25.2.2 Patch Notes - Buffs and Nerfs in Constructed and Battlegrounds
The long awaited Patchnotes are here, and the Patch itself should follow not too long after (usually at 10am PT/ 1pm ET/ 19:00 CET/ 18:00 GMT). Read below what is coming!
Quote from BlizzardPatch 25.2.2 is a data-only patch, launching today, that includes updates to Standard, Battlegrounds, Duels, and more!
Hearthstone Updates
Dev Comment: In general, our recent patch cadence has been faster than it has been in the past. This can make it more painful when updates are a little slower, such as around the holiday break period. We’re discussing as a team how to make the patch schedule work a little better for future holiday periods.
This is the first patch after the new March of the Lich King expansion where we have enough data to make significant and informed buffs to the new cards. Now that we have seen where the set’s archetypes landed on a power basis, we know where we can safely inject a bit of power.
The following cards are being adjusted to be less powerful:
Wildpaw Gnoll
- Old: Rush. Costs (1) less for each card you’ve added to your hand from another class.
- New: Rush. Costs (1) less for each non-Rogue class card you’ve added to your hand.
Dev Comment: Dual-class cards that are Rogue and another class will not reduce the cost of Gnoll.
Sinstone Graveyard
- Old: Summon a 1/1 Stealthed Ghost. (Has +1/+1 for each other card you played this turn!)
- New: Summon a 1/1 Ghost. (Has +1/+1 for each other card you played this turn!)
Dev Comment: We recognize that Rogue has been a little too good (for a little too long) at higher ranks. The change to the Gnoll/Maestra interaction is a major change to the class intended to substantially shakeup how it looks and plays, while the Sinstone Graveyard change gives opponents more of a chance to respond to the big Rogue pop-off turns.
Final Showdown (the first phase of the Demon Hunter Questline)
- Old: Draw 4 cards in one turn.
- New: Draw 6 cards in one turn.
Sinful Brand
- Old: [1 Mana]
- New: [2 Mana]
Dev Comment: Demon Hunter is the other best performing class at high levels of play, so these changes are intended to adjust its power. Sinful Brand was chosen as a card to target because it punishes opponents for simply playing the game, a play pattern that we don’t like being too powerful or prevalent.
Shockspitter
- Old: [3 Mana] 2 Attack, 2 Health
- New: [4 Mana] 3 Attack, 3 Health
Dev Comment: Hunter is the top class at most parts of the ladder. When we changed Shockspitter to 3 mana in Patch 25.0.3, we expected that it would remain powerful after that change and debated whether we should just change it to 4 at that time. We decided that we didn’t want to hit Hunter too hard all at once. Now that we’ve seen how the card performs at 3 mana, we think it can use another nudge—especially with the other top performers being adjusted down around it.
Glacial Advance
- Old: Deal 4 damage. Your next spell this turn costs (2) less.
- New: Deal 4 damage. Your next spell this turn costs (1) less.
Dev Comment: Frost Death Knight is performing well right now, so we wanted to slightly shave some of its power to make sure it stays in line with the rest of the meta after the other changes this patch. This adjustment takes away a little bit of the deck’s explosive burst-from-hand capabilities.
Astalor Bloodsworn (changes to all three phases)
Astalor Bloodsworn (phase 1)
- Old: Battlecry: Add Astalor, the Protector to your hand. Manathirst (4): Deal 2 damage.
- New: Battlecry: Add Astalor, the Protector to your hand. Manathirst (5): Deal 2 damage.
Astalor, the Protector (phase 2)
- Old: Battlecry: Add Astalor, the Flamebringer to your hand. Manathirst (7): Gain 5 Armor.
- New: Battlecry: Add Astalor, the Flamebringer to your hand. Manathirst (8): Gain 5 Armor.
Astalor, the Flamebringer (phase 3)
- Old: Battlecry: Deal 8 damage randomly split between all enemies. Manathirst (10): Deal 16 instead.
- New: Battlecry: Deal 7 damage randomly split between all enemies. Manathirst (10): Deal 14 instead.
Dev Comment: Players seem to really enjoy the power and flexibility of Astalor. At the same time, that power and flexibility has made Astalor a near auto-include in almost every deck in the meta. These changes are designed to bring Astalor’s power more in line with what we want from a Neutral, general-purpose utility card like this. We still hope and expect that Astalor remains a powerful option for many decks so that players can continue to enjoy this card.
The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.2.2.
The following cards are being adjusted to be more powerful:
Battlefield Necromancer
- Old: At the end of your turn, raise a Corpse as a 1/2 Risen Footman with Taunt.
