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Giants Control Mage [Write-up Included]

  • Last updated Dec 16, 2017 (Kobolds Patch)
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Wild

  • 14 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 11900
  • Dust Needed: Loading Collection
  • Created: 12/15/2017 (Kobolds Patch)
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  • Total Deck Rating

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This deck utilizes the traditional Naga combo with many Giants however it plays differently from the traditional, survive to turn 5 and unload everything and win the next turn. Instead it focuses more on trying to control the board state, and removing the opponent's threats with the various hard removals and area-of-effect spells. Because the deck plays more in lines of a Control Fatigue deck, I've decided to include Arcane Giants as opposed to the typical Clockwork Giant.

It runs Mad Scientist of course to take advantage of the two Iceblocks in the deck.

I included Echo of Medivh to return your cheap giants back to your hand.

Dragoncaller Alana is really useful because I am playing many costly board clears, I often can pull at least two or three 5/5s from her, making it incredibly high tempo.

Also, of course, is Frost Lich Jaina. Despite not having any Elementals in the deck, I included her because she is just so high value. In matchups like Reno Priest, it is pretty common to lose instantly from a Lightbomb or Shadowreaper Anduin clearing all of your giants. With Ice Block however, he can't simply kill you with Spawn of Shadows and you can use Frostlich Jaina to heal your hero back up to hopefully survive longer.