Upgraded CannonAuto-Attack: Deal 3 damage to enemies opposite this minion.
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Utgarde GrapplesniperBattlecry: Both players draw a card. If it's a Dragon, summon it.
Note: The dragon may be a little cranky upon arrival. |
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V-07-TR-0N PrimeT1T4N
Long after the titans' departure, Mimiron dreamed of creating something with an approximation of their power. He may have actually succeeded! |
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VaelastraszYour cards cost (3) less.
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Valstann StaghelmDeathrattle: Summon
Son, Champion, Martyr |
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Varian WrynnBattlecry: Summon
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Varok SaurfangCharge
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Varok SaurfangBattlecry: Deal 3 damage to the enemy hero.
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VeranusBattlecry: Change the Health of all enemy minions to 1.
As an empty nester, she just misses her little ones. |
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Violet WardenTaunt
He's got magic, a shield, and an unwavering obsession with the color purple. |
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Vir'naal AncientTaunt
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Void CrusherInspire: Destroy a random minion for each player.
We like to call him "Wesley". |
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Void Shade+1 Shadow Damage.
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Volcanic DrakeCosts (1) less for each minion that died this turn.
Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them. |
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Volcanic DrakeCosts (1) less for each minion that died this turn.
Volcanic Drakes breathe lava instead of fire. The antacid vendor at Thorium Point does a brisk business with them. |
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VolcanosaurBattlecry: Adapt, then Adapt.
Always fun to say out loud "VOL-CA-NO-SAUUUR!" |
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Wavethrasher {0}Charge.
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Wavethrasher 1Charge.
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Wavethrasher 2Charge.
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Wavethrasher 3Charge.
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Wavethrasher 4Charge.
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Whirling Lass-o-MaticDivine Shield, Windfury
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Whirling Lass-o-MaticDivine Shield, Windfury
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Wild BloodstingerBattlecry: Summon a minion from your opponent's hand. Attack it.
Tame Bloodstingers would politely invite your minion to tea. |
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Wilfred FizzlebangCards you draw from your Hero Power cost (0).
He can summon anything, even a FEARSOME DOOMGUARD*. *He's pretty sure this is going to work out. |
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Windfury HarpyWindfury
Harpies are not pleasant sounding. That's the nicest I can put it. |
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Windfury Harpy
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Wind-up BurglebotWhenever this attacks a minion and survives, draw a card.
Don't blame the bot for his crimes... Blame whoever keeps winding him up! |
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Wind-Up EnforcerTradeable
Code 6404.5 clearly states that all Enforcers remain in their packaging until told by authorized personnel. |
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Wind-Up MusicianTradeable
Sure to wind up your opponents. |
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Wobbling RuntsDeathrattle: Summon three 2/2 Runts.
The fourth one fell off in a tragic accident. They don't talk about it. |
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Worgen VigilanteWindfury
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Worgen VigilanteWindfury
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WrathionTaunt. Battlecry: Draw a card for each Silent Shadow you control.
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WrathionTaunt. Battlecry: Draw cards until you draw one that isn't a Dragon.
Wrathion, son of Deathwing, is a dragon. Why isn't he tagged as a dragon, you ask? WHAT, ARE YOU TRYING TO BLOW HIS COVER?? |
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XaviusAfter you play a card, summon a 2/1 Satyr.
Xavius has grand nightmares of summoning Sargeras into this world, but a few Satyr will have to do for now. |
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Xyrella's ElekkTaunt
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Yo-Ho-OgreTaunt
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Yo-Ho-OgreTaunt
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Young Murk-EyeAt the end of your turn, adjacent minions trigger their Battlecries.
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Young Murk-EyeAt the end of your turn,
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Zeliek, ConquestriderTaunt
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Zerek, Master ClonerDeathrattle: If you've cast any spells on this minion, resummon it.
His original name was Aerek. Then the first clone was Berek. They went evil around Merek. |
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Zok FogsnoutBattlecry: Summon two
Despite having only 3 digits on each hand, Zok plays Bass like he has 5. |
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Deathstalker RexxarBattlecry: Deal 2 damage
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Deathstalker RexxarBattlecry: Deal 2 damage
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The Headless HorsemanBattlecry: Destroy the enemy
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Uber DiabloOn transform, deal 6 damage
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Golden TouchMake a random minion in the Tavern Golden.
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Top of the BeanstalkDiscover a minion from Tavern Tier 6.
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Adaptable Combat {0}Choose to become a Protector, Fighter, or Caster. Gain +@ Attack and Attack an enemy.
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Adaptable Combat {0}Choose to become a Protector, Fighter, or Caster. Attack an enemy.
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Aegis of Rock and FlameGain Taunt. Attack doubles before every attack suffered this turn.
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Aiming Assailant {0}Passive: Aimless Assault gives +{0}/+{1} before Attacking.
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Aimless Assault {0}Attack a random enemy.
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Amalgam Explorer {0}This minion has
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Amalgam Explorer {0}This minion has
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Amalgam Explorer 2This minion has
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Amalgam Explorer 3This minion has
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Amalgam Explorer 4This minion has
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And My Whip {0}Passive: Trusty Whip deals an additional @ damage and hits a random adjacent enemy.
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Angelic Protection {0}Gain Taunt for 2 turns.
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Angelic Protection 1Gain Taunt for 2 turns.
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Angelic Protection 2Gain Taunt for 2 turns.
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Angelic Protection 3Gain Taunt for 2 turns.
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Angelic Protection 4Gain Taunt for 2 turns.
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Apex Predator {0}Attack the lowest
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Apex Predator 1Attack the lowest
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Apex Predator 2Attack the lowest
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Apex Predator 3Attack the lowest
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Apex Predator 4Attack the lowest
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Arcane Blast {0}Deal @ damage.
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Arcane Fling {0}Deal {0} damage to an
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Arcane Fling 1Deal {0} damage to an
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Arcane Fling 2Deal {0} damage to an
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Arcane Fling 3Deal {0} damage to an
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Arcane Fling 4Deal {0} damage to an
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Arcane Rift {0}Deal @ damage.
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Arcane Rift 1Deal @ damage.
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Arcane Rift 2Deal @ damage.
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Arcane Rift 3Deal @ damage.
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Arcane Rift 4Deal @ damage.
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Arcane Salvo {0}Deal @ damage to two random enemies. If any die, repeat this.
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Arcane Salvo 1Deal @ damage to two random enemies. If any die, repeat this.
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Arcane Salvo 2Deal @ damage to two random enemies. If any die, repeat this.
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Arcane Salvo 3Deal @ damage to two random enemies. If any die, repeat this.
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Arcane Salvo 4Deal @ damage to two random enemies. If any die, repeat this.
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Archmage Nova {0}Cast all of Khadgar's upgraded abilities.
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Archmage Nova 1Cast all of Khadgar's upgraded abilities.
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Archmage Nova 2Cast all of Khadgar's upgraded abilities.
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Archmage Nova 3Cast all of Khadgar's upgraded abilities.
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Archmage Nova 4Cast all of Khadgar's upgraded abilities.
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Assassin's Blade {0}Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.
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Assassin's Blade 1Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.
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Assassin's Blade 2Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.
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Assassin's Blade 3Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.
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Assassin's Blade 4Attack an enemy. If it hasn't acted yet this turn, gain +@ Health and Attack it again.
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Assisted Strike {0}Gain +{0} Attack for each
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Assisted Strike 1Gain +{0} Attack for each
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Assisted Strike 2Gain +{0} Attack for each
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