[K&C] Aggro Druid 82.5% WR {post Nerf Patches}
- Last updated Feb 6, 2018 (Patches Nerf)
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Wild
- 19 Minions
- 11 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Aggro Druid
- Crafting Cost: 4720
- Dust Needed: Loading Collection
- Created: 2/6/2018 (Patches Nerf)
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Total Deck Rating
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This deck is great if you're not a very good player (like me) and stuck in the teens...this will def help you break into the low teens and maybe single digits on the ladder. maybe not so good near the top of ladder...i wouldn't know; never been there
What do you guys think about Hungry Crab instead of penguins
I think that better but i play not against murloc paladin.. A lot of Tempo mage ! Lol
How can you replace the two cards that are rotating out? Mark of the Lotus and Mark of Y'Shaarj
Impossible to say until you know the new cards that will rotate in. This deck wouldn't work at all without Y'Shaarj and would be dumpster tier w/o Lotus.
Thats what I was thinking. Thanks for the reply!
nice deck
but is branching paths necessary?
It's a nice tech option, but I can't see it as necessary. If you don't have it, try running Evolving Spores instead.
Thanks guys !!
I think that is necessary because his versatility is very important ! Double attack is broken for lethal or trade a minion...
Draw is perfect to find solutions or burst lethal your opponent with leeroy or roar.
It's true, armor isn't rarely first choice.. but against tempo mage, she gives Win.. or win a turn maybe !
That's why branching paths is a very good option ! This card saved me few games :-)