In a landmark change of philosophy, Blizzard announced tonight that cards that make your Hero Immune will no longer prevent health loss from cards that cost health instead of mana. Read the full tweet, as well as some further answers below.
Quote from BlizzardIn 26.0, we are changing how hero-Immune works with cards that cost Health instead of Mana:
Your hero's Health will still be spent when playing a Health-cost card even if your hero has Immune (or Divine Shield). This also no longer counts as "taking damage" for other effects.
Does this mean lifetap will still deal damage with void virtuoso?
Quote from BlizzardLife Tap does not cost Health instead of Mana, its dealing damage to your hero through card text
Does that mean you could die while immune? Just want to make sure I understand? Ie if I played imp and did 3 to myself id take 3 and die even if I was immune.
Quote from Blizzardif youre talking about Flame Imp or Baritone Imp, those are unrelated. this is ONLY for cards who have a Health cost instead of a Mana Cost and you still wont be allowed to play a card you dont have enough Health for, like how you cant play a card you dont have enough Mana for
I assume this will be the same for Anubrekhan?
Quote from Blizzardyup, similar logic should be applied to Armor instead of Mana
Do these changes apply to Battlegrounds Game Mode?
Quote from BlizzardClarification: This change should not apply to BGs.
Demon Seed has been banned in Wild, and hopefully is left as such.
stealer was mostly a problem when you would cycle your hand to get a free hand of cards (assuming you got immune). Darkest hour is just a piece of the puzzle in that regard, but with this change the deck will be significantly less resilient and explosive. They’ll probably keep it at 6 just to be certain, but this change is a big nerf for that deck and will certainly keep it from being a top meta contender.
Huge change for The Demon Seed because it means cards such as Bloodbloom and Stealer of Souls are now active deadweight and do not contribute to quest progression. Between this and its +2 mana nerf, Stealer of Souls should be fine in Wild, though The Demon Seed should still need more nerfs because of cards like Crystallizer and other really good self-damage cards Wild has.
the demon seed is banned in wild
Oh. So it'll still be banned after it rotates into wild on April 10-th? Where could I play it then?
I assume they know this and are referring to what would need to be changed before it can come back.
When it rotates to Wild, it will be unbanned. Per the patch notes announcing the ban:
In Wild, where there are many more efficient self-damaging cards, The Demon Seed can be completed at an unintentionally fast rate. We are banning the card to protect the format from the problematic gameplay it created. When The Demon Seed rotates to Wild, we will unban it and reposition the card to be more appropriate for the format.
I hope Crystallizer and maybe a few others see changes so that it's no longer damage, and is instead paying life. Not every card but some. Also gives them some design room in the future.
Could give it the High Priest Thekal wording; Convert 5 of your hero’s Health into Armor.
it was problematic in wild(not standard) so they banned it wild, if they unban it (as someone who played alot of glarelock) im sure its gonna be still problematic; the decks speed is crazy high
Rod used to be 3 mana (absurd that it was printed at 3 mana btw since it’s still solid at 5), darkglare was 2, flesh giant was 8, and I think a handful of others were also nerfed. The deck would still be quite good given what it did, but it would be several turns slower at this point. That, plus pretty severe power creep means I could arguably see an unaltered demon seed being fine. I’d rather they play it safe and nerf it anyway, but that’s for them to decide.