24.0.3 Patch Notes - Constructed & Battlegrounds Balance Changes, Duels Updates & More
Blizzard just published Patch Notes 24.0.3 featuring the Constructed & Battlegrounds balance changes & Duels updates.
Quote from BlizzardPatch 24.0.3, launching today, includes adjustments to Standard, Wild, Battlegrounds, and Duels, as well as a couple bug fixes!
Card Updates:
Dev Comment: The current power level of the top decks after the launch of Murder at Castle Nathria is pretty close to the level that we’d like it to be. We’re happy with decks like Imp Warlock and Control Shaman being powerful, but we’re less happy with the power level of the weakest classes. So while we did a few touches to the top decks with the goal of reducing play-against frustration, the primary goal of this patch was to elevate the classes that are struggling in the current meta.
The following cards have been adjusted down in their power:
Celestial Alignment
- Old: Set each player to 0 Mana Crystals. Set the cost of all cards in hands and decks to (1). → New: Set your Mana Crystals to 0. Set the cost of all cards in your hand and deck to (1).
Dev Comment: We hear you. Alignment has been a frustrating card to play against for a while now and has remained that way after the release of Murder at Castle Nathria, even if it is not a balance outlier. This change is targeted at removing as much of that frustration as possible while still retaining the primary effect for players who enjoy the big turns it can allow.
Stag Spirit Wildseed
- Old: Dormant for 3 turns. When this awakens, equip a 4/2 Greatbow. → New: Dormant for 3 turns. When this awakens, equip a 3/2 Greatbow.
Dev Comment: The Wildseed package has been a fun addition to Hunter, but Stag Spirit Wildseed has been putting out more face damage than we intended. We hope Wildseeds will remain a key part of Hunter decks going forward, but will be a little less ubiquitous across all Hunter archetypes.
Snowfall Guardian
- Old: 3 Attack, 3 Health. Battlecry: Freeze all other minions. Gain +1/+1 for each Frozen minion. → New: 5 Attack, 5 Health. Battlecry: Freeze all other minions.
Dev Comment: Control Shaman has been one of the most dominant decks since the expansion launch. A big part of their power comes from their ability to repeatedly freeze enemy boards while also pressuring their life totals, thanks to Snowfall Guardian. We hope that by removing the pressure this card applies, it will be less difficult for players to navigate.
Vile Library
- Old: Give a friendly minion +1/+1. Repeat for each Imp you control. → New: Give a minion +1/+1 for each Imp you control.
Dev Comment: We’re happy to see that Imp Warlock has been one of the top performing decks in this expansion, but a little bit too much of its power is coming from the burst damage this single card allows. We’re lightly touching Vile Library because we don’t want it to go away, we just want to bring the deck more in line with the other decks in the meta.
Kobold Illusionist
- Old: [Costs 4] → New: [Costs 5]
Dev Comments: Big Rogue has developed into a powerhouse that too consistently summons powerful minions too early in the game for players to meaningfully interact with. We’re adding a mana cost to Kobold Illusionist to slow the deck down and break up some of its consistency.
The above craftable cards, as well as Spirit Poacher, Stag Charge, Wild Spirits, and Ara’lon will be eligible for full dust refunds for two weeks following Patch 24.0.3.
The following cards have been adjusted up in their power:
Relic Vault
- Old: [Costs 3] → New: [Costs 2]
Relic of Extinction
- Old: [Costs 2] → New: [Costs 1]
Dev Comment: Relics are a fun and flavorful new archetype from Murder at Castle Nathria, but they haven’t had their chance to shine. We’re hoping that a couple buffs will make these cards easier to squeeze into turns and make the whole package feel better to try in a variety of decks.
Bibliomite
- Old: 4 Attack, 4 Health → New: 5 Attack, 4 Health
Magnifying Glaive
- Old: 2 Attack, 2 Durability → New: 3 Attack, 2 Durability
Dev Comment: We were a little too safe on the numbers for the new Aggro Demon Hunter cards. We hope these buffs will make the low-hand-size deck a little more appealing!
Abyssal Depths
- Old: [Costs 4] → New: [Costs 3]
Battleworn Vanguard
- Old: 2 Attack, 1 Health → New: 2 Attack, 2 Health
Irebound Brute
- Old: [Costs 8] → New: [Costs 7]
Dev Comment: Demon Hunter has been struggling in a big way this expansion. We felt that changes to new cards alone might not be enough to bring the power level of this class in line with the rest of this meta. So we’re buffing a few older cards to help bridge the gap. We’re hoping that Abyssal Depths can now function as a powerful tool for a variety of Demon Hunter decks, new and old alike. The reverts to Battleworn Vanguard and Irebound Brute should make them more attractive options for the class. Broot me dood!
