Coldlight Oracle
Card Text
Battlecry: Each player draws 2 cards.
Flavor Text
They can see the future. In that future both players draw more cards. Spoooky.
Card Sounds
Battlecry: Each player draws 2 cards.
They can see the future. In that future both players draw more cards. Spoooky.
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I just experienced the synergy of this with Gang Up and Shadowstep. It was totally insane. Thankfully Gang Up will go away from standard play when the first expansion of 2017 hits but right now doesn't seem to be much you can do against the Coldlight Oracle + Gang Up + Shadowstep combo.
All you can really do against a Mill Rogue is rush them down as fast as possible. Keep putting pressure on them and don't let your hand get too full. Mill Rogues need quite a bit of time to get the needed combo cards in hand, so use that to your advantage.
Win rates are abysmal with Mill Rogue, so unless you're playing an even slower deck it shouldn't be hard to beat them.
My favourite card of Hearthstone, by far
This guy is pretty much your trooper of success in a Mill-based deck, but you have to be intelligent about using him. Here's the really bad part of this card, that makes it advantageous to your opponent and not you. It conveys an EXTREME BENEFIT to both you and your opponent, at a mana cost to you, and none for him. This reverses if your opponent is overdrawing, but usually this card is a tempo loss, and if your opponent has a deck of low cost spells and creatures, essentially you are making him much more efficient if you play this card too early (he'll never overdraw, and because of a creature you put on the board, he is 2 cards ahead of where he would be without this card.) So against a face hunter, I wouldn't mulligan for this, I'd save it until the time where playing it literally does damage to the opponent. Unless you're gang up rogue. Then drop 20 of these guys, and get your cards that heal.
Damn, this card is insane. I don't mean good, I mean just insane.
rogue used this on me with Gang Up and fancy combos (some Shadowstep + Vanish + Preparation [?] trickery i believe)
full health, full hand, everything was going great ...then the oracle gang arrived and suddenly my cards start vanishing into the ether, suddenly i'm fatigued, suddenly turn goes to me, last thing i see is a burning skull and a number... 8
I really hate that combo
Dude, you suck. Its so annoying to see you say the exact same thing on every single card page. Why don't you strain yourself really hard, I know its tough but you can do it, and post something borderline useful. Just once, try it you may like it.
He's a murloc. :) They only know one phrase.
Does pensaer ever get tired of making the same old comment? Nope! "i like golden animation"!
haha
In CONSTRUCT this card is at a huge disadvantage after Naxx launch. It increases your opponent's drawing as well as the chance he has Loatheb in his hand, while Loatheb usually puts an end to most spell-heavy decks that employ Coldlight Oracle.
lol... It's seen a huge resurgence in GvG. So many different flavors of mill and control decks going around.
I pack one in my ramp druid, it makes for a great turn 2 if I can coin out a wild growth.
Seems like this would only be nice when your opponent has a 9 or 10 card hand.
Nice at 8 cards too, you burn one card he draws at the beginning.
Actually, nice even without it. It's awesome when you have free time and need to get some answer from your deck you think you may need next turn. I get huge value in my http://www.hearthpwn.com/decks/254224-warlock-mill deck, because I can draw so much AoE answers I don't care how much threats my opponent gets, I will trade 1 for 3 and that's it. When we are both at 8-9 cards I have luxury of choice, which removal I will use.