Wild Summit at Blizzard about Wild Format Balance - Balance Changes Soon?
Blizzard through Dev Matt London has announced that they held a summit to discuss the situation in Wild. Read the details below!
Quote from BlizzardHi All! Recently we've seen a lot of passionate conversation regarding the Hearthstone Wild format. Thank you for that. Today, we kicked off a "Wild Summit," a big internal discussion about the state of the format and how we can bring you the best possible experience.
Quote from BlizzardWild has a lot of moving parts. It's unlikely adjustments will happen this week, but we're committed to building a great plan for Wild and sharing more info once we do. Thanks!
Why not a controlled wild and a free wild? Another player on this site, dAxEoNeR, made an interesting suggestion “just ban some powerful cards every month”. I would add to this “until next month”. Controlled wild would use this mechanism and free wild would remain totally free.
Personnaly I play wild and standard and I enjoy them both.
They can call it Wild Season of Mastery
That'd work, or a "filtering" by expansion like Arena does? The thing about Wild is that some people WANT to play with their old cards. And as new expansions come out, there are options to try new combinations. The problem is that there's an ever-present power creep in the format, and there's an eventuality for experimentation to phase out and you are left with decks that are so stagnant that bots can pilot them to Legend (Pirate Rogue, Even Shaman, Secret Mage, etc.).
I'd gladly take, out of the 27 expansions that have launched so far (I think that's the current count?), that a Wild format would allow 5-10 at a time. Sure, there'd be a month of really broken stuff, BUT AT LEAST IT'D EVENTUALLY CHANGE. Meanwhile you'd still have that first week of absolute chaos as people refine decks and try new things. Which sounds fun to me.
Wild is still the where cards they can't be bothered to properly balance go to get flushed down the memory hole. That's been Team 5's approach since it was announced as a format and this 'Wild Summit' will not fix anything substantial unless they are willing to dig their heels in and change their philosophy regarding the format from what it currently is (and probably still will be).
You will have to forgive me if I sound horribly bitter, burnt-out and frustrated. Wild is my preferred format. I want to like Wild, not dread having to play constructed. I do genuinely think it could flourish if it was given just the tiniest bit of care. But Team 5's track record towards the format has left a lot to be desired.
I would like to see all classes have ‘specs’ just like DK. This way certain cards can be restricted or controlled so that they cannot be played together.
it’s a great way to ensure unruly combos can’t be played and encourages a reimagining of deck building with old cards.
It also seems strange that they would bother introducing deck building limiters for one class but not the others.
The correct decision would be to shut it down. As a game mode, it has always done more harm to the brand than good.
I keep buying packs / expansions / minisets and primarily play this game for that mode. If it was shut down, that'd literally be the moment I was done with this game (as BGs have zero appeal to me and Standard is generally boring AF). Wild players asking for some quality of life changes is a rational thing to expect from fans of the format, and any changes would not affect Standard players in any way. What I don't get is people that don't play the format constantly piping up.
That's absurd. It does no harm to "the brand" (whatever the hell that means) to allow people to continue to use the cards they paid dearly for (either in money or time). If anything, forcing people to dust their cards (at such a discount) is more likely to damage Blizzard's reputation than reforming it.
I swear, the petty hatred for Wild on this forum is so f-ing tiresome. The Wild fanbase may not be huge, but (believe it or not) some people really enjoy it. I personally think Battleground is moronic: an utter waste of time. But I'm mature enough to understand that other people enjoy it, so I don't say offensive garbage like that.
Small upvote/downvote poll for Wild players: Thoughts on increasing base health for the format to 40 / 50? Increased power level is much more tolerable when you just inflate the player's ability to soak a little more damage (like Renethal offered before his unfortunate nerf).
The biggest problem with wild is combo decks, most of them can deal way more them 40 damage, or instantly kills u, giving them more life to work with makes the problem worst
Agree with the other person that giving more health just gives combo decks more room to get their combo out. It tips the scales so hard that there wouldn't be any counter-play.
Also, I just hate being constantly out of reach of finishing things or having games that go beyond 10 minutes.
Appreciate the feedback! I was mostly asking it from a standpoint of a format that's been power-crept, and maybe inflation of one kind could be combated by inflation of another. I do agree that wild combo decks are a far more degenerate thing than board-based aggro decks, such as Even Shaman and DK, though.
