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Great! I've always wanted to buff up a bunch of 1/1s
Kappa
Wild Only :
Emperor Thaurissan tick, Muster for Battle(2), Sunkeeper Tarim(7), Lightfused Stegodon(10), you now have a board of giant buffed up recruits.
Oh yha Twisting Nether 3for1 NEVERMIND.
Still I think this card is reasonable. I mean, generally we've seen Adapt = 1 mana. So if you adapt 2 guys with this, you get good value. Having 2 recruits on turn 4.... not really likely actually, ok maybe this card isn't all that great. I'd give it a 2 star rating.
I think maybe some kinda steward of darkshire combo with stand against darkneds might work
I think it's quite good too, though if you speak of wild then quartermaster is the likely choice to make.
Terrible card. Gentle Megasaur, a neutral one, has better stats and works with murlocs. If you want a swarm deck you can play shaman with "Call in the Finishers". The beast tag is useless, the stats are laughably bad and it's in the 4 mana slot...yeah Paladin certainly doesn't have enough 4 drops.
Imagine this: Turn 10, you have 1-5 Silver Hand Recruits on your board...You play Sunkeeper Tarim to make all your Recruits 3/3s...and then you drop this SOB! Good stuff!
Anyone remember Enhance-o Mechano from GvG? No...
This is probably worse. I mean, anything that encourages hero power in hearthstone is generally really bad for constructed.
Unless of course, before this card rotates out, the control meta becomes a reality!
Push da button is already great against control. This would make it a real threat.
Justicar Trueheart rotating out hurts my heart. There was a satisfying feel to clicking the button and getting 2 guys. Oh well we got Lost in the Jungle to play with.
Not bad. This assumes you are playing a person who is either ignoring your recruits, or you have board control and a few recruits. Feels a bit slow in tempo where it WOULD be useful. Still NOT BAD!
Looks like you are going to find Lightfused Stegodon when you are Lost in the Jungle.
Let's pour one out for the Quartermaster. He had is best years ahead of him, may he thrive in Wild.
we can't really judge this card until we have seen all of the cards, maybe there is a 3 drop with summons 2 silver hand recruits or something that spawns a higher stated silver hand recruit. I dont think that blizzard would let paladin be that bad since the standard implementation.
Never underestimate blizzards ability to let you down.
Honestly i think this was more made to push silver hand reqruit "tribal" in wild. With things like Quartermaster, Muster for Battle and this new card the deck may honestly combat secret pally with the imence value you are gonna get mid game. Yea well thats my approach
Tl;Dr=This isnt made for standard and it was made to push silver hand reqruit decks in wild
Adapting a board full of Silver hands sounds great, but realistically what would the best outcome be?
2/2, 3/1, 1/3 are not that great, It seems
untargetableor stealth would be best so you could dinosize/kings next turn. Either way with Maelstrom Portal and others commonplace, not sure of it's effectiveness.but untargetable let's you not dinosize
Actually it is 4/1 and 1/4, and that is situational. Since you would likely have 1-2 silver hand recruit from the turn before. Which can push for lethal or tradeup.
Huge minion: "Aw, it's just a puny Silver Hand Recruit. It can't do anything so I'll attack face".
*Plays this, gets Poison Spit*
Silver Hand Recuit: "For battle!"
Huge minion: "No! NNNNNOOOOOOO!!!!!!!!!!"