Cenarion HoldYour next Choose One
After the War of the Shifting Sands, Cenarion Hold became a strategic outpost, awaiting the moment when the armies of C'Thun would rise once again. |
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Fan ClubRestore 3 Health to all friendly characters.
"Well that was weird. Yeah, I just walked up to the president of the fan club, he blabbered on for like 10 minutes, and then gave me a bike voucher..." |
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Magical DollhouseGain Spell Damage +1
Build your own dollhouse in 3 easy steps! 1. Build a castle. 2. Miniaturize it. 3. GLITTER! |
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Muck Pools{0}
Making a dredger is easier than you'd think. You don't need to worry about mucking it up! |
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Muck PoolsTransform a friendly minion into one that costs (1) more.
Making a dredger is easier than you'd think. You don't need to worry about mucking it up! |
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Muck PoolsTransform a friendly minion into one that costs (1) more.
Making a dredger is easier than you'd think. You don't need to worry about mucking it up! |
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Sanguine Depths{0}
There may not be any skeletons in the closets at Castle Nathria, but there sure are souls in the basement. |
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Sanguine DepthsDeal 1 damage to a
There may not be any skeletons in the closets at Castle Nathria, but there sure are souls in the basement. |
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Sanguine DepthsDeal 1 damage to a
There may not be any skeletons in the closets at Castle Nathria, but there sure are souls in the basement. |
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Careful InvestmentGain 2 Gold next turn.
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Fleeting VigorStart of Combat: Give your minions +2/+1.
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FluiditySwap a friendly
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FortifyGive a minion
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Gem ConfiscationPlay 2 Blood Gems
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Lantern LightGive a minion stats equal to your Tier.
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OverconfidenceIf you win your next combat, gain 3 Gold.
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Pointy ArrowGive a minion
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Reckless InvestmentGain 3 Gold.
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Tavern CoinGain 1 Gold.
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Tavern Dish BananaGive a minion +2/+2.
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Them ApplesGive minions in the Tavern +1/+2.
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Tricky TrousersGive a minion +1/+2 and Taunt. If it already has Taunt, remove it.
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Devils in the DetailsAt the end of your turn, your
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Among the Stars {0}Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)
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Among the Stars 1Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)
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Among the Stars 2Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)
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Among the Stars 3Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)
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Among the Stars 4Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)
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Backlash {0}Gain +@ Attack. After an
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Betrayal {0}Force an enemy minion to deal its Attack to its neighbors.
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Black FlightBecome Immune to Attacks, then deal @ damage to all enemies at the end of turn.
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Blessing of Protection {0}Restore @ Health to a friendly character and give them Taunt this turn.
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Blessing of Protection 1Restore @ Health to a friendly character and give them Taunt this turn.
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Blessing of Protection 2Restore @ Health to a friendly character and give them Taunt this turn.
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Blessing of Protection 3Restore @ Health to a friendly character and give them Taunt this turn.
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Blessing of Protection 4Restore @ Health to a friendly character and give them Taunt this turn.
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Bubble Hearth {0}Gain Taunt and "Can't be damaged" this turn.
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Confusing Bruising {0}Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.
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Confusing Bruising 1Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.
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Confusing Bruising 2Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.
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Confusing Bruising 3Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.
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Confusing Bruising 4Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.
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Crestfallen RebukeSet each enemy's remaining Health to 1. They gain +@ Heal Power this turn.
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Crushing AdvanceGain Taunt.
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Deal Of FearThis takes no damage this turn. Return all Mercs to the bench at the end of the turn.
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Deal Of TimeAll abilities with initial
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Deal Of VanityGain +@ Health. All enemy abilities this turn target this (if possible).
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Defender of the HordeGain Taunt and this takes @ less damage this turn.
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Defensive Blessing {0}Passive: Blessing of Protection also makes the target take @ less damage.
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Dinner Time {0}Eat 3 Bananas and
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Elementium Armor {0}Gain Taunt this turn.
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Elementium Armor 1Gain Taunt this turn.
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Elementium Armor 2Gain Taunt this turn.
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Elementium Armor 3Gain Taunt this turn.
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Elementium Armor 4Gain Taunt this turn.
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Elixir of Shadows {0}For the next 2 turns, this Merc takes @ less damage.
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Embiggen 1Give all Mercs on your bench +2/+2.
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Embiggen 2Give all Mercs on your bench +2/+2.
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Embiggen 3Give all Mercs on your bench +2/+2.
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Family Defense {0}Passive: Whenever Cariel or Cornelius is Attacked, give them Divine Shield.
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Family Justice {0}Passive: Whenever Cariel or Cornelius Attacks, give them Divine Shield.
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Gravel Scales {0}Passive: Elementium Armor also causes this Merc to take @ less damage.
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Irrefusable Deal {0}Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.
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Irrefusable Deal 1Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.
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Irrefusable Deal 2Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.
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Irrefusable Deal 3Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.
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Irrefusable Deal 4Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.
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Jadeflame Buffet {0}Block Taunt and Stealth
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Jadeflame Buffet 1Block Taunt and Stealth
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Jadeflame Buffet 2Block Taunt and Stealth
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Jadeflame Buffet 3Block Taunt and Stealth
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Jadeflame Buffet 4Block Taunt and Stealth
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Lux Inspiration {0}Restore @ Health to a
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Mortal Coil {0}Deal @ damage to
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Prideful Wish {0}Do something fun!
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Pursuit of Justice 1Give another friendly character +2 Attack and Immune this turn.
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Pursuit of Justice 3Give another friendly character +6 Attack and Immune this turn.
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Quest for the Golden Monkey {0}Advance through a series
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Quest for the Golden Monkey 1Advance through a series
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Quest for the Golden Monkey 2Advance through a series
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Quest for the Golden Monkey 3Advance through a series
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Quest for the Golden Monkey 4Advance through a series
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Quick Claw 5When this Merc is Attacked this turn, deal @ damage to the attacker first.
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Rock Out 1Summon three Firesworn 1.
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Rock Out 3Summon three Firesworn 3.
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Root AwakeningDeal @ damage to all enemies.
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Sand Burrow 1Give adjacent characters Taunt this turn.
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Scaly Taunt {0}Gain Taunt and this takes {0} less damage this turn.@This Merc takes {0} less
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Secret Tunnel {0}Start of Game: Advance Quest to the final step.
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Shimmering Toxin {0}Gain +{0} Attack.
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Shimmering Toxin 1Gain +{0} Attack.
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Shimmering Toxin 2Gain +{0} Attack.
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Shimmering Toxin 3Gain +{0} Attack.
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Shimmering Toxin 4Gain +{0} Attack.
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Stormswell 1Gain "Can only be damaged by Attacks this turn".
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Strength of Y'Shaarj {0}Gain Taunt and take {0} less damage this turn.
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Strength of Y'Shaarj 1Gain Taunt and take {0} less damage this turn.
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Strength of Y'Shaarj 2Gain Taunt and take {0} less damage this turn.
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Strength of Y'Shaarj 3Gain Taunt and take {0} less damage this turn.
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Strength of Y'Shaarj 4Gain Taunt and take {0} less damage this turn.
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