity of Even Warlocks, Hadronox Druids and Recruit Hunters. The Vilespine is really helpful in those matchups.
To see which decks are the most popular ones at your rank, visit this page: https://www.vicioussyndicate.com/vs-data-reaper-report-95
They do a meta report each week and it's really helpful because the popularity of the decks isn't the same at all ranks. And, contrary to hsreplay.net, they show these data for free (although the statistics is worse).
Mulligan guide
Aggro decks:
Against aggro decks mulligan for: Cavern Shinyfinder, Kingsbane, Fan of Knives, Fal'dorei Strider and Backstab.
Also look for Deadly Poison, Leeching Poison and Cutthroat Buccaneer if you already have Cavern Shinyfinder or Kingsbane in your starting hand.
Control decks:
Against control decks, the strategy is different. You don't often need to hard mulligan for Kingsbane, because you'd want to maximize the effect of your poisons. In fact, differently from the Kingsbane Mill Rogue version of Kobolds and Catacombs, this deck doesn't have the powerful buffs from Southsea Squidface. Now our best buff is Deadly Poison. To maximize its effects, we need to use it in combination with the Shadow Reflection from Valeera the Hollow. So, we don't want to mulligan for Deadly Poison against Control Priest if we already know we'll need it at least at turn 10!
I'll try to go matchup by matchup among the most popular decks to tell you which are the most important cards to search for in the mulligan phase.
Hadronox Druid
Mulligan for: Fal'dorei Strider, Valeera the Hollow, Sprint, Preparation (only if you already have Sprint), Elven Minstrel. Druids don't have efficient board clears, so Fal'dorei Strider + Sprint is a really important combo to fill the board with 4/4s and contest their potential early taunts. Be sure to find and play Valeera as soon as possible, to start duplicating all the important cards like Deadly Poisons, Captain Greenskin, Cutthroat Buccaneers, Eviscerates, etc. Use Vanish and Sap possibly only after your opponents do the Witching Hour + Carnivorous Cube combo. Sap has do be played on Cube!
Big Spells Mage
Main priorities: Valeera the Hollow, Sprint, Preparation (only if you already have Sprint), Elven Minstrel, Kingsbane, Cavern Shinyfinder, Captain Greenskin, Cutthroat Buccaneer. The goal here is to go face as much as you can. Since the main problem are the Water Elementals from Frost Leech Jaina, you should avoid playing minions after your opponent plays Jaina. Try to play them in the earlier turns. So mulligan for them and start buffing Kingsbane from the beginning. Without Water Elementals, they can't freeze you.
Control Priest / Quest Priest
It's almost a guarantied win. It's our easiest matchup. Mulligan for Valeera the Hollow, Fal'dorei Strider, Sprint, Preparation (only if you already have Sprint), Elven Minstrel. Against Control, try to stay above 16 hp (to avoid their OTK combo) and try to play around Skulking Geist by using all the poison you have in hand as quickly as you can. However, even if your opponent plays Geist at turn 6, you can still win (so DON'T CONCEDE!). Quest Priest will instead try to win by fatigue, but they can't! So slow down and play the buffs ONLY with the Shadow Reflection, unless you are heavily pressured by your opponent's minions.
Shudderwock Shaman
In this matchup, you are the aggro player! Try to be as fast as possible, because if your opponent starts his Shudderwock combo, it will be very very difficult to win.
The Main priority is Fal'dorei Strider, but search also for Kingsbane and its buffs. Watchout for their weapon removal, because they will play its effect every turn with Shudderwock!
Even Warlock
If they don't have the Mountain Giants in the first turns, it's more easy to win. Your number one priority should be Vilespine Slayer. Keep also Elven Minstrel to have more chances to draw it. Try holding the Deadly Poisons in your hand, to play them with the Shadow Reflection, but I know from experience that Even Warlock can pressure you very much, so sometimes you'll have to use them before playing Valeera the Hollow.
Quest Warrior
The number one priority should be getting at least an 8-attack leeching Kingsbane, countering the DIE, INSECT! effect. You don't have the urgency of killing your opponent before he completes the quest. You simply have to gain more life than then the amount you lose each turn after his quest is complete. Try to draw Valeera the Hollow as soon as possible (or keep it in your opening hand) and start duplicating the buffs.
