New Death Knight Legendary Card Revealed - Alexandros Mograine
PlayHearthstone on Twitter just revealed a new March of the Lich King card: Alexandros Mograine
March of the Lich King Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Brann Fireball face for free every turn let's gooooooo
there is no way this gets released like this. do the devs know that Brann Bronzebeard exists?
Is this the way Hearthstone wanna improve? Fun and interactive card
I hat cards like thees.
Free turn for agro and too slow against control.
This card will force all non-healing/armor classes to play only aggro decks.
Well fuck me this feels like Demon Hunter launch all over again, make 20% of all cards broken on launch so that everyone buys all the cards, then only nerf that 20% so they only have to give a partial refund.
With cards like these we need more armor and healing cards!!
Why only 3 damage? Team 5, you can do better. Lets have more fun - 10 damage at the start and and the end of turn. And cost 2 mana.
Nah, just cost health. Turn 1 lose 7 health and put 7/7 on the board seems balanced.
Rest of game effects are always interesting. Curious what the damage animation or sounds would be like
printable p2w card
Everyone going crazy, you guys know we're in 2022 right? 10 turns to do 30 damage when you can just play Denathrius and not only deal 30 but heal 30. This card is unplayable imo.
Bold of you to assume you won't be playing vs 60 hp Deathknight that can survive a whole Denathrius hit in the face only to play their own Denathrius with even bigger number.
This card doesn't need to kill the enemy by itself, it's either going to add a secondary win condition, force the enemy to lose momentum to regain hp or just missplay by being forced to hit a perfect balance between aggro speed and saving cards in case of clear.
WHAT??? For 7 mana??? Even at 10 mana I'd be pissed this card is even printed.
Finally I can give my opponent cancer
Best fkin quote of 2022
What a toxic effect. No counterplay. Nerf guaranteed.
There's counterplay. If your opponent wins the game, they don't have to worry about the 3/6 (with Brann) damage.
This is about as powerful as I want my inevitability effects, 3 damage per turn is painful but manageable for most slow decks. Though I'd like to see this at 8 mana so it can't be played with Brann.