Shaman Control
- Last updated Oct 10, 2014 (Naxx Launch)
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Wild
- 17 Minions
- 13 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7820
- Dust Needed: Loading Collection
- Created: 10/10/2014 (Naxx Launch)
- bstanfield3
- Registered User
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- 3
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Total Deck Rating
1
This is my first deck I have ever shared. I have been playing this deck quite a bit and enjoy it. Please try it and let me know what you think. Im open to any and all adjustments. I recently added the big game hunter not for sure if its needed.
Basic gameplan
You wont do much your first few turns besides play defense. unless you get the coin and you have a injured bladesmaster and ancestral healing which is an awesome combo.
Try not to play your earth elementals on turn 5 due to the 3 overload. if your opponent has a big game hunter or black knight you will basically not do much on your next turn.
Having the Ancestral spirits in this deck are important. If you get rushed you can use one on your injured blademaster or if you can wait use it on your earth elemental and then use your faceless. that way its like you have four earth elementals.
With this deck you basically just need to survive till turn six then you will destroy.
I also don't know if Kel'Thuzad is necessary. Maybe a lower mana taunt would be better.
I have 100% win rate when dropping KT since its inception. I agree it may be a win bigger card a lot of the time but it is also a great finisher.