25.0.4 Patch Notes - Many Balance Changes - Arena and BG Changes Too & More
These are the patchnotes for a HUGE balance patch touching Constructed, Arena and Battlegrounds. Read about them below!
Patch is LIVE!
Quote from BlizzardPatch 25.0.4 is a data-only patch, launching today, that includes balance changes to Standard, Wild, Battlegrounds, and Arena, as well as bug fixes and more!
Hearthstone Changes
Dev Comment: Balance changes at this point in an expansion are made with early, somewhat limited data. For these changes, we like to address the most egregious power outliers and play patterns that we know we don’t like—cards that we’re likely to adjust down the line anyway as the meta evolves over time. We hope and expect to make some spicier changes in our next balance pass, once we have more data.
The following cards are being adjusted to be less powerful:
Unleash Fel
- Old: Manathirst (4)
- New: Manathirst (6)
Relic of Dimensions
- Old: [Costs 5]
- New: [Costs 6]
Dev Comment: The Manathirst on Unleash Fel felt like a non-factor that was almost always on anyway when you wanted to play the card. This change makes the card more interesting and helps reel in a Demon Hunter power outlier. Relics are prevalent and powerful—we like them and didn’t want to fully revert their power level, so we’re just touching the strongest Relic to make it a little less explosive.
Anub’Rekhan
- Old: Battlecry: Gain 8 Armor. This turn, your minions cost Armor instead of Mana.
- New: Battlecry: Gain 8 Armor. This turn, your next 3 minions cost Armor instead of Mana.
Dev Comment: This Brann-Anub’Rekhan combo is not a big winrate outlier, but it represents a play pattern we don’t like. We wanted to reduce lethality and remove the ability for the combo to let players dump their entire hand, while still allowing ramp strategies.
Boon of the Ascended
- Old: [Costs 4]
- New [Costs 5]
Priestess Valishj
- Old: [Costs 0]
- New: [Costs 1]
Dev Comment: Boon Priest is not common or overly powerful at most levels of play, but it is the best performing deck at high legend and it wins through frustrating play patterns. We wanted to give it a couple small adjustments to make it more in line with the rest of the meta, especially after the other adjustments in this patch.
Necrolord Draka
- Old: [Costs 4]
- New: [Costs 5]
Sinstone Graveyard
- Old: [Costs 2]
- New: [Costs 3]
Sketchy Information
- Old: [Costs 3]
- New: [Costs 4]
Forsaken Lieutenant
- Old: [Costs 2]
- New: [Costs 3]
Dev Comment: There are two Rogue decks that we want to adjust this patch. Deathrattle Rogue is a deck that can do some cool, fun things, but it’s too fast for most decks to deal with. We don’t want to destroy these synergies, but we do want to slow them down. Similarly, Miracle Rogue makes for very bad play experiences when their pop-off turns are too powerful too soon. We think it is fun and thematic for Rogue to have those turns where they play a bunch of cards and get rewarded for it, but we want to slow that turn down a little.
Prince Renathal
- Old: Your deck size and starting Health are 40.
- New: Your deck size is 40. Your starting Health is 35.
Dev Comment: Renathal had its run. He’s the most played card in the game and the meta has warped around him for a long time, so we are making this change to open the meta back up. At the same time, we know he’s one of the most popular cards we’ve ever made, so we wanted to preserve his core effect as an option for his fans.
Tome Tampering
- Now banned in Wild.
Dev Comment: Discard is a thematic Warlock archetype with many tools over the years. Those tools have combined into a disruptive force in the Wild meta. Tome Tampering is the powerful enabler that puts this deck over the format’s power level; banning that enabler will let players continue to use those thematic discard Warlock tools, but at a level that is more in line with the rest of the format.
The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.0.4 (Signature versions of Anub’Rekhan and all versions of Prince Renathal are not craftable).
We're taking a hard look at what systemic changes we want to make to Signature cards in the future, and have not finalized those decisions. This time, players who have the Signature version of Anub'Rekhan as of December 20th at 10am PST will receive a grant of 1600 Arcane Dust at login, later that week. Things may work differently in the future. We will share more information on those future plans once they're finalized.