So: keep Valeera, Sprint, Preparation (only if you already have Sprint), Elven Minstrel. Sap is completely garbage in this matchup. Use it only if you are afraid of dying or if you would kill your opponent without his taunt minion(s).
Some Theorycraft for the Boomsday Project's Kingsbane?
I created a post on rogue section of the forum if you want to give a look
For only a few spells I don't think it would be worth it. It also decreases the efficiency of Minstrels on drawing specific minions. Don't get me wrong, it's not that bad, I think it's playable, but between the two of them I would choose Doomerang all the times. However it's an ok replacement for Doomerang ;)
Thank you sooooo much for this amazing deck, playing this kind of deck is not only fun but also builds a stairway for improvement. Can't thank enough. As a beginner level HS player my win rate with this deck is not too good but not too bad either. Usually odd paladins and malygos druids destroys me completely. But other match ups are fairly even for this deck I think if right cards are drawn at right times. One question though, can I replace one preparation with a Blade Flurry? My collection is not very big and I don't have enough dust to craft it. Will it break the deck completely?
I don't know about Preparation. It's an important card that lets you draw with Sprint for 4 mana. However, you can try and see how the decks performs without it. Then, about the replacement... I would go for a 2nd Backstab, but you can also try out Blade Flurry.
About the difficult matchups you mentioned, I agree about the odd paladins, but against malygos druids I won 2 out of 3 games so far. The strategy should be to rush them as quick as you can, once you realize it's a malygos druid and not hadronox. Don't wait for Valeera to use the poisons. Try to play minions and to buff Kingsbane as fast as you can.
I'll put here my two wins against them. Maybe these videos can be helpful to you :)
https://www.youtube.com/watch?v=8aA4iwFdTT4
https://www.youtube.com/watch?v=a0JkFDMk4vU
Thank you so much for your reply. And yes, both of these games are amazing: especially the first one. Goes to show how much micro management is needed to basically snatch a win from your opponent. My problem with malygos druids were however the turn 3 Nourish + Arcane Tyrant plays. And ofcourse the late game combo before my Kingsbane is sufficiently buffed.
At my rank (Rank 14) most control matchups are winnable I think but this new cancer ZOO Lock is a pain. Would you record a game winning against that deck please? Haven't won a single game against them (bar this and control mage, I have managed to beat all aggro and control decks successfully with this deck) and unfortunately the entire ladder is supposedly full with them. They just kill you turn 5-6 and there is NOTHING to do about it. :(
Fortunately, I've faced only two of them (I have either great luck or at my rank there are only a few of them), but I've lost miserably in both games. It's as with odd paladin: we simply can't win. They have to have a very slow hand in order for us to deal with their fast starts.
Having so much fun with this list. Makes for a nice break from tempo and satisfying wins!
WR would have been around 80% but phone kept on crashing at critical moments
Does this deck come with a rape whistle?
it dies to tempo mage though....non the less great deck
if you remove vanish you have to put 1 bladefurry, 2 sprints seems a bit too much so I would play 1x sprint and 1x bladefurry
playing 2 sprints is mostly for better chance to at least draw 1. Not drawing sprint is mostly likly you lost the game already. Draws are poor in kingsbane already, and you have to be really like to draw 1 sprint
Two Sprints are the minimum, believe me. You'll almost never play 2 of them in a game, but it's like Leeching Poison: you run 2 of them to draw the first as fast as possible. Draws are really really important in this deck!
maybe I should give it a try, but I find vanish quite useful in many situation
Just curious, why no envenom weapon?
You can just kill any minion with your buffed Kingsbane anyway. It wouldn't be completely useless, but I would never remove any card to add Envenom Weapon to my deck. Those are already better than it ;)
The best deck of my life . I watch your videos! Please try playing dragon soul priest:)
Do you mean the version with Velen played by Savjz?
Yes he had some videos on youtube :) there is radiant , lyra, velen, malygos, lich and weapon
Sadly I don't have neither Velen or Malygos. I would have already tried it otherwise. It seems a very fun deck, perhaps not the most performing one, but surely fun!