- New: At the end of your turn, raise a Corpse as a 1/3 Risen Footman with Taunt.
Boneguard Commander
- Old: Taunt. Battlecry: Raise up to 6 Corpses as 1/2 Risen Footmen with Taunt.
- New: Taunt. Battlecry: Raise up to 6 Corpses as 1/3 Risen Footmen with Taunt.
Unholy Frenzy
- Old: [3 Mana]
- New: [2 Mana]
Dev Comment: Blood and Unholy Death Knight are both still underperforming in Standard. Death Knight is difficult to balance because individual cards within the class tend to be very strong, but we found a couple spots where we felt we could add a little bit of power to individual cards to make them more appealing.
Wither
- Old: [2 Mana]
- New: [1 Mana]
Bonecaller
- Old: 2 Attack, 4 Health
- New: 2 Attack, 5 Health
Haunting Nightmare
- Old: 3 Attack, 3 Health. Deathrattle: Haunt a card in your hand. When you play it, summon a 3/3 Soldier.
- New: 4 Attack, 3 Health. Deathrattle: Haunt a card in your hand. When you play it, summon a 4/3 Soldier.
High Cultist Basaleph
- Old: [5 Mana]
- New: [4 Mana]
Dar’Khan Drathir
- Old: [8 Mana]
- New: [7 Mana]
Infantry Reanimator
- Old: [6 Mana]
- New: [5 Mana]
Dev Comment: Most Undead aggro decks have been underperforming compared to what we were expecting. Our changes here are to encourage exploration of those archetypes. We discussed potential changes to Undead Neutral cards, but opted to target the class cards this patch instead.
Vengeful Walloper
- Old: [7 Mana]
- New: [6 Mana]
Energy Shaper
- Old: [4 Mana] 3 Attack, 5 Health
- New: [3 Mana] 3 Attack, 4 Health
Vast Wisdom
- Old: [3 Mana]
- New: [2 Mana]
Timewarden
- Old: [4 Mana] 3 Attack, 5 Health
- New: [3 Mana] 3 Attack, 4 Health
Asvedon, the Grandshield
- Old: 3 Attack, 3 Health. Battlecry: Cast a copy of the last spell your opponent played.
- New: 3 Attack, 4 Health. Taunt. Battlecry: Cast a copy of the last spell your opponent played.
Disruptive Spellbreaker
- Old: 4 Attack, 5 Health
- New: 4 Attack, 6 Health
Last Stand
- Old: [4 Mana] Draw a Taunt minion. Double its stats.
- New: [1 Mana] Draw a Taunt minion. Manathirst (7): Double its stats.
Nellie’s Pirate Ship (the Colossal appendage to Nellie, the Great Thresher)
- Old: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They cost (1) less.
- New: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They cost (2) less.
Remornia, Living Blade
- Old: 4 Attack, 10 Health
- New: 5 Attack, 10 Health
Dev Comment: Warrior seems to be the class that needs the most help in the current meta, so we’re giving them the most buffs here. With Last Stand, we wanted it to feel more impactful and flexible, and we have a great new mechanic in Manathirst that gives us that kind of flexibility. This isn’t the type of change that we normally do, but this was a good opportunity for us to make this card a little fresher and more interesting. We’re also making a few changes to some older, exciting cards, to provide the class that boost it needs.
Battlegrounds Updates
Hero Armor Changes
The following heroes have less armor:
- Onyxia and Sneed are now Armor Tier 2 (2-5 Armor).
The following heroes have more armor:
- Pyramad was moved to Armor Tier 3 (3-6 Armor).
- Sylvanas Windrunner was moved to Armor Tier 4 (4-7 Armor).
Card Changes
Thorncaptain
- Old: 4 Attack, 1 Health
- New: 4 Attack, 2 Health
Eternal Knight
- Old: 4 Attack, 1 Health
- New: 3 Attack, 1 Health
Ghoul of the Feast
- Old: Avenge (1): Give a friendly minion of each minion type +3 Attack.
- New: Avenge (1): Give a friendly minion of each minion type +2 Attack.
Pufferquil
- Old: 2 Attack, 4 Health
- New: 2 Attack, 6 Health
Ripsnarl Captain
- Old: When another friendly Pirate attacks, give it +2/+2.
- New: When another friendly Pirate attacks, give it +3/+3.
Master of Realities
- Old: [Tavern Tier 5] 6 Attack, 6 Health
- New: [Tavern Tier 4] 4 Attack, 4 Health
Anub’arak, Nerubian King
- Old: [Tavern Tier 5] 5 Attack, 3 Health. Deathrattle: Your Undead have +2 Attack for the rest of the game (wherever they are).