The following cards are being adjusted to be more powerful:
Dev Comment: Death Knight is the cool new class that many players want to try out, so we’re making some adjustments to open them up a little and give them more toys to tinker with. Like with the nerfs, these buffs are designed to be higher confidence; we specifically looked for low playrate Death Knight cards that seemed primed for upgrades. We plan to take another look in the next balance pass.
Corpse Bride
- Old: Battlecry: Spend up to 8 Corpses. Summon a Risen Groom with stats equal to the amount spent.
- New: Battlecry: Spend up to 10 Corpses. Summon a Risen Groom with stats equal to the amount spent.
Malignant Horror
- Old: At the end of your turn, spend 5 Corpses to summon a copy of this minion.
- New: At the end of your turn, spend 4 Corpses to summon a copy of this minion.
Meat Grinder
- Old: Battlecry: Shred a random minion in your deck to gain 3 Corpses.
- New: Battlecry: Shred a random minion in your deck to gain 4 Corpses.
Blightfang
- Old: 3 Attack, 3 Health
- New: 3 Attack, 4 Health
Stitched Giant
- Old: [Costs 10]
- New: [Costs 9]
Ymirjar Deathbringer
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Rime Sculptor
- Old: 3 Attack, 3 Health
- New: 4 Attack, 3 Health
Obliterate
- Old: Destroy a minion. Your hero takes damage equal to its Health.
- New: Destroy a minion. Your hero takes 3 damage.
Blood Tap
- Old: Give all minions in your hand +1/+1. Spend 3 Corpses to give them +1/+1 more.
- New: Give all minions in your hand +1/+1. Spend 2 Corpses to give them +1/+1 more.
Battlegrounds Updates
Quest Reward Updates
- The Kidnap Sack Quest Reward has been made harder to earn.
- The Hidden Treasure Vault and Teal Tiger Sapphire Quest Rewards have been made easier to earn.
- The Partner in Crime, Pilfered Lamps, Wondrous Wisdomball, and Yogg-tastic Tasties Quest Rewards will appear more frequently.
Dev Comment: As we approach the end of the season, we want all players to have a chance to experience some of the rarer Quests they may or may not have been able to find. Enjoy!
Minion Updates
Toxfin
- Old: Tavern Tier 4
- New: Tavern Tier 6
Dev Comment: Though not a power outlier at most levels, Toxfin has a limiting effect on what playstyles feel viable in Murloc lobbies. We are pushing Toxfin up to Tier 6 as a way to open up some space for more diverse strategies.
Minion Pool Updates
- Mechano-Tank and Interrogator Whitemane have been removed from the minion pool.
- Witchwing Nestmatron, Mechano-Egg, Mythrax the Unraveler, and Seafood Slinger have been returned to the minion pool.
Arena Updates
Arena draft appearance rates have been adjusted as follows:
- Death Knight and Paladin cards that generate more cards will appear less frequently.
- Death Knight cards that remove opposing minions and leave a board presence will appear less frequently.
- Low winrate cards from low performing classes will appear less frequently.
- High winrate cards from low performing classes will appear more frequently.
- Some Neutral cards will appear more or less frequently, depending on their performance in a given class.
Bug Fixes and Game Improvements
- [Hearthstone] Fixed a bug where Potion Belt could not Discover two of the same Concoction.
- [Hearthstone] The wording on Astalor, the Flamebringer has been updated for clarity; this is not a functional change.
- [Hearthstone] Grim Patron and Gruntled Patron will now once again leave Corpses. Adjusted the Corpse Explosion interaction so that it no longer chains infinitely.
- [Duels] Fixed a bug where Greatsword of the Ebon Blade would lose Durability whenever any card was played, not just minions.
- [Duels] Fixed a bug that made Scourge Strike unable to be played.
- [Duels] Fixed a bug where the Scourging Hero Power doesn’t work if your board is full.
- [Duels] Fixed a bug where Hematology and Unholy Embrace did not count as consuming Corpses.
