Clarifications
- The new hero power persists for the rest of the match due to it being a Battlecry effect. (Source)
- Only base hero powers will change. Modifying your Hero Power in any way won't let the Battlecry go off. (Source)
- Shamans can summon duplicate totems through their new hero power. (Source)
- Shamans can only summon their basic totems. (Source)
Hero Power Upgrades
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does anyone think an armor warrior is even possible to beat if not played with brain damage?
it's ok, blizzard, just admit you fucked up with this horseshit card. Yes, shaman "pick the totem" meanwhile priests +4 health and warriors +4 armor? Maybe if shaman summoned any random totem this would make sense.
poison daggers is so awful it's hilarious.
I'm fine with adding OP cards to get people to buy into cards, but you have to be kidding me with the corners you're painting yourself into.
Let me guess, next expansion will have "armor penetrating" cards or "remove all armor" ?
the only time i won against trueheart was when the opponent at low life was stupid enough not to use hero power to heal his hero even when they had board control. so i just finished them off with a pyro attack for 10 dmg lelz...
But if they don't make silly mistakes like that, it's too hard to beat a control deck late game. Just no way of turning this around..... unless maybe you are ramp druid and can do some serious burst before he heals up too much.
Best friends with Sir Finley Mrrgglton!
If it's on curve, it's not instant. Most of the time, Justicar is played with the knowledge that it will be removed almost immediately. Only next turn does value come from it. If it's played turn 8, or under reduced mana on turn 7 because you managed to drop ET on curve at turn 6, it still is easy to remove at 3 health.
Is that a complaint? Not every card should be good in every class.
no, it's that this card is complete garbage for some classes and completely OP for others.
I'm tired of "Welcome to TGT"
The best one from TGT
it is not hard to be the best of TGT
"Welcome to the Grand Fuckup" (Mysterious Challenger)
It may just be me being salty but, anyone else think that priest and warrior should only give 3 heal/armor?
4 just feels broken, and it makes Shield slam so OP in a CW
I agree with you, it's making fatigue/control warrior a bit too strong. Haven't personally seen any Priests running her.
I just met a priest who used it, being my reason looking online about it because it was probably the most ridiculous thing I have ever seen in priests. About as annoying as when they buff up a taunt so high you can't kill it.
More like Justicar Tryhard (in CW)
in the golden picture, those eyes that hair, that aura is she turning super sayian??
Serious point for those that don't know, you can use your hero power drop her then hero power again for double usage.
EG: warrior gains 2 armor drops Justicar Trueheart and then can armor up for another 4
Best card for Control Warriors in TGT.
I just crafted her. I hope she carries some games against this AGGRO meta. Lets do this Control Warrior and Priest!
This card is OP in control priest, I managed to pull of a combo with this, soulpriest, and Velen for an 8 dmg hero power.
So its basicallyShadowform with a 3 mana 6/3. Thats pritty good imo. Shieldmaiden [/card] gives you 5 armor right away, THIS gives you +2 extra armor for the rest of the game. Its kind of like running Leftovers instead of Sitrus Berry on a bulky Pokémon. If you expect to leve alittle longer this is great, but if you are in an emergency at 6 mana [card]Shieldmaiden does the work better. Conclusion: Great vs control, combo, midrange. Decent vs Tempo, Agro. Maybe too slow vs hyper agro?
If this card read "Battlecry: Replace your current hero power with a better starting one" then I would run this in a Shadowform deck just so I couldgo from heal 2 to deal 2 to heal 4 to deal 2-3 (not sure if you are considered to be in shadowform if you have its animation but not its hero power, gotta try that mechanic with Sideshow Spelleater to see if it works that way or not)