Odd- Control Mage
- Last updated Apr 5, 2018 (Patches Nerf)
- Edit
- |
Wild
- 25 Minions
- 4 Spells
- Deck Type: Theorycraft
- Deck Archetype: Control Mage
- Crafting Cost: 14800
- Dust Needed: Loading Collection
- Created: 3/23/2018 (Patches Nerf)
- Rich_Piana
- Registered User
-
- 9
- 24
- 65
-
Battle Tag:
N/A
-
Region:
N/A
-
Total Deck Rating
148
Link:
BBCode:
Export to
Before commenting: This deck isn't done yet.
I am well aware that the deck in it's current state will not likely be very succesful!
In short, I'm a mage-only player and have been hitting legend rank the past 5 seasons with control mage.
I'm really looking forward to the next expension and will do my best to create a good deck.
Any open-minded feedback arguments are welcome. If you like / dislike something about this deck, please tell me why.
Cards that are on my wish-list:
-more ODD destruction spells.
-more odd cards that generate other minions / spells that posibly are a even number so that it's still posible to have a somewhat tempo play-style.
-more options to counter aggro decks.
Blaze Caller? But true if you are going to add them the deck would have to many expensive cards,but would be nice 1.What do you think?
Harrison Jones (5):
Hunters - Candleshot (1) / Eaglehorn (3) / Rhok'dekar (7)
Paladin - Unidentified Maul (3) / Truesilver Champion (4) / Vinecleaver (7) / Ebon Blade Weapon (9) / Ashbringer (8)
Rogue - Kingsbane (1) / Spectral Cutlass (4)
Warlock - Skull of the Man'ari (5)
Warrior - Firey War Axe (3) / Blood Razor (4) / Gorehowl (7) / Woodcutter's Axe (2)
Classes not listed, don't have weapons that are worth mentioning (Twig not withstanding), Bold weapons need to be removed. Looking at this list, Harrison Jones (1>2 draws) + Countess Ashmore (Voodoo Doll+ Muck Hunter Draws) + Black Cat (2 Draws) + Servant of Kalimos (2 Discover), you can drop your Gluttonous Ooze + 2 Acolyte of Pain in favor or higher tempo play cards.
Tempo is super hard because of the lack of a 2 drop, so playing a Acolyte of Pain on 3 might just be a nail in the coffin here, we need to reduce the number of dead cards in hand, these cards would seem to be Gluttonous Ooze / Acolyte of Pain / Arcane Artificer / Flame Strike / Dragons Fury / Dragon Caller Alana / Frost Lich Jaina (Pre 9) / Tinkmaster Overspark / Zola / Arcane Tyrant / Alexstraza.
Looking at this, I would say Zola, Ooze (take Harrison instead), Acolyte of Pain, Dragon Caller Alana / Alexstraza need to go.
DCA is totally dead many times and a 9/3/3 summon a 5/5, but do nothing on board could very well kill you.
Zola is a combo piece and what are you looking to copy?
Acolyte of Pain, we can get enough draw without this, now that Countess has been releaved
Alexstraza, this is hard to pull off without Ice Block, and currently their are 7 cards at 7+ mana. This is also a dead card as with no Fireball / Frostbolt, DK Jaina is a Control Fatigue deck not a combo / burst deck. IT might be good enough, time will tell on this one.
Try something like
https://www.hearthpwn.com/decks/1056451-odd-mage
I would love to ask one thing man,you know this better than me thats out of question but, does running baku, upgraded hero power worth to try, i mean mage has many great even cost cards. Polymorph,fireball, blizzard, frostbolt etc. Does that worth to sacrifice that many cards? Im not so sure about this actually
Deck of Wonders 'MIGHT' be able to fill the gap for the odd cost cards, as it cycles MANY 5 cost spells into your deck. This will allow Dragon's Fury to be 5mana, 5damage board clear.
Realistically, we want certain effects, not RNG of the gods with the Deck of Wonders. Need a 5+ Cost spell.
Its not outside the realm of possibility that a 3 damage board clear is enough depending on the meta, time will tell.
You may want to give Phantom Militia a try as it scales well in the late game and fills 6 and 9 mana cost respectively.
Seems interesting. But as you already wrote, I think you need more spells for Dragoncaller Alanna and Dragon's Fury 2x Flamestrike won't be enough, after you draw both the Dragon's Fury does nothing.
I hope they add a few more spells for Mage in this expansion, a lot of good cards rotate out...
Nice and interesting deck,you got some talent in making them,but I do not understand tinkmaster overspark.Can you tell me why is your choice?
Edit:Well after I tough more about your deck I have some recomandations
1.You want to play cabalist tome in it,you do not have many spels and dragon caller allana does not get the full board from this curent state
2.Ozze is good,lone champ mmm.... idk but true is good for early game.stonehill defender and zola is what i do not understand,what would you use them for? You can instead use phantom militia,3 mana 2/4 taunt and you can play them twice but maybe they are a better replacement for the tar crepers,so the stonehill defender still remains a good choice but zola rly has no place here and should be replaced with 1 cabalist tome
3.Thinkmaster overspark can be replaced very good by Voodoo Doll.You are a mage so you can ping it with the dk heropower in late game for extra value
Tinkmaster is a GREAT card, when we are facing a meta with 50% + control/cube lock, not only does it remove a Voidlord; it removes 2, because it can't be re-summoned from Guldan as it didn't die (it was transformed).
Lone Champion will often be played on a empty board due to no turn 2 minions and many 1 cost minions being situational, its certainty a solid choice for any 'Odd' Deck.
Phantom Militia is way worse than Tar Creeper, as Tar Creeper gains lifesteel following a Jaina DK play. Tar Creeper is THE turn 3 play for this deck (and nearly every mid-range/control deck in the game).
4Draw + 2Discover (depending on Acolyte draw), is low, is adding a 2xColdwraith worth considering? basically you need to get a 9mana (with Jaina in hand) and you win game.
2 turn stalls from Frost Nova (though it reduces Dragons Fury potential damage) gives you 2 more draws on top of the 2draws from Coldwraith (and a 3/4 are the optimal stats @ 3), you can also add Glacial Shard's for additional freeze + ping targets for Jaina Hero Power.
Elise adds a 2 cost card to your deck that turns off Black Cats draw.
No Blazecallers? 6/6 with a Fireball attached, that's also an elemental, good tempo play to get back board from turn 6.
Stonehill defender seems week, does not have the elemental tag that Tar Creeper does, also poor on defense.
Arcane Intellect missing? I guess this was an oversight, - Redacted you want to maximize Dragons Fury Damage
With only 4 x 5+cost spells, Alana is often a 9/3/3 summon 2 x 5/5 (1/2 your draws), that's not actually that good for having no board impact the turn it is played.