Murloc-Warlock
- Last updated Aug 22, 2015 (Blackrock Launch)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3400
- Dust Needed: Loading Collection
- Created: 9/28/2014 (Naxx Launch)
- marcndre
- Registered User
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- 5
- 17
- 39
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Battle Tag:
marc#2522
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Region:
EU
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Total Deck Rating
45
29-Sep-2014
If u play this deck well and know the opponents deck u can beat nearly any other deck. It's a standard murloc deck using a doomguard instead of leeroy due to his recent nerf.
edit1 04-Oct-2014
Thanks for the first positive feedback on this deck =)
So what do we defenitly want to mulligan?
Of course the highmana drops as Doomguard and Old Murk-Eye, because you can only play them useful on turn 5+.
Further i dont won't to lose a single cards to the effect of soulfire and most times i also won't be happy with poweroverwhelming in my starting hand such as mortal coil as they are finisher and not that useful in the fist 2 or 3 turns.
Further you need to have a look at your opponent.
Especialy when it's a mage i dont want to have 1hp murlocs in my starting hand as they might be easy target for heroe ability or Arcane Missiles.
Very often i have starting hands like 2of3 (3of4) are murlocs like tidecaller + tidehunter (+Bluegill Warrior) then i'll mulligan the non-murloc in hope to get another murloc like the murloc warleader or the coldlight seer. when u can start early on to combo up your murlocs like tidecaller - tidecaller - tidehunter - warleader - grimscale - warleader my opponents are almost finished on turn 4, if they dont have the correct answers to it or make worse decisions.
Or the opposite, i have 2of3 (3of4) non-murlocs, than i'll the only one murloc-card to recieve another non-murloc. So when i start playing thinks like voidwalker - young priestess - knife juggler - leper gnome - leper gnome - young priestess many players are not predicting me to play a murloc deck and start using their executes on my non-murlocs and are out of executes when my murloc party.
I try to use Soulfire and Doomguard mid or lategame always when they're last card in my hand so i dont lose a single card on the negative effect.
Why did i choose to replace Leeroy Jenkins with a Doomguard? Leeroy now costs five mana for 6/2 giving the opponent two 1/1 corpses, so he was only useful to finish up the enemy by pushing leeroy up to 14/10 with both power overwhelming and using a soulfire to give a maximum damage output of 18 dmg on turn 6. But he cant handle even simple taunters like a sen'jin shieldmasta without to die. Here comes the doomguard as a solid 5/7 charger who can handle them without a problem and without donating 2 corpses 1/1 to my opponent that probably become 2 1/1 or even 2/2 taunts. Leeroy is still playable and if you prefer him instead of a Doomguard it's your choice, but i experienced many decks runnings taunts from midgame on, so it might be a little bit hard to push through them with a 6/2.
Though it's an aggro-deck i always try not to lose the board control, by clearing up the board with the easy murlocs to protect my tidecallers and the warleaders from getting killed by other minions an the board.
Nice start combos
with coin
2 Murloc Tidecaller
2 Young Priestess
2 Voidwalker
Young Priestess/Leper Gnome
Young Priestess/Murloc Tidecaller
Young Priestess/Voidwalker
W/O Coin
Voidwalker
Leper Gnome
Murloc Tidecaller
I normally start tapping life after i've droped my last card in hand onto the board.
So thats it so far, I hope you enjoy the guide. This deck of course can also lose like any other, especially when you have bad luck on your card draw order and you cant play any combos. So far i easily climbed the ladder every season with this deck up to rank 5, from rank 5 on i always had to switch onto another deck like zoo, ramp druid or control paladin.
This deck is amazing! I was able to climb to rank 12-11 from using a different, outdated MurLock deck (about 2 years old) from about rank 19 or 18. The other deck was more focused on aggro then murlocs and it was much harder to get a good start, it was also ridiculously susceptible to AoE which made it run out of steam quickly from early boardclears and empty hands. On my first 2 runs at rank 12 i won by turn 4 or 5 (it is a murloc deck after all!) and I think that the composition is fantastic. Having more cards like the Young Priestess allowed me to live past the removal versus a mage and a druid and they just couldn't handle my swarm of murlocs. Keep in mind though, I never draw any removal, and only played 2 games, so if i have any suggestions for you if i hit another wall I'll make sure to leave another comment. Also, another good substitution for Leeroy Jenkins might be the Reckless Rocketeer if you can't afford it like me. Thanks!
Hey ty for u comment, glad u have fun with it so far. I'd recommend to replace Leeroy Jenkins with Arcane Golem if u have it.
I recently made some changes, and i hope they will be good and make it more aggro/powerful.
I replaced 2*Young Priestess 2*Voidwalker 1*Darkbomb 1*Soulfire with 2*Abusive Sergeant 2*Ironbeak Owl 2*Puddlestomper.
I was a bit unsure between Flame Imp and Puddlestomper as both are 3/2 but while Puddlestomper can benefit of murloc buffs the Flame Imp is going to kill you and doesn't benefit from those buffs, imo its not worth it for just saving 1 manacrystal while we got enough other 1drops.
The Ironbeak Owl will help out on taunts like sludge belcher or other big threats like Doomsayer or Piloted Shredder.
Abusive Sergeant fits as in every other aggro/facedeck as he can buff any surviving minion, or be played as 1 drop if u didn't got one the 6 other 1 drops.
Imo it's just a fundeck (at least i have fun with it), but u can also play at ranked ladder for lvl-range 25-10. From 10-4 switch to Facehunter or Aggropaladin is doing a good job. 4-L Zoo. Or u just playzoo straight from 25-L :D
Love this deck. Swapped out both Murloc Raiders for Flame Imps for somewhat stronger early game pressure. Some other "draw" cards could be useful in this deck too.
I took out the Murloc Raiders and put in flame imps. Love turn 5ing people. Very fun
Thanks for the tips!
man i didn't understand why do you put Mortal Coil, may u explain that part please. TY
in my opinion Mortal Coil is saving my early game build up. i'm using mortal coil for saving my own minions from death, very often i'm able to deal that 1 extra dmg what's missing to kill an enemy creature before killing one of my murlocs, knife juggler or some other keycards. further in 95% of all cases i get the card draw and i'm able to play out something else because of lowmana cost of 1 cristal for this mortal coil. but if you are not fine with mortal coil, maybe u want to replace it with a demonfire, drain life, shadow bolt or even felguards :p if u have another idea pls let me know :)
Yeah, that's true. I tried your Deck - Build a few hours, because my own build wasn't doing so well at all... and what do i've to say?
It works just fine :3 Thanx
And btw. talking about [card]Mortal Coil[/card]. In ~40% of my Match-Ups i use it to finish off my own [card]Leper Gnome[/card] to deal extra damage... (and draw a card of course).
I guess that is just fine... sometimes, -2HP is a huge Difference between Victory or Defeat :3
Greetings,
Morti
I'd replace Voidwalker with Shieldbearer. The 1dmg doesn't do much, but Shieldbearer need 2 attacks from 3/2 bodies to get cleared, might give you that extra turn to get board control in the early game. Otherwise it seems solid.
Btw. I replaced Leeroy with an Arcane Golem. Sure not as tough a body as Doomguard, but on the plus side you can hold on to your POs and Soulfires until you get your finisher.
of course u are absolutely right Arcane Golem works also very fine :)
Shieldbearer i already tried as a replace on mortal coils, but didnt get happy with it :p
Shieldbearer is an awful card.
thanks for your feedback did my first try on a guide :p
Thanks, I would try it
Good Luck and Have Fun =)