23.6.1 Patch Notes - Evolving Chromawing Removed - Armor Tiers Adjustments - Arena Changes
Blizzard just put a small hotfix patch live that changes the following:
Quote from BlizzardHello everyone,
Today we are deploying a small hotfix update, which also includes a handful of Battlegrounds balance adjustments to Hero armor tiers.
Battlegrounds Armor Tier Updates
Several Battlegrounds Heroes have had their armor level adjusted, and are now in the following armor tiers:
- Heroes moved to Armor Tier 1:
- Tamsin Roame
- Pyramad
- Silas Darkmoon
- Vol’jin, Guff Runetotem
- Cariel Roame
- Heroes moved to Armor Tier 5:
- Sindragosa
- Kael’thas Sunstrider
- C’Thun
- Tavish Stormpike
- Increased to Armor Tier 6:
- Millificent Manastorm
- Mr. Bigglesworth
- Kurtrus Ashfallen
- Queen Azshara is now in Armor Tier 3.
- Alexstrasza is now in Armor Tier 2.
Battlegrounds Minion Updates
- Evolving Chromawing has been removed from the pool.
- Developer’s Note: Evolving Chromawing has been temporarily removed due to its power level with Kooky Chemist, but it will return with some changes.
- Steward of Time has been added to the pool.
Arena Update
- Draft appearance rates have been adjusted for numerous cards.
- Developer’s Note: Since the debut of Voyage to the Sunken City, we have seen Colossal minions make a big impact on games, often the deciding factor. Their effect has been compounded by the prevalence of Discover effects. To improve deck consistency across the mode, the appearance rate of Colossals, other high-impact Legendary minions, and Discover effects have been reduced.
Bug Fixes and Game Improvements
- [Battlegrounds] Fixed an issue where Azshara’s Ambition would fail to transform if discovered from Training Session.
- [Battlegrounds] Fixed an issue with Lord Jaraxxus, who had been temporarily removed from the Hero pool but is now playable again.
- [Mercenaries] Fixed an issue with Earthmother’s Fury Deathblow not functioning properly.
- [Mercenaries] Fixed an issue where Mask of Mimicry could swap with a dead Mercenary.
- [Duels] Fixed an issue with League of Explorers achievements not advancing.
- [Duels] Fixed an issue with Treasures of Uldum not unlocking in Duels
- [Duels] Fixed an issue where Tombs of Terror Signature Treasures and Hero Powers were not properly unlocking in Duels.
Murder at Castle Nathria Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
They could always make Chromawing immune to mechanics they see problematic without removing the card. Like you can't target Chromawing with Kooky Chemist etc.
I'm actually really sorry that Arena is broken, right now. Are they... Do the cards... People can... hmm.
Video-gamers still haven't complained about a lot of things, but they lump all their blame on 'Hearthstone'?
How could Arena could be altered to better reflect a, "Magical Vortex of inter-connected Taverns upon Medieval and Renaissance walking path, or road-highway system? Would they alter the card-set to be specific... ? What formula of stability will allow the most seeded stable expansion? What games are people playing there, at Blizzard 'Hearthstone'? How do they Arena in 'Clue'? Additional rule-sets of course... paper-printed 'zines and rule expansions which no one but they ever play, imagining a world somewhere lost with their friends and families, from that one time that things worked and this youth could believe it would always be possible to be this excited by so many things.
Give everyone Colossi?
Moonlit Guidance crashes the game
fixed
I really can't see how Chromawing was bad enough that they had to remove it... I get the whole Kooky Chemist interaction, but really only like two heroes could really abuse it (Tamsin and Mutanus)? It could very well be I'm overlooking something though.
Drek'thar and Vanndaar could abuse it too. Those 4 were the worst, otherwise anytime there were good buffs (quilboar/naga) in the game it could also be abused
I don't play battlegrounds too much, but when there are events or fun stuff added I do. I want them to add some more variety/crazy mechanics in that mode, not necesarily op, just fun. Maybe discover effects, like Amalgam of the Deep? Maybe buffing mechs by adding boom bots in some way?
Mechs absolutely do not need buffs lmao
Kaboom bot is literally just a boom bot.
I thought that evolving chromawing and kooky chemist were designed to do exactly what it got nerfed for doing. The power level was obvious, are they saying they didn’t know it would be this strong or they didn’t think this would be a target for the combo? Either way, blizz is playing dumb.
Are you really surprised though? That something wasn’t tested.
Surprised they didn't test the Evolving Chromawing with Kooky Chemist combo
I'm pretty sure it was intended. And you can't catch something like this in testing. Meta's don't develop in testing. Gotta roll it out to the population to catch balance issues sometimes
I missed Steward of Time 😍
Great for stat stackers.
Not... really? I mean it's not bad but there isn't some great synergy here.