25.0.3 Patch Notes - Balance Changes For Constructed & Sire Denathrius Obtainability Change
Blizzard just published Patch Notes 24.6.2 featuring Constructed balance changes as well as Sire Denathrius obtainability change.
Added Change
(This is not the final solve for this interaction, still temporary, just better to leave it this way instead of totally banned for the moment. Hoping to get a more final fix out next week that preserves both cards' functionality, without going infinite.)
— Celestalon (@Celestalon) December 10, 2022
Quote from BlizzardPatch 25.0.3 is a data-only patch going live today with updates to two Standard cards.
Card Updates
Dev Comment: We set up this balance window to address any changes we wanted to make immediately after the expansion launched. Shockspitter is exactly that type of card, ending games sooner, more easily, and more consistently than we intended. Sire Denathrius is a card we have had our eyes on for some time, but we wanted to see how he performed in the new expansion first. With a couple days of data, we can see that it is still a very popular and polarizing card, warping early meta development in a way we want to address before the World Championship (December 16-18).
This balance update was reserved for only the most standout cards immediately after expansion unlock. We’ll continue to keep our eye on how the metagame develops and make any further adjustments needed in our next balance window, reserved for a few weeks from now.
Sire Denathrius
- Old: Lifesteal. Battlecry: Deal 5 damage amongst enemies. Endlessly Infuse (1): Deal 1 more.
- New: Lifesteal. Battlecry: Deal 5 damage amongst enemies. Endlessly Infuse (2): Deal 1 more.
Shockspitter
- Old: [Costs 2]
- New: [Costs 3]
The above craftable cards will be eligible for a full dust refund for two weeks following Patch 25.0.3. As a reminder, regular Sire Denathrius was a free card and can’t be crafted or disenchanted.
Other Hearthstone Updates
- Players who did not receive the uncraftable Legendary Sire Denathrius last expansion cycle will now be granted it upon opening their first Murder at Castle Nathria pack (along with Prince Renathal, which is already obtained in that way). It will be removed from the “Long Live the King” Achievement in a future patch to complete this swap over. As this is a grant of an uncraftable Legendary, there is no gameplay impact for any players who unlock him two different ways during that time period.
Our own graphics for these changes [Click on the image to enlarge it]
March of the Lich King Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
I mean... Sire Denathrius has been a problematic card for past four months...
Nerfing a card indicates a mistake. If they had made no mistakes, there wouldn't be any nerfs necessary at all. Nerfing a card 3 days after an expansion launches means you KNOW it was a mistake, yet released it anyways.
Denathrius, meanwhile had been a problem for 3 days and 120 more days.
Your dislike of a card does not mean it's broken. Whether you agree with it or not, Denathrius was working as intended until now. It became a problem when DK was added because that class gets built-in synergy with Infuse.
What's truly embarrassing for you is that you seem to hate the game (and the company that makes it) with a seething passion, yet you continue to play it.
Yeah, it had an insane inclusion rate, forced inclusion of Theotar into almost every deck to counter it (a card you thought didn't need to be nerfed which has been nerfed over and over and still remains toxic to the game), has shaped the meta for months, but it was just fine. Until just now.
This logic is so bad. It also follows from this garbage logic that shockspitter was fine until just a bit ago as well, despite anyone with basic card game skills knowing how busted it would have been before release (which you can see in the announce thread of the card).
What's truly embarrassing is always defending the decisions of a company, even when they clearly are making mistakes.
I said "working as intended," not "well designed" or "good for the game." I actually dislike the card, but not enough to insist that it be removed. There were always decks that were far more problematic than the ones that used Denathrius.
My point was that the design team apparently liked the card enough to give it its full four months of play time, which is completely fair, given that so many people clearly enjoyed using it. And given the timing, it's pretty obvious that they were planning to nerf it soon after the launch of this expansion. A better decision (in my opinion) would have been to nerf it as the expansion went live, but this is close enough.
And for the record, I do not defend Blizzard's decisions. I explain them. There have been plenty of times I've disagreed with things they've done (like Denathrius and Theotar), but that doesn't make me hate them or call them incompetent, because I'm not a six-year-old. When the game they want to make doesn't suit my taste, I take a break for a few months, no hard feelings.
Are you on the design team? Oh, then you don't actually know what you're explaining, now do you? You're just coming up with some justification that never seems to be "we screwed up" which is super convenient for someone you're never defending! There surely must be another reason for the revolving door of people in charge of the game.
Obviously no one is infallible, but the turnover rate of the design team is not abnormal, so implying that people are getting fired for things like Denathrius is a huge stretch. As someone who is familiar with your opinions and design philosophy (and temperament), I feel certain you would do a far, far worse job of managing the game, so glass houses and all that.
Wild players are so "have fun" that for some reason everyone is spamming the most turbo version of discolock to climb faster, crazy right?
The nerf makes hunter deck totally unplayable. Killing your opponent by turn 7 before and turn 9-10 now is too huge of a difference. Denatrius change is bad only for all other classes but druid. Druid doesnt care, he plays it with brann anyway
an otk wich makes the combo at turn 10 is wrong, at turn 7 was bullshit, it was a race to be able to kill him first and that was stupid, the nerf is good.
thanks for the dust from extra shock beast
deck will still be playable, if necessary either remove Brann from standard or give shockspitter the pen flinger treatment
and I hope Denatrius being slowed enough with this nerf, I like the card but not to play against
It will be enough for a lot of decks, not every deck tho. But if everything go as i expected the nerf for Druid is gonna be huge in the real balance patch.
Why would you make a nerf that literally makes the card worse for everyone else but Druid?
Blizzard still fails to address the polarizing issue that creates frustrating problematic metas which is mana cheat. In particular discard Warlock and Guff for Druid. It's out of control. Mana cheat needs to be kept in check.
Draw, discover, and discount has been spewed onto almost every played card.
yup, enjoy the dust
You can't refund Denathrius. You won't be enjoying much dust.
Ah, the average HearthPwn take. Enjoy playing Standard where you... die in one turn? Wait, that sounds a lot like Wild. Somehow one is better than the other in your head.
Only difference is Denathrius and Shockspitter are balanced in Wild when it comes to OTK, which is why the nerfs should've only affected Standard.
Well, Wild was created for a reason. Most of all, Team 5 wanted more design space, without having to bother with cards from previous expansions (you know, broken synergies, uninteractive OTK combos, etc.). Another, and perhaps even more important, reason is that Blizzard didn't want to say "Hey guys, remember all those cards you bought with real money? Funny story, you don't have them anymore...". That's why they needed a mode where your cards still exist... but don't matter to the game's balance. With that in mind, what would be the point if Team 5 still had to worry about the Wild cards during standard balancing?
I dont think changing Shockspitter from 2, to 3 mana will impact that much. The combo and bounce back effects are all still there.
Denarius nerf is a good start, but still broken. I think they should cap it at 15 dmg with Lifesteal. Thats still 30 with Brann for Druid.