Really? They're doing this just now? For perspective, Neptulon has been in the game for exactly 9 months without a single thing being done about Big Priest summoning it endlessly turn 2-3. Blizz needs to be quicker on the trigger when it comes to stuff being broken. I quit wild during Castle Nath cause it was clear nothing was going to change anytime soon.
-Pirate rogue....Swordfish should've been banned from the format real quick, but we're 11 months into it being a problem. A 4/3 weapon that gives your next draw +2 attack and discount another popular minion. That's literally 40% of your health in a single weapon, and you can have 2 in your deck. Then you got the interaction between cannon, patches, and the parachute guys where you can dump a huge amount of stats on board turn 2/3 and fire a bunch of cannon shots. There's a problem if a deck is so brainless that bots just spam it.
-Pillager has been a problem for over a year, there is no reason for it to have been ignored for so long.
-I already said something about Big Priest, but it is seriously time for blizz to re-eval how the graveyard mechanic works in hearthstone. Also blood the ghuun and shadow essence probably need to lose their "summon a copy" text and instead summon the real thing, so blood of ghuun isn't pulling infinite minions.
-While we're on the subject of priest, it's time to do something about inner fire, cause that deck will take over if all the current degen decks get nerfed. That's a deck where you have to keep the priest's board clear or you lose, and you can't clear that board with a board of your own, or else they just silence your board, change the attack of all your minions to 1, MC the highest health minion for a turn, then buff it up and 1 shot you.
-Secret mage just needs to be totally looked at and changed. It has always been a problem in the format, but the Castle Nath miniset released 2 (4) cards that were better versions of really good cards that were already run in the deck, and now, all 4 (8) are run in the deck together. The deck has too much tutoring, too much draw, face damage from hand, WAY too much mana cheat, and gives the illusion of interaction by being full of ways to prevent you from playing your cards. Objection, explosive rune, and counterspell can make you waste your entire turn while they get further ahead with 0 cost 6/6 and 5/5 minions. Lets not forget how the castle nath legendary can easily snowball out of control early on. It might also be time to look at ice block and maybe consider it changing it to the legendary so only 1 get out of jail free card can be placed in the deck.
-I don't even know what to do about even shaman other than ban the totem creating weapon and scrambling some of the current cards between odd and even.
-Something needs to be done about mill druid. Maybe ban Dew process till it rotates. Mill decks have never been fun nor interactive to face.
-Maybe it's time to start discussing if something needs to change about shudderwok to stop it from going infinite. It's only getting worse and worse with stronger and stronger battlecries being released.
This. Plus Quest mage parrot nerf. If they survive till turn 5, which is extremely easy, then you stop playing and it's endless turns for your opponent. This is uninteractive beyond broken.
I've said before that time warp needs to have something added to it that states and enforces "Can only trigger once per game." Nerfing parrot won't do much when people can just use archmage vargoth, that naga that readds cast cards, or other degen cards they add in the future.
Time Warp could be changed to 4 mana and skirt around the bird interaction entirely, and would technically be a buff so it wouldn't require refunds. The interaction with Vargoth, Rammath or the Naga are honestly hard enough to consistently pull off that I'd let them slide. The bird into potion into more birds is just problematic though.
Do you realize that doing all these things without having a serious look, at the same time, at Reno/Control decks, will not solve the wild problems?
If you decide to nerf/ban all the combo, aggro and midrange decks, the result will be a control meta which is not fun as well.
For example, long time ago, there was a meta in which the dominant deck was Cube Warlock. Do we really want to come back there?
I'm not saying that nothing should be done, but we cannot wash away every single consistent deck 'cause we do not like it.
its just before rotation, or probably at rotation, which will see a lot of cards move to wild and probably unnerfed. The perfect time to do some more.
Also, its wild. I wouldnt nerf too much to get a fresh meta or something. I'd rather see a similar balance stance as for vintage magic - Maybe skim off one or two of the top decks, but keep the strong decks around because they are the identity and power dream of the past. Slowly unban things as more powerful cards are released. I feel something like secret mage keeps the format together, similar to mishra's workshop/tron in vintage instead of warping it. Maybe make a format inbetween with less power, hearthstone is big enough by now.
That won't save you, usually inner fire deck runs Gnomeregan Infantry exactly because of that.
the last part of priest, i play that. toxicly uninteractive and kills you out of nowhere unless board is empty