Lorewalker Cho
Card Text
Whenever a player casts a spell, put a copy into the other player’s hand.
Flavor Text
Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Card Sounds
All i want for Christmas is a big booty Cho
I'm fairly new to the game and Cho was the first legendary I opened. At first glance I thought this card was pretty garbage, but it actually can do work in minion-oriented decks like zoo and aggro warrior.
I'm rank 9 and I stuck Cho in my aggro warrior deck to combat miracle rogue, ramp druid, and control shaman. Thus far, I've manage to steal cards like swipe, fan of knives, and deadly poison. Most of the time your opponent will play spells that aren't that advantageous for you to cast, such as preparation or fan of knives, but the fact that Cho forces your opponent to make funky plays that aren't 100% value is worth it in my opinion (he also fits the curve well at 2 mana).
Cho is an incredibly uncommon card and in the current state of the game, most players don't really know how to play around him; the truth is, leaving him untouched is usually the best play since if my opponent casts swipe, kills some of my dudes but leaves Cho alive, then I get swipe. I don't want to cast it though since Cho will just give it back to my opponent. HOWEVER, this play does not usually happen in my experience, usually opponents will try to kill Cho quickly (usually with a spell) and give me some minor advantage, be it deadly poison (works well in warrior aggro), or something like swipe. I actually just played a game where I got swipe early from my opponent (ramp druid) and saved it until late game for the kill on him. Same principle goes for cards like Fireball, Lightning Bolt, etc.
All said, Cho is still terrible against non-spell oriented decks like zoo, minion paladin, or aggro warrior. But I felt that those decks are less popular at the moment, and I actually removed Cleave for Cho.
Seeing lack of comment, I thought to add some practical uses fo cho.
I've used this as a control in of itself for spells early game, or cause some general variety to matches at any point of the game. My paladin minion deck makes great use of low amount of spells and high minions. Its an odd choice for early-game control, which forces the opponent to think... Should i really use that shadow bolt now or (enter clearing spell)? It makes your opponent think twice about using Blessing of Kings, Unleash the Hounds, Shadow word Pain, etc etc.
I frankly love seeing how my opponent responds. A lot of match play i find them not placing a spell on the next turn, or if they do I will manage to have that for mine (capt'n obvious right).
The better uses for him is making him tauntable, because lets face it you don't want to use your spells while he is alive. And he can force some minions into play instead, while you bring out more potential minions.
I'm not going to delve much further into the combo's i use him for but I find great use for him to get me the advantage. I'm just astounded by the lack of use with its great potential in minion based agro decks.
Joey and Phoebe,
It's from Friends, right?
I played around with having this card in my Priest deck. One round against a Warrior resulted in both our decks being full and I had 4 copies of the The Coin in my deck. Every turn resulted in so many cards being copied back and forth that is was simultaneously confusing and hilarious.
I experimented with this in my rogue deck to flood my opponent's hand with spells he didn't want so his cards would get eaten. It didn't really work but it was pretty funny.
That comment cracked me up...
http://www.twitch.tv/noxious_hs/c/2856783
wow
Only reason why i use this card filling up your opponents hand with the coin is my favourite