Brann Bronzebeard
Card Text
Your Battlecries trigger twice.
Flavor Text
Contains 75% more fiber than his brother Magni!
Card Sounds
Your Battlecries trigger twice.
Contains 75% more fiber than his brother Magni!
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Nope. It says ''triggers TWICE'' not two times so it doesnt stack.
twice is good enough, you get two copies of whatever minion you target. this is like a free one to one trade plus controlling the minion, so at worst case an 8 mana mind control like effect.
No you do not get two minions. Your Faceless change into target and that's it.
Yea.... tried a Rank 5 Game against .... control handlock warlock and he didnt expect any of my plays and ended up losing the game from burst
You know something.... Jeweled Scarab gave me 2 BRONZEBEARDS so i had a high utilization rate of the double battlecry effect
bronzebeard for the win
Thing to note:
Very powerful with Discover Mechanics... give you 2 choices for a +2 card draw bassically
Jeweled Scarab gave me 1 choice between 3 cards then activated again to give me another choice between 3
Total of 2 out of 6 cards.
Battlecries that give minions +x/+x get doubled by that amount....
Harrison Jones triggers twice while on the field meaning 1 weapon gets destroyed and the other battlecry does nothing unless it spawns a second weapon.
Brann Bronzebeard + The Mistcaller = Get rekt
Quatermaster combo?
The COMEBACK of the Pitlord
I have not gone through all the older comments, so maybe it was already discussed:
Will there be 3 or 4 copies of Echoing Ooze created with Brann on board ?
Or in other words, will the first copy copy itself twice (multiplying battlecries before the effect takes place), or will the 2 copies each copy itself (multiplying battlecries after effect takes place) ?
Additional question I only thought of - will Brann have to be placed before Echoing Ooze for it's battlecry to be multiplied ? I'm guessing yes, but only by intuition, maybe someone can have some actual reasoning.
Echoing Ooze will summon 2 exact copies, leaving you with 3 minions at the end of the turn. I'm pretty sure Brann can be dropped after the Ooze, he just needs to be on the board when the battlecry is set to trigger, which in most cases is as soon as a minion is dropped, but not in this particular case. So Brann must be played first in the majority of cases, but not in the case of Echoing Ooze because it triggers at the end of the turn. It is possible tho that Brann must be played first even in the case of Echoing Ooze because Echoing Ooze "triggers" that it *will* make a copy as soon as its played, even though the copy isnt summoned until the turn's end.
I am assuming he will need to be out before the Ooze since the battlecry triggers at play just essentially queues the action up for later. At least that is how I read it, Blizzard however handles some rulings kind of inconsistently so we will see.
just tried ...and Echoing Ooze dont work with Brann Bronzebeard ...only one copy ...probably bug
I agree with the first part of what you said, but I'm wondering about the second part.
For example, let's say you have Brann and a mech on the board, and you play a Goblin Blastmage. Blast will trigger twice, but will not hit any minions that are "already dead" (AKA where the animation doesnt catch up with his effect, this is also similar to Avenging Wrath).
With that in mind, I'm thinking that even if there were a deathrattle weapon that spawned another weapon, it would not appear until AFTER both battlecries have been triggered. Of course, play order 'might' have a determining factor in this.
Brann Bronzebeard Perdition's Blade
try not to think about it too much
You either do 2 damage or 4 damage to your chosen target depending on if you have Combo activate or not. It's pretty straightforward.
actually Brann doesn't make combos trigger twice so it would either deal 1 damage to the same target twice or deal 2 damage to the target with combo
it's just as irrelevant as Brann Bronzebeard Vol'jin
Not to shoot down your hopes, but wouldn't "combo" function differently then "battlecry"? This could, however, be a 2 turn deal; where turn A you would Brann, then turn B you would Perdition's in order to deal 2 damage as if it were comboed. Not sure if there is a lot of sense doing that though. Maybe to activate combo for something else?
normally it deals 1 damage as a battlecry so if it is the first card you play when brann is on the field it will deal 2 damage to the target
if you already played a card the combo effect replaces the battlecry effect so brann doesn't activate and it will deal 2 damage to the target
I just thought it was funny how irrelevant the whole thing was as you essentailly get the same effect either way and it is still a useless card and this whole conversation is pointless
I sure hope Brann Bronzebeard has a unique interaction with Magni Bronzebeard!
Psh, let's be real guys; we all know this is going straight into the secrets paladin decks for DOUBLE COPIES OF SECRETS FUN:
Mysterious Challenger:
WHO AM I? WHO AM I??
NONE OF YOUR BUSINESS! NONE OF YOUR FREAKING BUSINESS!!
(Disclaimer: this entire post is packed with copious amounts of sarcasm)