Card Clarifications
- Yogg's Battlecry effects all potential targets, including your own hero. (Source)
- Yogg is able to hit himself with the spells cast. If he dies during the Battlecry, it will still continue. (Source)
- This is no longer the case. If Yogg kills himself, the spells stop.
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I'm guessing this one will be often pulled off a Golden Monkey from a Control/Fatigue deck. Lets say we are watching a competitive hearthstone control warrior mirror, and before monkey we hit about 8-10 spells (The Coin / Slam /Brawl, Map to the Golden Monkey, 2x Execute, 2x Bash, 2x Shield Slam). Monkey is played and we see that golden Yogg-saron sit in through turns until said warrior is sure to lose the game. The player shrugs it off as he plays Yogg waiting for a miracle, He Sprints into death, Swipe not bad, Avenging Wrath really good, Fireball that overkilled face, Yogg Naturalizes himself redeeming himself, then Fizzle Backstab, into Fizzle Brawl, finally Fizzle Totemic Might. The game ends in a tie and, by the only source I found about ties, the game is played again. 20 minutes of game undone by Yogg. This will also happen to you if you enjoy playing decks that tend to go to distance, you too will spend 20 minutes in a tie game. I believe this is what the expansion was set to do. Slowly but surely there will be a rise on insanity in this game.
It even curves into it! XD
I cant understand, pls help me - cast a random spell for each spell. - so if i used spells till the 10 turn - i played 9 spells (any) - Yogg will cast 9 spells on the battlecry?!
Yep. On random targets. RNGesus will love this card.
YOLO-SARON
One thing is certain: I'll be crafting this card. Ranked or not ranked this is the most creative card I've seen in hearthstone and ULTIMATE fun. Besides, with the probably large number of spells that can only work in your favour it's probably not THAT bad. Might be viable. Not in tournaments of course because you need consistency in tournaments but maybe in ranked it'll work in your favour > 50% =D
Anyways yeah. I can't wait to see the 1000000000000000000000000000000000000000 pyroblasts and gangups and mind controls and flame strikes and EVERYTHING GOOD.
Think someone did. Apparently half of the spells are almost always good, like Secrets, Flamestrikes, Force of Natures, 20% are 'do nothings' like Sacrificial Pact, and the other 30% or so are risky. Also, every 7 spells gives you 1 card drawn on average.
As the number of spells increases, Yogg-Saron is basically a board-wipe that draws you cards and does some damage to either player. But it might not be :-)
April 26, my friend :)
Imagine this card happen to show up on this week tavern brawl.
Total rng fest, only kinda viable for mage cause of ice block. I guess if you are losing the game you can hope this card saves you by bursting down your opponent.
Hope's end is such an appropriate tittle. you just use this when all hope of winning is lost then you play this and pray to RNGsus you 3x pyroblast your opponents face.
my point is with this card miracles can happen.. also catastrophes.
I want to see a deck where it's like 20 spells, some minions and Yogg-Saron, or just randuin wrynn.
Lorewalker Cho + Brann Bronzebeard and passing spells between friends sounds pretty fun. Until you realize that it will take ages to resolve animations. It might be quicker to email me an excel spreadsheet of what happened.
"Yogg-Saron's spells count as being cast by Yogg-Saron, so they shouldn't interact with Gallywix or Lorewalker Cho."
I mean casting 100 spells and then dropping him.
Battlecry: When this minion is played, it instantly enters a Trolden or Rage Orc segment.
Edit: Also, another incentive to going second.
My version (The one that I made yesterday) was better than this, and playable in ranked mode :P
That's not playable at all what are you talking about?
Friendly question: why it isnt?, its OP?