- New: [Tavern Tier 4] 4 Attack, 3 Health. Deathrattle: Your Undead have +1 Attack for the rest of the game (wherever they are).
Magmaloc
- Old: [Tavern Tier 4] 1 Attack, 1 Health
- New: [Tavern Tier 5] 3 Attack, 3 Health
Soulsplitter
- Old: [Tavern Tier 4] 4 Attack, 2 Health
- New: [Tavern Tier 5] 5 Attack, 2 Health
Vanessa VanCleef
- Old: Whenever this attacks, give your Pirates +2/+1 permanently.
- New: Whenever this attacks, give your Pirates +2/+2 permanently.
Cyborg Drake
- Old: 2 Attack, 8 Health. Divine Shield. Your Divine Shield minions have +10 Attack.
- New: 2 Attack, 10 Health. Divine Shield. Your Divine Shield minions have +8 Attack.
Sinrunner Blanchy
- Old: 4 Attack, 4 Health
- New: 3 Attack, 3 Health
Toxfin
- Old: Tavern Tier 6
- New: Tavern Tier 5
Grease Bot
- Old: After a friendly minion loses Divine Shield, give it +2/+2 permanently.
- New: After a friendly minion loses Divine Shield, give it +3/+2 permanently.
Felstomper
- Old: 3 Attack, 7 Health. After you summon a minion in combat, give your minions +3 Attack.
- New: 3 Attack, 8 Health. After you summon a minion in combat, give your minions +2 Attack.
Sister Deathwhisper
- Old: 4 Attack, 11 Health. Whenever a friendly minion is Reborn, give your Undead +1/+3 permanently.
- New: 4 Attack, 9 Health. Whenever a friendly minion is Reborn, give your Undead +1/+2 permanently.
Eternal Summoner
- Old: 8 Attack, 1 Health. Deathrattle: Summon 2 Eternal Knights.
- New: 6 Attack, 1 Health. Reborn. Deathrattle: Summon 1 Eternal Knight.
Dev Comment: If Eternal Summoner is picked as the first pick from Professor Putricide’s hero power, you can no longer be offered a Reborn or Poisonous minion as the second option.
Duels Updates
Card Pool Update
- To the Front! has been banned from deck building and card buckets.
Hero Power Updates
- Scourging (Death Knight):
- Old: [2 Mana]
- New: [1 Mana]
- Illidari Strike (Demon Hunter)
- Old: [2 Mana]
- New: [1 Mana]
- Harvest Time! (Druid)
- Old: [2 Mana]
- New: [3 Mana]
- Frost Shards (Mage)
- Old: [2 Mana]
- New: [1 Mana]
- Call of Madness (Priest)
- Old: [2 Mana]
- New: [1 Mana]
Passive Treasure Update
- Bitter Cold
- Old: +2 Frost Damage
- New: +1 Frost Damage
Signature Treasure Updates
- Glaciaxe
- Old: [4 Mana] 5 Attack, 2 Durability
- New: [4 Mana] 3 Attack, 2 Durability
- Wings of Glaciaxe (generated by Glaciaxe)
- Old: [4 Mana] 2 Attack, 5 Durability. Windfury, Deathrattle: Summon four 1/1 Zombies with Reborn.
- New: [4 Mana] 2 Attack, 3 Durability. Windfury, Deathrattle: Summon three 1/1 Zombies with Reborn.
- Crimson
- Old: 1 Attack, 1 Health
- New: 2 Attack, 2 Health
- Blade of Quickening
- Old: [5 Mana]
- New: [4 Mana]
- Academic Research
- Old: [3 Mana]
- New: [2 Mana]
- Herding Horn
- Old: [4 Mana]
- New: [3 Mana]
- Ol’ Faithful
- Old: [5 Mana]
- New: [4 Mana]
- Flo Slatebrand
- Old: [6 Mana]
- New: [5 Mana]
- Slate’s Syringe
- Old: [3 Mana]
- New: [2 Mana]
- Reno’s Torch
- Old: Deal 4 damage. Combo: Shuffle a copy of this card into your deck that deals 2 more damage.
- New: Deal 4 damage. Combo: Shuffle a copy of this card into your deck that deals 1 more damage.
