Update 7 PM EDT: There will not be a card reveal via voting today (Thursday), it will be tomorrow.
Justicar Trueheart - Gives you new Hero Powers!
Update 1:40 PM EDT: Whirthun has confirmed Justicar Trueheart only changes base hero powers. If you've modified your Hero Power in some way, the Battlecry won't do anything.
A new Legendary card has been revealed, Justicar Trueheart! This card replaces your starting Hero Power with a brand new one! Details below.
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Quote from BlizzardFueled by friendly competition and fun, the Grand Tournament is a marvelous event where the greatest heroes in the land put their mastery on display before adoring crowds. At the heart of every hero is a special something that gives them the power to rise above and achieve victory. Now those powers are poised to become even grander!
Today, we dive a little deeper into Hearthstone’s second expansion, The Grand Tournament, by taking a look at how cards from the upcoming set will interact with Hero Powers with the addition of our brand-new game mechanic and keyword—Inspire.
Hero Powers are the manifestation of heroic prowess and play a major role in The Grand Tournament. Many of the valiant minions who will be joining your cause with this expansion have a knack for meddling with Hero Powers, making some stronger, some weaker, and changing some around entirely! One minion even lets you use your Hero Power multiple times per turn!
Giants are a pretty regular sight in the Tavern—when they’re not on the board bringing the hurt, they enjoy quiet nights with friends by the hearth, just the same as you or I. The Grand Tournament introduces a new giant to the fray, one with a slightly frostier disposition. Don’t let his appearance fool you, though. Frost Giant may look like a cold character, but use your Hero Power enough and he’ll warm up to you quickly!
What’s better than a Hero Power? A BETTER Hero Power, of course! Justicar Trueheart will supercharge your classic Hero Powers to mighty new heights. Imagine blasting an enemy with Heal for four damage (with the aid of an Auchenai Soulpriest), or summoning exactly the totem you need, just when you need it, with Totemic Slam!
Hero Powers have always been a cornerstone of the Hearthstone experience. The Grand Tournament introduces exciting new ways to bolster and change them that will make Hero Powers more heroic than ever.
Garrison Commander & Silver Hand Regent
Two other new cards were revealed today, Garrison Commander and Silver Hand Regent.
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The Grand Tournament
Hearthstone's second card expansion was announced last night and we've got all the details, including 16 new cards that aren't found in this post.
Class Design Competition - Final Voting Phase
The final phase of the class design competition is live, and our four finalists have submitted the rest of their cards and we're now ready to vote. Head on over to the voting thread to submit your pick for the winner. You can click on the classes below to see their full class card sets and to learn more about the heroes.
True, true. But a man can dream! ;)
Kreygasm
Holy Shit!
The fact that this is an effect that once it's dropped it's done makes this OP auto-include in most decks. It's like Dr. Boom status, not that it's stats are ridiculous, but that the value you get over the course of a game after dropping it is ABSURD.
If it's dropped on T6 and the game ends by T10 or earlier it's unlikely to get more value than a different 6 drop like Sylvanas, Thaurissan or Highmane. The card is good, but it's by no means an "op autoinclude". Looks best in control war/priest where a game will go long.
4 armor Warrior hero power scares me.
So what hapens if you are rag? or shadowformed twice?
That the best question!!! Does DIE INSECT become 8 damage that is target-able? That would be GROSS!!!
It say replace your STARTING hero power,so I would think it only replace those if you have a different one it does nothing.
nice card with guaranteed value. will be in just about every new deck. Its easy to remove. If it wasn't, it would be broken.
The effect is permanent makes this auto-include. For that reason I don't think that its good for the game. Should be limited to only while its on the board.
I think you're overvaluing this card. A 6 drop that dies outright to frostbolt/wrath/etc and then buffs the hero power slightly? If this card gets easily removed right away, you won't see a mage (for example) recovering tempo all of a sudden because their hero power does 2 instead of 1, or a warlock at an advantage because they can avoid taking 2 damage. Coulda just played antique healbot for less and earned 4 taps worth of HP. This card either has to swing, which it won't 9/10 times, or be used in a game that goes LONG. Expect it in late game control decks, but not 'auto-include', and definitely not game breaking. It's a well designed and balanced card.
I mean it's a cool idea but i don't see hot it will be used. I mean 8 mana to use a better hero power? meeeh
The battlecry is permanent.
Imagine this on Turn 1 with Druid. Coin, Innervate, Innervate, and then Justicar Trueheart..... It's a very hard combo to pull off but just imagine it.Card Name
Unfortunately now you have no cards :(
Just about every class' hero power is doubled in efficacy except Hunter (and shaman sort of), well played Blizz.
That legendary is so awesome.
You dont take damage.
Playing a 6 mana 6/3 to avoid taking 2 damage on future turns if you Life Tap? Yeah that's complete trash, Warlock is the class that least benefits from this card.