Hearthstone Expansion - Murder at Castle Nathria - Releases August 2nd!
Blizzard just announced the upcoming expansion for Hearthstone: Murder at Castle Nathria! It has a number of new things, a new card type called "Locations" and a FREE Legendary for everyone that logs in right now that sets your deck size and Health to 40, called Prince Renethal! Everything about this and more below!
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Quote from BlizzardThe Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!
Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
Ten Suspicious Suspects
Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.
New Keyword: Infuse
Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!
New Card Type: Locations
Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.
Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!
Prince Renathal Login Reward Available Now!
Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.
* Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
Pre-Purchase Murder at Castle Nathria
The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*
The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!
* Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.
Murder at Castle Nathria Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
How are you failing to grasp what Killjack says every time? I'm sorry to say this but it might be you who's the limited one 🙃
evolve shaman again :/ its fine i like it but bruh.. right now in standard you have 3 archetypes dont see so much or anything of play.. shaman quest, murloc shaman (yes we have a deck but meh).. and elemental shaman i dont see elemental shaman and quest in a long time and now they come back to evolve shaman can be op or not well.. but i would like to in this expantion give more support to the whatherever of the 3 archetypes mentioned above T_T
Can the players choose when to activate the Location card effect whenever they want as long as it is already in the field and after its cool down turn? Like they can choose not to activate the turn after the cool down turn?
Yes. Think of it like a Hero Power. You get one use of it every turn, you get to choose when, and you are not required to use it.
Thanks for the response. They should have located the card outside the main field, like on the left side edge of the board, so that it doesn't take the space of the 7th minion... and people don't get confused with it being a minion on the field...
Correct me if I'm wrong but doesn't Renathal have the potential to be extremely good in ressurect/big priest? We still don't know which direction priest is going but it's safe to think deathrattle is one of the options, but even if not, it already seems bonkers to me. it's basically awakens the masters in standard at the start of the game with 9 more tools added to stay alive till you can get the big combos off and gain control of the board, the 10 xtra health are very easy to benefit from with all the healing package (mi'da, xyrella, lightshower, gift) and makes it's easier to not lose value from healing thanks to the new room to cover. Priests have lots of options to thin and cycle through the added cards without losing consistency (cleric of an,'she, illuminate, thrive, handmaiden, devout, shard, spirit guide) and even benifiting from it (amulet, mi'da), making fatigue a non issue agaisnt most decks. The extra space also means more board control options and/or deathrattle fodder to Xyrella and talisman.
Yes, possible in the world when they won't be introducing more tools for Combo/Aggro decks to kill you faster because now you have more health, so their tools gonna be stronger. I doubt it that Dev team will allow games to be slower and longer. Their philosophy is that since you have more health and more cards, Combo/Aggro decks should be more OP, more room for their design esp for Hunter/DH, maybe like 1-2 mana card that can deal 5-6 damage to face....
Bro you kinda don't want to run 3/4 in big priest since it's, you know, not big.
10 health and card slots aren't worth anything if the deck loses so much consistency. Resurrecting 3/4 vanilla is game-losing for big priest and makes rez pool so much worse. 10 more cards don't add anything worthwhile since you'd better off rezzing few strong minions repeatedly.
Unless you meant deathrattle priest.
youre crazy man
Well, unless I’m mistaken, mill decks are currently only prominent in wild due to coldlight oracle. This card basically reduces the need to shuffle more oracles in your deck, making the deck more flexible and easier to play.
Like I said, most decks, especially in wild, won’t be playing this card. I don’t think it’ll even be viable in wild. 10 more health isn’t relevant in that game mode and adding 10 cards to your deck is bad in most match ups. Even if I’m wrong, it’ll only be viable in a few decks at most, one of which may be mill rogue.
Even if I’m wrong, mill decks are one of the most obnoxious decks to play against anyway, and you are a petulant child resorting to insults simply because someone doesn’t agree with you. So honestly, I hope I am and you lose your mill decks that you care so much about.
Is it me or Prince not setting your health to 40?
* Patch 23.6 Known issues : .....
Didn't happen to me, but bugs happening after a patch release is not something unheard of (to put it kindly)
sorry but are u limited? why should u run 10 more cards in a fkin mill deck, if there are only 2-4 key cards??? its about how much cards your opponent has in his deck! dont u understand that more cards in deck is bad for mill??? jesus christ
Fatality is actually limited lmao... not even worth discussing it
Because… like I said… most non mill decks won’t be playing this card so they won’t have 10 more cards in their deck.
ARE U PLAYING THE GAME??? tell me, how is a mill deck working if your opponent has 10 more cards in his deck, tell me?! i mean, it can work, but its even worse than before, right? so, why would you say things like that?
if you dont recognize that blizz is stamp out mill decks, youre blind or dont play the game.
Oh no... not the MILL decks! Now who will stop me from playing my cards??
Damn not mill decks, now how i gonna autolose the matches against Warlock with my non-warrior control decks?!
Probably because having 10 more health doesn't do much nowadays.
Really? Seems that this card would be great in a mill deck… and since most non-mill decks aren’t going to want to run this card, seems like they’ll be stronger if anything,