Death Revenant
Battlecry: Gain +1/+1 for each damaged minion.
Dodatkowy opis karty
How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
Card Sounds
Battlecry: Gain +1/+1 for each damaged minion.
How's everyone doing? Hurt? Bleeding? Wounded? ... Excellent.
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Buff this card +1/+1 to make it viable. Now it's too situational.
magma rager award anyone ?
I see this card neither from random effects nor packs nor anything else.
Nerf to Firelands Portal
A Frostwolf Warlord with 1/1 less stats that requires you to have damaged minions.
but this guy gains +1/+1 from the enemy minions also
If there are 3 minions on the board (With over 1 health), Whirlwind+this = a 2 card Dread Infernal, so you need there to be around 5 minions before it's worth it. I woulnd't say it's great, but I don't think it's awful either. However, at that point it's a 5 mana 8/8, which is the same as a Sea giant in that situation. I'd argue it needs to ramp harder to be playable, or start as 4/4 at least.
Why would I play this over, for example, Sea Giant ?
You actually only need 3 minions damaged for this to be worth throwing on the field. Not too difficult to do, but it would still probably be a bit too slow compared to other cards you could run in the 5 slot.
Could've at least made this an Elemental.
5 mana 16-16 PogChamp
Free dust
Maybe he has, and realized that even then this card is clunky.
It's still a terrible card though. Very conditional and no immidiate impact for 5 mana. Realistically it's usually going to be a 5 mana 5/5-6/6 at best. But even more often it's a 5 mana 3/3.