- [Duels] Fixed a bug where Unholy Embrace always filled your hand if you had any Corpses to spend when you played it.
Why didnt they buff Marrow Manipulator? This card is awful for a Triple Rune card. Especially when we have Astalor running around.
All those so call “buff” doesn’t do shit, no one use those card anyway
Marrow Manipulator is an insane card in arena.
So is Ysera.
Ysera is a legendary. You won't have multiple Yseras in an arena deck, if any.
Ok, but where's the reasonable explanation for the nerf?
It's BS that the meta was warped around this card.
He was just included in many decks with cards which actually warped the meta around them. So what?
He didn't stop anyone from playing any class, deck or archetype (even though some bad aggro players would argue otherwise).
This is by far the most unsatisfying nonexplanation for a nerf i've ever seen.
Oh, how nice of you to preserve the heavily increased draw inconsistency for his fans!
I'm sure they'll have no issues with that since it's the "core effect" of this card and the main reason why they included him in their decks after all.
Just can’t agree more with you. This Nerf is completely stupid, whoever suggested this and decided to make this change should be fired from blizzard. The purpose of the rogue nerf is to slow down the meta, less turn 3/4 concede. However this Renathal nerf just beat that purpose, make the slow control desk completely shit even worse than the rogue nerf. All the top meta decks don’t run Renathal anyway, this just make the meta even more unbalanced favoring the fast combo decks. All the slow deck players do is just watch the fast combos run their OTK show and couldn’t do nothing.
If you wrote "XXXXXX had its run. He’s the most played card in the game and the meta has warped around him for a long time, so we are making this change to open the meta back up."
Most players would assume this description is referring to BRANN. The card that they have done nothing about.
Good catch! That description actually fits Brann perfectly.
It's still baffling to me how Brann made it into the core set in the first place.
They already had developed all sets for this year when they decided to bring him back.
It's not like they didn't knew how busted he'd be.
I totally agree with you guys making him a 7 mana or 6 mana with bad stats like 4/4 would have been a decent nerf or make it 45 card deck,this just makes the card terrible, and the deck variety that this card made in hearthstone was grate.
Imagine if back in the day when Reno came out they decided to nerf it just cause 40% of the deck were running it.
Don't understand why this card is getting same hate and treatmeant as Baku/Gen back in the day,cause those cards actually limited card play and deck construction , this does not ,meta deck winrates also confirm this.
What happens is that slow decks are ALWAYS the ones damaged the most. When there's too much aggro on ladder you people say "see, it's necessary to keep combo on check", but when there's too much combo on ladder you say "see, we need more aggro". Why only aggro and combo get to be busted and popular? Why even print control cards anymore if they just nerf them when it gets a little too popular? Actually, I know why, it's because since the release of the mobile version Hearthstone turned into a game designed to be played when you're sitting on the toilet, so the faster the games the better :)
Cries in Garrosh
Put Renathal back to 40 HP again. Stop harming hearthstone.
100%
What a joke of a patch. These nerfs do absolutely nothing to the problematic decks.
I guess after the championship shitshow they had to do something quick to show that they care. OMEGALOL.
The meta is shit since stormwind, yeah remember that expansion? play minions to lose....
Keep it up with the cashgrab mindset and this game will be dead in 2 years.
Nerfing Renathal? really?
The only real reason i can think of the decision to nerf Renathal is that the marketing department wasn't happy, exactly the same as Denatrius.
Clowns.
Both those cards were unhealthy, any new player will tell you how heavily the meta revolves around them.
standard never fails to ruin decent wild cards
renathal wasnt needed at all, just plain stupid IMO, top 20 decks are 80% non-renathal
denathrius wouldn't have been a problem if standard didnt have access to Wild Brann
anub wouldn't have been a problem if standard didnt have access to Wild Brann
So if Brann is the problem doesn't that mean Wild is ruining decent Standard cards?
Im still wining with my Deathrattle rouge, awesome job blizzard leaving Scourge Illusionist Unerfed
Not a fan of the Renathal nerf, I don't think it was needed. It's the best card they've added to the game in years, and while it was being used very heavily, it's definitely down since the xpac launched.