Legendary Invitation (generated by The Countess)
- Old: [Costs 3] → New: [Costs 2]
Dev Comment: As the big reward for the Pure Paladin archetype, the Countess wasn’t, well, rewarding enough. This change should make her feel better in decks that are willing to pay the cost of cutting all Neutral cards.
Stand Against Darkness
- Old: [Costs 5] → New: [Costs 4]
Warhorse Trainer
- Old: Your Silver Hand Recruits Have +1 Attack. → New: Your Silver Hand Recruits have +2 Attack and Taunt.
Promotion
- Old: Give a Silver Hand Recruit +3/+3. → New: Give a Silver Hand Recruit +3/+3 and Taunt.
Dev Comment: The new Silver Hand archetype has come up much shorter than we hoped it would. Cards like Stand Against Darkness and Warhorse Trainer were simply not at the power level of modern Hearthstone, so we're buffing them up to see what they can do in this new age. To top it off, Promotion now comes with a raise!
Edwin, Defias Kingpin
- Old: [Costs 4] 4 Attack, 4 Health → New: [Costs 3] 3 Attack, 3 Health
Sprint
- Old: [Costs 6] → New: [Costs 5]
Silverleaf Poison
- Old: [Costs 2] → New: [Costs 1]
Halkias
- Old: Deathrattle: If you control a Secret, store Halkias' soul inside of it. It resummons Halkias when triggered. → New: Stealth. Deathrattle: Store Halkias's soul inside of a friendly Secret. It resummons Halkias when triggered.
Dev Comment: Card draw has traditionally been one of Rogue’s strengths, but it doesn’t feel like a strength in the current meta. The buffs to Edwin, Sprint, and Silverleaf Poison are all made with the intention of reinforcing card draw as a strength of the class. Miracle Rogue has not been overperforming in power, but we are aware it can win in frustrating ways, so we’ll be keeping an eye on how it develops following these buffs. We also wanted to show a little love to the new secret package. We’re starting with a buff to Halkias that makes him feel better to play, but we may revisit this package later if it needs additional support.
Sanguine Depths
- Old: Deal 1 damage to a minion and give it +1 Attack. → New: Deal 1 damage to a minion and give it +2 Attack.
Imbued Axe
- Old: After your hero attacks, give your damaged minions +1/+1. Infuse (3): +2/+2 instead. → New: After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead.
Cruel Taskmaster
- Old: 2 Attack, 2 Health → New: 2 Attack, 3 Health
Dev Comment: Along with Demon Hunter, Warrior has been struggling this expansion. A big part of that is that their new Enrage Warrior archetype hasn’t been nearly as powerful as we’d hoped it to be. These three buffs are targeted at improving the Enrage Warrior archetype, which we hope to see become a player in the metagame.
Tidal Revenant
- Old: Battlecry: Deal 5 damage. Gain 5 Armor. → New: Battlecry: Deal 5 damage. Gain 8 Armor.
Shield Shatter
- Old: Deal 4 damage to all minions. Costs (1) less for each Armor you have. → New: Deal 5 damage to all minions. Costs (1) less for each Armor you have.
Slam
- Old: [Costs 2] → New: [Costs 1]
Bash
- Old: [Costs 3] → New: [Costs 2]
Dev Comment: We may have been a little over zealous when we were addressing Control Warrior in the last balance patch. We’re correcting that here. We’re also giving them a couple new tools in Slam and Bash, which might even make their way into non-control Warrior lists.
Battlegrounds Updates
- Lich Baz’hial has been moved to Armor Tier 1
- Dancin’ Deryl, Deathwing, Elise Starseeker, Guff Runetotem, and Sneed have been moved to Armor Tier 2
Hero Changes
Lich Baz’hial
- Old: Take 2 damage and add a Gold coin to your hand. → New: Take 4 damage. Gain 2 Gold this turn only.
Guff Runetotem
- Old: Give a friendly minion of each Tavern Tier +3/+2. → New: Give a friendly minion of each Tavern Tier +2/+2.
Deathwing
- Old: Passive: Give ALL minions +2 Attack. → New: Passive: Give ALL minions +3 Attack.
Kael’thas Sunstrider
- Old: Every third minion you buy gets +2/+2. → New: Every third minion you play gets +2/+2.
Elise Starseeker
- Old: When you upgrade Bob’s Tavern get a ‘Recruitment Map’. → New: [Costs 1] Discover a minion from your Tavern Tier. Costs (1) more after each use.
Sneed
- Old: Give a minion: “Deathrattle: Summon a random minion from a lower Tavern Tier.” → New: Give a minion: “Deathrattle: Summon a random minion from a Tavern Tier lower.”
- Dev Comment: This is only a clarifying text change, not a functional change.
Minion Changes
- Lieutenant Garr and Grease Bot have been returned to the minion pool.
