This week's brawl is The Great Amalgamation!
Rules:
What horror has science wrought!? Build a deck, all minions count as Naga, Undead, Murlocs, Beasts, Dragons and the rest!
This is played with Wild deck building rules.
If you have a great deck for this brawl, create it in our deckbuilder, and share it with the world! Just make sure to label the Deck Type as a "Tavern Brawl" while saving and it might show up on the front page!
Rewards:
A Standard Card Pack for winning the Brawl once.
Grand Totem Eys'or won me more than a few games. That plus all the specific tribe removal now and this brawl is bonkers.
Finally a deck building one where you can set up endless synergy.
The Purator drawing 9 cards is pretty sweet.
Like you ever want to draw 9 cards.
With how fast decks in this brawl can puke out minions, you very much so do want to draw 9 cards.
The problem is not about drawing, you want to flood a tribal board and buff it by turn 5. If your board has to trade with the opposing board, you don't want to spend 5 mana to summon only 1 minion, but you want to summon 3 at least. So draw 9 is bad, but not for the reason people think it is bad.
personally found following better: bunch of if you have/are holding x, discover x rather than try to make purator deck. since ye keeping ye hand close to full by discovering more cards.
So fun! Abyssal Depths my Zephrys the Great & Vanndar Stormpike, played Vanndar and then played Frizz Kindleroost.
so basically you need Frizz in your hand already? seems like a bold strategy, Cotton
It helped that I pulled it off first try.
Is this a brand new brawl?
no. at least it runs the second time
Oh great my opponent by turn 3 had 2x mechwarpers, 2x ship's cannons and 2x gadgetzan ferrymen. nice combo and nice luck drawing it in 3 turns.
It's not luck, this is the idea of the deck - to draw the 6 minions as quickly as possible and then OTK.
Shaman: stonewrigh, granite forge born
Mech discounts
Paladin 2 mana draw 5.
Warlock chum bucket
shaman: murlocs and totems. easy win
I just played a straight Murloc deck myself and that seemed good enough.
Murk Eye and Totemic Reflection is usually a finisher on turn 7.