Tuskarr Jouster
Card Text
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero.
Flavor Text
Just could not be talked out of using his turtle for the joust...
Card Sounds
Battlecry: Reveal a minion in each deck. If yours costs more, restore 7 Health to your hero.
Just could not be talked out of using his turtle for the joust...
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That is one happy turtle.
How do you even joust on a turtle?
The Tuskarr must be a really good jouster.
You probably just wait for someone to charge at you and then knock them off their horse
I'll run this in every Paladin deck just for the turtle.
This Joust thing isn't that new at all, it's a "Magic TCG"'s mechanic since 2010. Is it RNG based? Yes, but it depends on your deck, it's nothing like Ragnaros the Firelord or Knife Juggler RNG level. It's a interessing mechanic and it does push the meta into a control direction, that's a good thing, I guess.
Btw, http://mtgsalvation.gamepedia.com/Clash.
Dude clash isn't from 2010 it's from 2007 / 2008 I think.
edit: Checked it , it's from 2007 , Lorwyn set.
200hp healadin incomming?
Is that what Squirtle has become?
All kidding aside, I like this card a lot - hope its in one of my pre-packs ...
Do Tuskarr even have paladins?
Could Holy Wrath Paladin be a thing?
Summon: 'Is this the fishing tournament?
Attack: 'TURTLE POWER!'
I expect it to replace antique healbot in paladin
Awesome anti aggro card. Will probably replace antique healbot in midrange pally.
may even replace a belcher as well.
Looks like Healadin could be back in action.
I already dislike this card because it will be painful to play against it, but it is anti-agro.
If I am ever as happy as that turtle, my life will be complete.
With all these battlecries Crowd Favorite is looking nicer.
omg this card is perfect 5/5 5 mana, 7 HP heal and a fucking cute turtle. I LOVE IT <3
RNG based class card that heals 1 less hp than healbot. Honestly, id maybe try putting this into my healadin deck that just runs all the healing in the game but, the + 2 + 2 at the expense of 1 less hp and the chance to fail (which is higher than you'd think considering that you run stuff like holy light and seal of light) isn't worth it in my opinion. healbot is pretty much only used to restore HP. the 3 3 body doesn't even matter, because you don't play it on curve. I don't know what this card is supposed to accomplish. You want heals to deal with super agro decks, but 2 2 stats on 1 creature doesnt make it any more likely for you to win. You're going to out value him anyway to win the game. You win agaist agro by playing taunts and big minions that they can't deal with AFTER you heal yourself.