Grease Bot
- Old: Divine Shield. After a friendly minion loses Divine Shield, give it +3/+2 permanently. → New: After a friendly minion loses Divine Shield, give it +2/+2 permanently.
Lil’ Rag
- Old: [Tavern Tier 6] → New: [Tavern Tier 5]
Gentle Djinni
- Old: Taunt. Deathrattle: Summon another random Elemental and add a copy of it to your hand. → New: Taunt. Deathrattle: Add another random Elemental to your hand and summon a copy of it.
- Dev Comment: This means that you will now receive the copy of the Elemental in your hand, even if you can’t summon it.
Evolving Chromawing
- Old: 1 Attack, 1 Health. After you upgrade your Tavern Tier, gain +1/+1 for each friendly Dragon. → New: 1 Attack, 4 Health. After you upgrade your Tavern Tier, gain +1 Attack for each friendly Dragon.
Great Deal (Darkmoon Prize)
- Old: Reduce the cost of upgrading Bob’s Tavern by (6). → New: Reduce the cost of upgrading Bob’s Tavern by (5).
Duels Updates
- Brittle Bones now only triggers if an enemy minion is destroyed with a spell.
- Killmox, the Banished One is now counted as an Imp.
- Darius Crowley’s “Fire!” hero power reduced from 2 mana to 1 mana.
- Darius Crowley’s “Fire at Thee!” hero power reduced from 3 mana to 2 mana.
- Darius Crowley’s “Grizzled Reinforcement” signature treasure reduced from 6 mana to 5 mana.
Bug Fixes
- Corrected the text on two of Brightwing’s Mercenary Abilities.
- Removed Duels Achievements based on heroes not in the game.
Go to your collection and search for "refund." If you have any of the nerfed cards, they will show up and you can get the full refund right this very moment.
Honestly, the change to Warhorse Trainer is something that Dude Paladin needed, especially the addition of Taunt on this and on Promotion. Taunt has given the dudes a purpose to defend while still maintaining a strong aggression late game. I just had a Warhorse Trainer stay on the board for 3 turns with an upgraded Hero Power, love this new direction!
A card that good needs to cost mor mana, not like its ability is bad it just needs to be harder to play.
Since they're nerfing unfun cards with zero counter play, why not put Quest Hunter in the bin finally? Regardless of whether it's an S tier deck or not, it is a disgrace in it's current form.
They took a frustrating mechanic from Wild reno priest that made people miserable and gave it to hunter. Now when you queue into this modern "face hunter"; you can't stop them by clearing the board (no minions), you can't place Taunts to delay them (they might even help) and once Tavish is down you can't win with minion pressure either because they can easily clear anything you play. Once they have finally ran out of cards, they can draw Quick Shot or Furious Howl to pull 10+ dmg out of their arse and kill you. This is not fun or interactive.
Well they put some Warrior cards back where they were before. Good. Control Warrior was punished last balance.
Poor Shaman, can’t catch a break, lol.
Curious to see how the meta evolves now.
Nothing for Control/Thief Priest. rip
The Bash buff seemed so obvious when they added it to Core this year.
These are the dumbest "nerfs" ever. Celestial was not even used anymore in competitive HS.
maan my homebrew odd paladin and odd warrior decks are disrupted because of stand against darkness and bash changes, damn.. and no refunds for them either..
Not sure about those Warrior buffs, most of those cards that got strengthened didn't even see play, the Class will be still in Dumpster Tier till the Miniset (and most likely beyond....)
At least Paly received some minor help, Warhorse Trainer is freaking good now, like a Savage Roar, maybe Bridge Paladin becomes viable again ? Now with all the Dude Support, the deck may be seriously worth a Shot.
At the end of the day, nothing will trigger changes as those Nerfs to Implock and Hunter are way too insignificant to keep anyone away from keep playing them.
I just handily beat an Imp Warlock with new and improved Pain Warrior. Clearly the buffs worked.
...'cept I didn't play any of the buffed cards >.>
Ah well.
Decimator Olgra is fun when she is buffed though and she hits face, which is even more fun when she is buffed to 12 attack.
Neither me nor my opponent expected that. xD
Here are so many Druid & Mage players, everyone who complains about anything that has to do with these classes gets downvoted as f*ck
I don't know about you guys but 3 mana Edwin has been ramming my ass all night after the patch. Good times.
Warrior & DH still trash so far
GUFF dodged AGAIN, geesus Blizzard
all the druid complaints, when mage and hunter are far more opressive
Forgot warlock, but yeah.
I agree with you but the mistakes that were mad in Druid were mor stupidly mad than the other too.
Devs: "we hear you"
*no guff changes*
Well ok then
I need someone to explain what they actually did to that rogue deathrattle legendary, I straight up don't understand the changes
It has stealth now. The other part was just a change in wording.