Class
Rarity
clear all

Cenarion Hold

Your next Choose One
card this turn has both
effects combined.

  • Type: Location
  • Class: Druid
  • Rarity: Epic
  • Set: Caverns of Time
  • Cost to Craft: 400 / 1600 (Golden)
  • Disenchanting Yield: 100 / 400 (Golden)
  • Artist: Evgeniy Dlinnov
  • Collectible

After the War of the Shifting Sands, Cenarion Hold became a strategic outpost, awaiting the moment when the armies of C'Thun would rise once again.

Fan Club

Restore 3 Health to all friendly characters.

"Well that was weird. Yeah, I just walked up to the president of the fan club, he blabbered on for like 10 minutes, and then gave me a bike voucher..."

Magical Dollhouse

Gain Spell Damage +1
this turn only.

Build your own dollhouse in 3 easy steps! 1. Build a castle. 2. Miniaturize it. 3. GLITTER!

Muck Pools

{0}
{1}

Making a dredger is easier than you'd think. You don't need to worry about mucking it up!

Muck Pools

Transform a friendly minion into one that costs (1) more.

  • Type: Location
  • Class: Shaman
  • Rarity: Rare
  • Set: Core (2023)
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Jakub Kasper
  • Collectible

Making a dredger is easier than you'd think. You don't need to worry about mucking it up!

Muck Pools

Transform a friendly minion into one that costs (1) more.

Making a dredger is easier than you'd think. You don't need to worry about mucking it up!

Sanguine Depths

{0}
{1}

There may not be any skeletons in the closets at Castle Nathria, but there sure are souls in the basement.

Sanguine Depths

Deal 1 damage to a
minion and give it
+2 Attack.

  • Type: Location
  • Class: Warrior
  • Rarity: Rare
  • Set: Core (2023)
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Mooncolony
  • Collectible

There may not be any skeletons in the closets at Castle Nathria, but there sure are souls in the basement.

Sanguine Depths

Deal 1 damage to a
minion and give it
+2 Attack.

There may not be any skeletons in the closets at Castle Nathria, but there sure are souls in the basement.

Careful Investment

Gain 2 Gold next turn.

Fleeting Vigor

Start of Combat: Give your minions +2/+1.

Fluidity

Swap a friendly
non-Golden minion with a
random one in the Tavern.

Fortify

Give a minion
+3 Health and Taunt.

Gem Confiscation

Play 2 Blood Gems
on a friendly minion.
It steals all Blood Gems
from its neighbors.

Lantern Light

Give a minion stats equal to your Tier.

Overconfidence

If you win your next combat, gain 3 Gold.
If you tie, gain 1.

Pointy Arrow

Give a minion
+4 Attack.

Reckless Investment

Gain 3 Gold.
Next turn, lose 2 Gold.

Tavern Coin

Gain 1 Gold.

Tavern Dish Banana

Give a minion +2/+2.

Them Apples

Give minions in the Tavern +1/+2.

Tricky Trousers

Give a minion +1/+2 and Taunt. If it already has Taunt, remove it.

Devils in the Details

At the end of your turn, your
left and right-most minions
consume a minion in the
Tavern to gain its stats.

Among the Stars {0}

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 1

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 2

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 3

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Among the Stars 4

Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally, your Dragons, and your Celestials +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible).@Give an ally +{0} Health and swap places with it. Enemy abilities targetting the Mercs swap targets (if possible). (Starts off Cooldown)

Backlash {0}

Gain +@ Attack. After an
enemy damages an adjacent
ally this turn, deal this Merc's
Attack damage to them.

Betrayal {0}

Force an enemy minion to deal its Attack to its neighbors.

Black Flight

Become Immune to Attacks, then deal @ damage to all enemies at the end of turn.

Blessing of Protection {0}

Restore @ Health to a friendly character and give them Taunt this turn.

Blessing of Protection 1

Restore @ Health to a friendly character and give them Taunt this turn.

Blessing of Protection 2

Restore @ Health to a friendly character and give them Taunt this turn.

Blessing of Protection 3

Restore @ Health to a friendly character and give them Taunt this turn.

Blessing of Protection 4

Restore @ Health to a friendly character and give them Taunt this turn.

Bubble Hearth {0}

Gain Taunt and "Can't be damaged" this turn.
At the end the turn, return to the bench.

Confusing Bruising {0}

Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.

Confusing Bruising 1

Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.

Confusing Bruising 2

Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.

Confusing Bruising 3

Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.

Confusing Bruising 4

Gain +{0}/+{0} and Attack an enemy. Die at the end of the turn.

Crestfallen Rebuke

Set each enemy's remaining Health to 1. They gain +@ Heal Power this turn.

Crushing Advance

Gain Taunt.
If this already has Taunt, deal 5 damage to all enemies.

Deal Of Fear

This takes no damage this turn. Return all Mercs to the bench at the end of the turn.

Deal Of Time

All abilities with initial
Speeds of (@) or faster are
(@) Speed slower next turn.
All others are (@) Speed faster.

Deal Of Vanity

Gain +@ Health. All enemy abilities this turn target this (if possible).

Defender of the Horde

Gain Taunt and this takes @ less damage this turn.

Defensive Blessing {0}

Passive: Blessing of Protection also makes the target take @ less damage.

