New Hunter Legendary Card Revealed - Defense Attorney Nathanos
Hearthstone on Twitter just revealed a new Murder at Castle Nathria card: Defense Attorney Nathanos
Murder at Castle Nathria Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
No it should trigger a dormant rat king off the discovery, the body still goes into play with a fresh DR attached. So you 2x ultimately. That's why it's worded DR procs first then gain the deathrattle of the discovery.
Honestly, people are complaining it's bad wording and them don't understand order...
Questions I would have then:
1) Does triggering rat kings Deathrattle do anything since he isn't on board
2) Isn't gaining rat king's deathrattle: Go Dormant also pretty useless (cause I'm not sure if "Revive after 5 friendly minions die" is part of the deathrattle or just Rat Kings awaken condition similar to Sherazin or Lucentbark). Cause if it isn't Nathanos would go Dormant forever.
Edit: Reason for the first question is that Discover puts Rat King in hand and not summon it on board.
Choosing The Rat King does nothing but gaining the extra copy in hand and then having a one-of revival of Nathanos (it doesn't keep the DR).
Correction, the DR turns the minion into a dormant Rat King. Tested with Monstrous Parrot.
No need to stress. there will be mor options to choose from the discover.
it won't be that bad considering you also get a fresh rat king to hand. I don't think I'll cut rat king, at least not at first.
and in case you wanted to argue the point on the wording, it's already been confirmed by Zeddy who spoke to Blizz... This is how it works.
You get the card to hand, you copy the effect and set it off.
That being said, I do think that Big Beast will be rebuilt to make the most out of this card. I doubt it'll just be slot into existing decks.
you also get a copy to hand as well (this has been confirmed by Blizz to Zeddy, he mentioned it in his review of the card)
you get a copy to hand and you inherit the death rattle. I wasn't able to test it further though as the implock had enough damage on board to kill me.
I cannot confirm that you can revive Nathaniel infinitely or not afterwards, I need to test more. I probably won't pick ratking though unless I'm ahead on board, just to test it out. Definitely going to be best used with Sunken Saber to pull something out of the deck, and then pull something else out upon death.
You will get another sunken to hand as well, so you can cheat out more big beasts.
I think we're gonna see a version where making lots of sunken sabers is the thing to do, but then we just need good targets to cheat out. might mean including some more big beasts, if there are any... probably be better in wild.
it doesn't. I just tested it.
you only get the death rattle and copy to hand.
I'm really hopping you get the adds from the polar bear, as that could be good.
I think the real value in this card is making more sunken sabers though.
I'm gonna try a deck with dire frenzy and see if adding more king krushes isn't something that can be done again. Might be bad, but gotta be worth trying. If we are making more pulls from saber, could take advantage of this.
I imagine it'll still be good to cheat out the bears and king krush anyway though... just sucks when you pull hydra out.
The character that taught us "Simpin' ain't easy".
Kind of boring effect, fun design
the effect is busted. you get the card to hand, copy it's effect and set it off. how is that not nuts? LoL.
Yes, nuts but also quite boring and it fits right in with a boring archetype.
im just waiting for Skipper and Battlerage for warrior. itll make the class tier S in no time
Sure, let's hand out the second miniset legendary to the class that needs help the least at the moment, since it has the best deck outside of top 1000 legend.
Why would Paladin and Warrior get new cards? They have all those dudes and enrage minions, right? And even flavourwise, it's not that one of those classes would have fit the theme of a defense attourney. Nah, that's more suited towards the most aggressive class in the game.
You know cards are designed years in advance right ? They didn't know what would be the best class today when they made this card.
Yes, I know. What difference does it make?
a) If they had no idea in advance of the relative strength of classes, that indicates they don't playtest enough or have no idea about balance.
b) A farseeing design team would plan options to swap or change certain aspects of cards to adjust for balance issues, e. g. by having certain generically good cards in their sleeves they can hand out to multiple classes, adjusting to which class needs it the most.
Please provide a link where I can try the intricate and perfectly balanced game that you've designed. I'd really love to see it.
Just because you don't like the criticism someone's offering towards HS doesn't mean its wrong.
> Please provide a link where I can try the intricate and perfectly balanced game that you've designed. I'd really love to see it.
is a tone deaf comment.
Given how big blizzard is and this is how little they invest in HS design is a joke and I cant take any of it seriously.
I've been migrating over to Gwent over the last month or so, it has something that HS lost a LONG time ago. Which is diverse design, creating cards that let you make decks rather than having prepackaged imp or w/e else deck - its just boring, once you've seen those cards announced you don't even need to play the game to see how it plays, because there's nothing else to it, there's nothing else you can add or do with that architype other than what they've already made it do for you, draw card play card - a lot of these architypes are flat and aren't interesting, its another mech deck with a different sticker on it.
In Gwent if I feel like making a bandit deck or a bomb deck with some cool synergies, I can do that, is it going to be a meta deck - no, can I win with it? yes. Point is, you've choice, cool designs. They release less cards at MUCH higher quality of gameplay and design meanwhile reworking cards that didn't work out.
How many cards in each HS are just useless? Why print them, waste art assets just to meet a quarterly 135 card quota? Some cards in HS in the recent years have been ok or cool buuuut currently its just becoming frustrating and toxic.
If you like the game and the direction its going in then great.
HS is getting an uptick of returning players me being one of them meanwhile loosing the same amount from poor design choices like myself - the game IS EXPENSIVE and the commitment it requires in contrast to what you get is a joke which means attracting new players is super difficult meanwhile pushing away players like myself.
I'm curious how this will effect the size of the player base considering the % of players that contribute towards HS player count that play BGs.
I have played Gwent, and I find it to be the most boring CCG on the market, but I don't haunt Gwent fansites trying to convince other people how bad it is. I think doing so would be very childish of me.