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Vanisher

  • Last updated Sep 29, 2014 (Naxx Launch)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 4540
  • Dust Needed: Loading Collection
  • Created: 9/28/2014 (Naxx Launch)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    2

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I wanted to create a viable Rogue deck that played around the card Vanish. Early stages of the deck where tempo-oriented, AKA getting some semblance of board control, attack with everything into Vanish + Arcane Golem and stuff like that, plenty of charge and battle cry.

Long story short, the deck was bad, like, awfull bad (you are free to give me advice if you managed to make it work tho :D). I was forced to scrap this idea, and I tried a more control oriented build. Needless to say i got much positive results, especially against other control decks, so popular in this meta.

The original deck list had 2 Dancing Swords but they were awkward because they are rush oriented cards and we plan to do our face damage via fatigue. Ideally you want to do all the milling in a single 1 / 2 turn burst so your opponent cant take advantage of the cards he's drawing. They gave agressive decks a way to keep up the agression long before your ideal timing, they were replaced with the x2 Earthen Ring Farseer.

Vanish should be treated as a removal card in this deck.

  • Minions are returned to a player’s hand in the order in which they were played.
  • If the resulting total number of cards in a player's hand is greater than 10, the minions over 10 will be destroyed. Any minion destroyed in this manner WILL have their Deathrattles trigger (this is perfect against Sylvanas Windrunner).

I run x2 Acidic Swamp Ooze in this deck, the're two reasonings behind this.

  • Weapons are like minions with charge, they allow your oponent to deal with your board easily, and you want your minions to stick for a while. Also, Death's Bite OP.
  • I can clear the board with vanish, but if my opponent still has a weapong equiped, hes gonna take out pretty much anything I can play with my remaining mana, and then hes gonna procede to play another wave of minions, This deck simple cant afford such a tempo swing.

The Big Game Hunter is our counter to Ragnaros the Firelord, AKA, your worst nightmare, a big minion that can take a swing at you the turn he comes into play. Handlocks are also very common in this meta, so it helps to have him around. (If you are not hitting any target with the BGH consider replacing it with The Black Knight.)

Gadgetzan Auctioneer or Azure Drake? Should I play a second copy of Assassinate instead? Who knows right? Give me feedback on the comment section!

Lorewalker Cho is great with cheap Rogue cards such as Deadly Poison and Shadowstep, these are completely ussles on some decks, and tend to end up as dead space, filling your opponents hand. You can also mill 6 cards in no time with a good Coldlight Oracle into double Shadowstep (and even if you dont manage to mill your opponent, it works as set-up for Vanish, a nice cheap 6 mana Twisting Nether.

PD: ( Anub'ar Ambusher is really good in this deck, feel free to add one if you dont own Lorewalker Cho.)