- Britz Blazebucket
- Old: [2 Mana]
- New: [3 Mana]
- Karl the Lost
- Old: [8 Mana]
- New: [10 Mana]
- Forge in Light
- Old: [6 Mana]
- New: [7 Mana]
- Devout Blessings
- Old: [4 Mana]
- New: [5 Mana]
- Herald of the Scaled Ones
- Old: [5 Mana] 4 Attack, 6 Health
- New: [4 Mana] 4 Attack, 5 Health
- Droplet of Insanity
- Old: [4 Mana]
- New: [3 Mana]
- Scion of the Deep
- Old: [2 Mana] 2 Attack, 4 Health
- New: [1 Mana] 1 Attack, 3 Health
- Sr. Navigator
- Old: [5 Mana] 2 Attack, 10 Health
- New: [4 Mana] 2 Attack, 6 Health
- Staff of Renewal
- Old: 10 Mana
- New: 8 Mana
- Green Shell
- Old: [2 Mana] 1 Attack, 2 Durability
- New: [3 Mana] 1 Attack, 3 Durability
- Spymaster’s Gambit
- Old: [7 Mana]
- New: [8 Mana]
- Invoke the Void
- Old: [7 Mana]
- New: [6 Mana]
- Grizzled Reinforcement
- Old: [5 Mana]
- New: [4 Mana]
- Collector’s Ire
- Old: [5 Mana]
- New: [4 Mana]
- Brewster, the Brutal
- Old: [7 Mana] 8 Attack, 6 Health
- New: [6 Mana] 7 Attack, 5 Health
Bug Fixes and Game Improvements
- [Hearthstone] Fixed a bug resulting in unintended changes to Magister’s Apprentice.
- [Hearthstone] Text fixes to Magister Dawngrasp and Wildheart Guff.
- [Duels] Fixed a bug where Hematology could be used while you have 0 Corpses, resulting in the mana being spent and no effect happening.
My guy, no offense, but if you have no minions on the board on turn 10, you already lost the game.
Astalor is not an issue. Astalor plus bounce is an issue.
I'm not offended, but you're extremely wrong. There are several archetype matchups where it's perfectly normal for the board to be empty on both sides in the late game. Control vs. control is a prime example.
Furthermore, you don't need to end your turn with an empty board for Astalor to send all damage to face. Your opponent can clear your board first, either by trading or with spells and weapons.
Their reason for nerfing Astalor is because it's in too many decks. It's in too many decks because it's an easy Neutral one-card win condition. That remains true after the nerf, and no deck that used it before is going to drop it because it now deals 2 less damage.
It’s hilarious that he completely forgot the concept of a board wipe
Yes, the brain drain at blizzard is so apparent.
I enjoyed playing dragon paladin a lot so good to see Timewarden got buffed. It was already a very solid card
Huge Undead Nerf for BG
Eternal summoner sucks now. Better off running eternal knights. Anub arak still is good, sister deathwhisper is still good, just not broken. Putricide got a huge nerf though, making eternal summoner with reborn was the best strategy. It remains to be seen if the bone baron with reborn can generate enough golden skeletons to compensate.
Darkhan in tempo decks like imps is just really good now
Welp Dew Process Druid is back.
I think Maestra of the Masquerade should be eligible for full dust refund as well. Without the interaction it's just pointless to bring it in Tess rogue. You even have to take off the disguise first to avoid generating rogue cards from Jackpot!
Agreed I did not spend 1600 dust to be stuck with a trash heap of a card that is now worth 1/4 of its value and is unplayable.
Agreed. The card is useless now, even though the only reason you would have crafted it was specifically for this interaction.
You’re exactly right, even a mana nerf to gnolls would be a nerf to maestra. The function nerf to gnolls kills them and makes maestra completely useless. There needs to be dust for maestra, she got the heaviest nerf today.
Maestra's effect is unchanged. The gnoll interaction should never have worked to begin with.
Cant believe you crafted her
Where is the dust refund for Maestra? This card is unplayable now other than slightly confusing your opponent.
Uhhh you know Maestra was released 4 months before Gnoll was right? It's just as playable now as it was before Gnoll release.
And the reason to play it is ?
I was not around 4 months ago but would venture to guess she saw no competitive play then. Miracle was recently one of the best, if not the best, deck in the game at high legend ranks. Part of that was because of the Wildpaw Knoll synergy. Folks may have crafted the card recently because the deck was highly competitive. Now without the synergy she's more fun than comptetive and you've been punished for crafting her. Blizzard would obviously prefer you buy more packs than to refund your dust to put towards a legendary that is still competitive.
There’s a multitude of legendaries in this game with no reason to run them but were also never competitive/useless from day one. You had your fun, now take your 400 dust and craft another broken deck