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Easy guide on how to turn 1 Val'anyr into 36:First equip Val'anyr, destroy it and have the buff hit a Saronite Chain Gang.
Now play the gang, both minions have the deathrattle to equip Val'anyr, kill the minons and the destroy the last equipped Val'anyr, have both buffs hit the other Saronite Chain Gang.
Play it, now both minions have the deathrattle to equip 2 Val'anyr so you have 4, destroy the gang and your Val'anyr and have the buffs hit a Doppelgangster.
Play the Doppelgangster, each one of the gangsters has deathrattle to equip 4 Val'anyr so you have 12, now destroy the gangsters and your Val'anyr and have all buffs hit another Doppelgangster.
Congratulations! Now you have 3 Doppelgangsters, each one with the deathrattle to equip 12 Val'anyrs for a total of 36.
You can also do it other ways around.
This would take 8 turns starting on turn six, and you would have to hit the perfect minion every time while also being able to kill them the turn after they're played every time and assuming you hit with your weapon every turn.
Will the cards it buffs in your hand be resummoned by N'zoth?
No. Only cards that have deathrattle inherently will be resummoned. For example, minions buffed with Ancestral Spirit will not be resummoned unless they already had deathrattle.
From my understanding of the rules, yes, Spiritsinger Umbra should trigger the buffed minion's deathrattle.
Also if she got the buff then she would have the deathrattle when played, the question is would she trigger her own deathrattle?
...so what happens if the buff lands on Tyrion? When Tyrion dies, do you get this back again first only for it to be replaced by Ashbringer and trigger on another minion in your hand, or does it destroy Ashbringer?
Yes, it destroys ashbringer.
Tirions deathrattle was on him before the valanyr deathrattle so ashbringer comes first and then gets destroyed. But you wouldnt run these 2 cards together I think.
You guys are seriously overestimating this card. It's a 6 mana card that equips you a 4-2 weapon. This sucks! You get the buff only after the weapon dies, so you spend 6 mana to equip a bad weapon and best case scenario it gets destroyed the next turn so you get a buff. Let's assume it never gets destroyed by your opponent, so you payed 6 mana to cast a worse Truesilver, meanwhile your opponent has a turn to play big minions or stupid-crazy new mage combos. Sure have your 8 damage in 2 swings, meanwhile I'll just kill you with spells and/or huge minions.
Yeah if it gets going, especially with Doppele and other minions with simialr effects it can get out of hand but let me remind you of Don Han Cho, who gives a better buff, gives you a body and you get the buff right away and saw 0 play because he loses you a lot of tempo. This card is worse Don.
With that all said let me ask you another thing, in what deck you play this and against what meta deck now is it strong? Ok it gets into handbuff pally(not high tier atm) and who do you beat with the perfect scenario of that hitting Doppel and you getting 3 of those weapons? This takes you atleast 3 turns so turn 6,7 and 8. This works only if it hits a Leeroy with 2 -3 charges so you can end your opponent from your hand, otherwise you just lose the game while you destroy weapons for your buffs. Let's not forget hiting buffs in your hand is not you deciding what to buff, you will have a lot of minions when you rely on hand buff and this means the odds of the buff hiting the charge you want are really slim. This card will see no competitive play! I proclaim Paladin the garbage class of next expansion, he didn't get a single good card.
Definitely a good card..... if you can draw it.
Wild Paladin has some good draw options, and while this is an outstanding weapon in the first 10-15 cards, it really is only good if you can get it going early. Not a build around card, not a bad card, but definitely not a Meta-Defining card.
You know, I lied. This IS a build around card.
Doppelgangster
Echoing Ooze
Saronite Chain Gang
Leeroy Jenkins
I'm gonna try to make this work if I open this. Dropping a 32/12 (or whatever it ends up being) Leeroy would be HILARIOUS.
Val'anyr + Dopplegangster = +8/+4 in hand and a 4/2 weapon if they are cleared.
Several charge minions come to mind with this, including Chillblade Champion, Leeroy Jenkins, and Argent Commander, all of whom can deal massive spike damage when you combine them with these boosts and Adaptation and Blessing of Might.
In a best-case scenario (with no other hand-buffs), you would get the +8/+4 on Leeroy Jenkins, then cast two Blessing of Might and an Adaptation to create a 20/4 windfury charge minion on turn 10 to just nuke your opponent once you burn through his taunts. For max (and unnecessary) damage with this combo, you would destroy your equipped weapon to give Leeroy an extra +4/+2 and cast a second adaptation for +3, turning the leeroy into a 27/6 windfury charge minion, which OTKs on the first strike (or second strike through a taunt minion with less than 6 attack) from 30 health after you hit them with the 4 damage from your weapon.
It should also be noted that the deathrattle should copy onto each dopplegangster, giving you 3 Val'anyrs.
And each of those 3 Val'anyrs would trigger the deathrattle of the existing one when you played one on top of the other!
Yeah, PneumaPilot is right and that is why my initial theory had only 2 buffs immediately. You would need to attack twice with it to apply the third buff to your hand minion.
With further thought, I came up with an even more horrifying worst-case combo:
Dopplegangster, suicide, and attack to triple buff a chillblade champion (15/6 charge lifesteal), adaptability for windfury and play faceless manipulator. Two 15/6 charge lifesteal windfury minions for 10 mana, which apply five +4/+2 buffs to your hand when they die (if by some crazy miracle you don't just slam dunk them that turn) and summon you a 4/2 weapon.
Not realistic or competitive, but you and your opponent will both remember the 1/100 game where this is the killing move.
Because the only reason to play such a convoluted combo instead of a more sensible one is for the meme value and to kill somebody in a ridiculous way. It's like how Un'Goro brought us the Dinosize Adaptation Stonetusk Boar for a couple months.
Here is an example of how playing the game for fun and crazy non-meta combos can work out: Fatigue Warrior with Yogg, who has an ice block, spellbinder, archmage antonidis, and a deck filled with 1-cost spells, with 32 health and a yogg in hand, as well as two arcane giants in play:
Sure, it was unnecessary and gratuitous, but it was fun (and not a game between friends).