Dinner Time {0}

Eat 3 Bananas and
gain Taunt this turn.

Elementium Armor {0}

Gain Taunt this turn.
After being Attacked this turn, summon a {0}/{1} Elementium Terror with Bleed (3).

Elementium Armor 1

Gain Taunt this turn.
After being Attacked this turn, summon a {0}/{1} Elementium Terror with Bleed (1).

Elementium Armor 2

Gain Taunt this turn.
After being Attacked this turn, summon a {0}/{1} Elementium Terror with Bleed (2).

Elementium Armor 3

Gain Taunt this turn.
After being Attacked this turn, summon a {0}/{1} Elementium Terror with Bleed (2).

Elementium Armor 4

Gain Taunt this turn.
After being Attacked this turn, summon a {0}/{1} Elementium Terror with Bleed (3).

Elixir of Shadows {0}

For the next 2 turns, this Merc takes @ less damage.

Embiggen 1

Give all Mercs on your bench +2/+2.

Embiggen 2

Give all Mercs on your bench +2/+2.

Embiggen 3

Give all Mercs on your bench +2/+2.

Family Defense {0}

Passive: Whenever Cariel or Cornelius is Attacked, give them Divine Shield.

Family Justice {0}

Passive: Whenever Cariel or Cornelius Attacks, give them Divine Shield.

Gravel Scales {0}

Passive: Elementium Armor also causes this Merc to take @ less damage.

Irrefusable Deal {0}

Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.

Irrefusable Deal 1

Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.

Irrefusable Deal 2

Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.

Irrefusable Deal 3

Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.

Irrefusable Deal 4

Choose one of Bwonsamdi's Deals. Increase the Cooldown of this ability by @.

Jadeflame Buffet {0}

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 1

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 2

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 3

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Jadeflame Buffet 4

Block Taunt and Stealth
on all other characters for
2 turns. Give your
characters +@ Health.

Lux Inspiration {0}

Restore @ Health to a
friendly character.
Deal that much damage
to a random enemy.

Mortal Coil {0}

Deal @ damage to
an enemy. If it dies,
summon a Merc
from your bench.

Prideful Wish {0}

Do something fun!

Pursuit of Justice 1

Give another friendly character +2 Attack and Immune this turn.

Pursuit of Justice 3

Give another friendly character +6 Attack and Immune this turn.

Quest for the Golden Monkey {0}

Advance through a series
of 5 abilities to uncover
the Golden Monkey!
(Transforms at Start of Game)

Quest for the Golden Monkey 1

Advance through a series
of 5 abilities to uncover
the Golden Monkey!
(Transforms at Start of Game)

Quest for the Golden Monkey 2

Advance through a series
of 5 abilities to uncover
the Golden Monkey!
(Transforms at Start of Game)

Quest for the Golden Monkey 3

Advance through a series
of 5 abilities to uncover
the Golden Monkey!
(Transforms at Start of Game)

Quest for the Golden Monkey 4

Advance through a series
of 5 abilities to uncover
the Golden Monkey!
(Transforms at Start of Game)

Quick Claw 5

When this Merc is Attacked this turn, deal @ damage to the attacker first.

Rock Out 1

Summon three Firesworn 1.

Rock Out 3

Summon three Firesworn 3.

Root Awakening

Deal @ damage to all enemies.

Sand Burrow 1

Give adjacent characters Taunt this turn.

Scaly Taunt {0}

Gain Taunt and this takes {0} less damage this turn.@This Merc takes {0} less
damage, gains Taunt,
and cannot be
Critically Damaged this turn.@This Merc takes {0} less
damage, gains Taunt,
and cannot be
Critically Damaged this turn.@This Merc takes {0} less
damage, gains Taunt,
and cannot be
Critically Damaged this turn.

Secret Tunnel {0}

Start of Game: Advance Quest to the final step.

Shimmering Toxin {0}

Gain +{0} Attack.
Take {1} less damage this turn.
Become a Protector.
(Starts off Cooldown)

Shimmering Toxin 1

Gain +{0} Attack.
Take {1} less damage this turn.
Become a Protector.
(Starts off Cooldown)

Shimmering Toxin 2

Gain +{0} Attack.
Take {1} less damage this turn.
Become a Protector.
(Starts off Cooldown)

Shimmering Toxin 3

Gain +{0} Attack.
Take {1} less damage this turn.
Become a Protector.
(Starts off Cooldown)

Shimmering Toxin 4

Gain +{0} Attack.
Take {1} less damage this turn.
Become a Protector.
(Starts off Cooldown)

Stormswell 1

Gain "Can only be damaged by Attacks this turn".

Strength of Y'Shaarj {0}

Gain Taunt and take {0} less damage this turn.
Old Gods' abilities Refresh: (3).

Strength of Y'Shaarj 1

Gain Taunt and take {0} less damage this turn.
Old Gods' abilities Refresh: (3).

Strength of Y'Shaarj 2

Gain Taunt and take {0} less damage this turn.
Old Gods' abilities Refresh: (3).

Strength of Y'Shaarj 3

Gain Taunt and take {0} less damage this turn.
Old Gods' abilities Refresh: (3).

Strength of Y'Shaarj 4

Gain Taunt and take {0} less damage this turn.
Old Gods' abilities Refresh: (3).