24.4.3 Patch Notes - Balance Changes For Constructed & Battlegrounds
Blizzard just released the Patchnotes for the upcoming Patch. It features Balance changes for Constructed & Battlegrounds.
Quote from BlizzardPatch 24.4.3 is a data-only client patch, scheduled for October 13, that includes the following updates and bug fixes:
Hearthstone Updates
Dev Comment: The meta is relatively stable right now, with just a few outliers. Our goal with this patch is to reduce frustration and give weaker decks a bit more breathing room by reducing the overall power level of Hunter.
The one notable outlier that is not getting changed, but which we are keeping a close eye on, is Prince Renathal. He is powerful and popular, but we don’t want this patch to completely shake up the meta, because we have something fun coming in Patch 24.6 and we want to see how Renathal performs in the next expansion before making changes to him.
The following cards have been adjusted down in power:
Theotar, the Mad Duke
- Old: Costs 4
- New: Costs 5
Dev Comment: Theotar is a defining card in the current meta. He plays an important role in giving players agency against powerful late-game plays, but he can also be very frustrating to lose to. We don’t want him to be one of the most popular cards in the next expansion, and our goal with this change is to lower his playrate across all ranks. If his playrate doesn’t drop significantly with this change, we’ll evaluate further changes at the next opportunity.
Stag Spirit Wildseed
- Old: 5 Attack, 4 Health
- New: 4 Attack, 3 Health
Bear Spirit Wildseed
- Old: 2 Attack, 5 Health
- New: 2 Attack, 4 Health
Harpoon Gun
- Old: After your hero attacks, Dredge. If it’s a Beast, reduce its cost by (3).
- New: After your hero attacks, Dredge. It it’s a Beast, reduce its cost by (2).
Dev Comment: Hunter has been the most popular and arguably the most powerful class in the game for some time, especially in lower ranks. These changes are meant to address some of the sharper play patterns this class is capable of, while simultaneously lowering the overall class power level.
The above craftable cards, as well as Spirit Poacher, Stag Charge, Wild Spirits, and Ara’lon will be eligible for full dust refunds for two weeks following Patch 24.4.3.
Battlegrounds Updates
Dev Comment: This is a smaller update, as we’ve spread our recent changes across the last few hotfix patches. Battlegrounds players should expect a bigger Battlegrounds update with the next major patch, Patch 24.6.
Hero Update
Fungalmancer Flurgl – Gone Fishing
- Old: Passive: After you sell 4 minions, get a random Murloc.
- New: Passive: After you sell 5 minions, get a random Murloc.
- Fungalmancer Flurgl has been moved from Armor Tier 1 (0 Armor) to Armor Tier 4 (4-7 Armor)
Quest Reward Update
The Smoking Gun
- Old: Your minions have +5 Attack.
- New: Your minions have +4 Attack.
- The Smoking Gun is now easier to earn.
Minion Updates
Nether Drake
- Old: [Tavern Tier 2] 0 Attack, 4 Health
- New: [Tavern Tier 3] 1 Attack, 5 Health
Twilight Emissary
- Old: [Tavern Tier 3] 4 Attack, 4 Health
- New: [Tavern Tier 2] 3 Attack, 3 Health
Bug Fixes and Game Improvements
- [Battlegrounds] Fixed a bug where Dark Force Malygos was not able to be claimed or equipped.
Well that was anticlimactic. I'm already barely playing and this will surely help to keep that trend going, fk Denathrius.
NGL underwhelming nerfs, I would like to see some buffs for enrage warrior and other classes just a lil bit for example 1 more dmg or health on just few minions :(
I HATE THIS GAME!
Not this guy got downvoted because he sed it in a community were people still play the gam. A lot of people have left hearthstone by know.
is this a joke?
Odd warrior will probably run Prince Renathal and Theotar, the Mad Duke and even decks will just run some replacement, maybe Sire Denathrius himself!
Odd Warrior is unfortunately just horrible and lacks a serious win condition. It's nice he has that 1 mana Dirty Rat spell and Theotar now but that deck gets steamrolled by anything that isn't brainless SMOrc. Or probably OTK.
If you have Theotar you need to have win condition in your opponents hand :D
We are shocked Sire Denathrius dodged a nerf for the second time! He will see even more play now. Most people are fine with Prince Renathal except aggro players. Wonder what his nerf will be a couple months from now, maybe deck size increased to 45 or even 50 cards?
Maybe the health to 35. But honestly, I don't see any need for nerfing this card.
This is all???
ban neptulon from wild already dogshit company
What about when the card when it rotates out.
Twilight Emissary was originally a Tavern Tier 5 minion. It's now Tavern Tier 2.
Calling it now, next year it'll become a Tavern TIer 1 2/2.
LMAO. Still no wild nerfs!
This was a wild nerf. Not only nerfed the arguably best deck of the meta in beast hunter but even shaman cannot use theotar now. And why do we need nerfs in wild. It's a balanced format where several decks are seeing play, unlike standard that had a 60+% winrate deck
Theotar, the Mad Duke now costs 5 instead of 4. I seriously doubt this will lower the rate at which this card gets played.
A one mana difference can kill cards. How many people play Starfish anymore? Guff is also objectively worse at 5 mana compared to being technically 4 mana. The game still needs Theotar, so he'll be played lots. Just not as much as he is right now.
1 mana increase on this card effect is not the same as a 1 mana increase on a ramp card in druid. Apples to Oranges.
Theatar is not a curve card, rarely do you play it asap to benefit. you wait until 7+ mana to steal out cards before they get played and shut down power turns, etc.
Honestly this doesn't do much but make quest priest 5 mana slot more palatable.
Then it will get a second nerf, Blizz even said this themselves. They still need to nerf Sire Denathrius also 5 mana for a 3/3 is very bad tempo now, will probably always be a dead card vs. aggro and some midrange decks. Still good to counter combo and steal late game wincons.