Update 7 PM EDT: There will not be a card reveal via voting today (Thursday), it will be tomorrow.
Justicar Trueheart - Gives you new Hero Powers!
Update 1:40 PM EDT: Whirthun has confirmed Justicar Trueheart only changes base hero powers. If you've modified your Hero Power in some way, the Battlecry won't do anything.
A new Legendary card has been revealed, Justicar Trueheart! This card replaces your starting Hero Power with a brand new one! Details below.
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Quote from BlizzardFueled by friendly competition and fun, the Grand Tournament is a marvelous event where the greatest heroes in the land put their mastery on display before adoring crowds. At the heart of every hero is a special something that gives them the power to rise above and achieve victory. Now those powers are poised to become even grander!
Today, we dive a little deeper into Hearthstone’s second expansion, The Grand Tournament, by taking a look at how cards from the upcoming set will interact with Hero Powers with the addition of our brand-new game mechanic and keyword—Inspire.
Hero Powers are the manifestation of heroic prowess and play a major role in The Grand Tournament. Many of the valiant minions who will be joining your cause with this expansion have a knack for meddling with Hero Powers, making some stronger, some weaker, and changing some around entirely! One minion even lets you use your Hero Power multiple times per turn!
Giants are a pretty regular sight in the Tavern—when they’re not on the board bringing the hurt, they enjoy quiet nights with friends by the hearth, just the same as you or I. The Grand Tournament introduces a new giant to the fray, one with a slightly frostier disposition. Don’t let his appearance fool you, though. Frost Giant may look like a cold character, but use your Hero Power enough and he’ll warm up to you quickly!
What’s better than a Hero Power? A BETTER Hero Power, of course! Justicar Trueheart will supercharge your classic Hero Powers to mighty new heights. Imagine blasting an enemy with Heal for four damage (with the aid of an Auchenai Soulpriest), or summoning exactly the totem you need, just when you need it, with Totemic Slam!
Hero Powers have always been a cornerstone of the Hearthstone experience. The Grand Tournament introduces exciting new ways to bolster and change them that will make Hero Powers more heroic than ever.
Garrison Commander & Silver Hand Regent
Two other new cards were revealed today, Garrison Commander and Silver Hand Regent.
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The Grand Tournament
Hearthstone's second card expansion was announced last night and we've got all the details, including 16 new cards that aren't found in this post.
Class Design Competition - Final Voting Phase
The final phase of the class design competition is live, and our four finalists have submitted the rest of their cards and we're now ready to vote. Head on over to the voting thread to submit your pick for the winner. You can click on the classes below to see their full class card sets and to learn more about the heroes.
Nooo realy 4 heal for priests and only 3 DMG face for hunters ? Are you kiding me ? Every priest with this card will 88% win game ...
Why would someone put this card in a hunter deck?
"88%". you are a funny man.
if its face hunter, probably not
Its bad for handlocks because you don't take the damage from life tap
So you switch out the moltens for frost giants. ;)
I didn't think of that :P
What would handlock decks take out to put in frost giants though? Taking out mountains would be silly as frosts are too slow. Maybe just 1 frost giant instead of a Dr. Boom/ rag?
I think the Frost Giant has a bad name, it doesn't freeze anything.
Molten, obviously, depending on other new cards and Inspire effects.
Molten Gianjt does not burn anything either.
we need more survivability cards like cheaper healbots or alike ...
Why so much hate for Hunter? Everybody else gets its power doubled, and Warlock doesn't even lose life (he should lose 1 life at least), but Hunter gets the lower end of the stick?
And Shaman, which is a really underpowered class with the awful Overload mechanic, gets the worst Hero Power "boost" of them all. It's totems should have doubled stats as well...
Mage seems a bit overpowered, with a Hero power change, the minion that boosts the HP damage, 3 damage for 2 mana... and maybe use it several times a turn...
Oh, blizzard...
Are you joking, right? I can smell face hunter without a sense of judgement miles away. Mage got +1, but your huntard +1 seems too weak? +1 for hero power that is already considered as the only one as OP in the game. The weakest is imho for rogue, definitely not for huntard, god bless to even consider to double that trash....
Does Totemic Slam allow you to summon a totem that's already on the board? If so, totem shaman might just be possible with these new cards, looking forward to trying it out.
Edit: Now we know it does, good to see a card that reduces shaman RNG rather than increase it.
First reaction: WOW! Possible game changer! Control decks will profit the most I think, which is a great thing (I'd love another control-like meta).
Until now there is no card introduced which slows down the aggro dominance. All cards we got are 6+ Mana without much immediately effect. Its far from making the meta any slower.
True, true. But a man can dream! ;)
Kreygasm
Holy Shit!