23.4.3 Patch Notes - Balance Changes in Constructed, BG and Mercs & More
With some targeted Balance Changes to DH and Control Warrior variants and a big change to Lightning Bloom, Blizzard is setting up for the late Sunken City Meta.
Patch is LIVE!
I want to quickly highlight that roughly half of the cards in this patch are being changed primarily because of how they *feel*, rather than being changed because of their *balance*. We’ve done this in the past, but may want to do this more often going forward. 2/25
— Aleco (@AlecoGereco) June 16, 2022
Quote from BlizzardPatch 23.4.3, launching June 16, includes balance changes to Standard, Battlegrounds, and Mercenaries, plus more!
Card Updates
Dev Comments: We have a lot of big Standard balance changes coming this patch (and one for Wild!) which are attempting to accomplish a few different goals. First, we want to lower the power level of the most powerful decks in the current metagame - Fel Demon Hunter and Control Warrior variants. Roughly half of the changes in this patch are balance-motivated and intended to target the winrates of these decks directly.
The rest of the changes in this patch are not primarily motivated by power level, but are instead focused on improving the play-against experience of some of the more polarizing cards in the game.
The following cards have been adjusted to have their power reduced:
Shield Shatter
- Old: Deal 5 damage to all minions. Costs (1) less for each Armor you have. → New: Deal 4 damage to all minions. Costs (1) less for each Armor you have.
Tidal Revenant
- Old: Battlecry: Deal 5 damage. Gain 8 Armor. → New: Battlecry: Deal 5 damage. Gain 5 Armor.
Nellie’s Pirate Ship (the Colossal appendage summoned by Nellie, the Great Thresher)
- Old: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They Cost (1). → New: Taunt. Deathrattle: Add Nellie’s Pirate crew to your hand. They Cost (1) less.
From the Depths
- Old: [Costs 3] → New: [Costs 4]
Dev Comment: Both Charge Warrior and Control Warrior variants have been overperforming on the ladder, and trend towards higher and higher winrates the further up the ladder you climb. These decks share several key cards, and this batch of changes is intended to lower the winrates of both those archetypes. We don’t want or expect these decks to disappear entirely after the changes, but we do hope that some of the more frustrating plays that they are capable of (such as Nellie creating 1-cost Mr. Smite) will be removed or weakened going forward.
Caria Felsoul
- Old: [Costs 6] 6 Attack, 6 Health. Battlecry: Transform into a 6/6 copy of a Demon in your deck. → New: [Costs 7] 7 Attack, 7 Health. Battlecry: Transform into a 7/7 copy of a Demon in your deck.
Battleworn Vanguard
- Old: 2 Attack, 2 Health → New: 2 Attack, 1 Health
Dev Comment: Demon Hunter has been the other standout winrate class since the release of the latest mini-set. Although we’re happy to see the new and improved Xhilag making a splash, we aren’t as excited about Caria being used to cheat out a copy of Xhilag ahead of schedule. In addition to slowing down that interaction, we’ve shaving one Health off Battleworn Vanguard in order to lower the odds that it sticks early and snowballs the game.
Wildpaw Gnoll
- Old: 4 Attack, 5 Health → New: 3 Attack, 5 Health
Dev Comment: Rogue has been one of the most played classes in Standard, and it didn’t feel right for us to hit the other popular classes without taking a small amount of power out of Rogue. Wildpaw Gnoll has been a tricky card for us to get right, but we’re optimistic that the latest change to it will leave both the card and the class in the right place.
Lightforged Cariel
- Old: [Costs 7] → New: [Costs 8]
Dev Comment: We are happy to see hero cards pack a late game punch for their classes, but felt like Cariel was providing that power a turn earlier than she should have been. Paladin is in a pretty healthy spot in the current metagame, and with the rest of the changes we are seeing in this patch, we expect things to stay that way.
Spitelash Siren
- Old: [Costs 4] 2 Attack, 5 Health → New: [Costs 5] 2 Attack, 6 Health
Dev Comment: Spitelash Siren is a fun and interesting card for Naga mage decks, but we felt that it was capable of effectively ending games in a way that didn’t leave enough room for counterplay. We are hoping that by moving this effect back one turn, opponents of the card will have more time to interact with the wide boards it is capable of generating.
Earthen Scales
- Old: [Costs 1] → New: [Costs 2]
Dev Comment: Druid hasn’t been a dominant class since the mini-set, but it can still be quite frustrating to lose to. We felt Earthen Scales was doing too much for a one-mana card, and that increasing its cost by 1 the class should be a little easier to attack in the mid-game.
Lightning Bloom
- Old: Gain 2 Mana Crystals this turn only. Overload: (2). → New: Refresh 2 Mana Crystals. Overload: (2).
Dev Comment: As we tracked gameplay following the mini-set, we noticed concerns about game experiences in Wild, particularly when it comes to Big Shaman decks. These decks can sometimes ramp out big threats very early, which could make games feel like non-games. We quickly identified Lightning Bloom as the card which was creating the most problems for the format both in the short-term and long-term, so we are making an aggressive adjustment to it.
Mr. Smite
- Old: [Costs 6] → New: [Costs 7]
Dev Comment: Mr. Smite is a powerful, game-ending card that doesn’t need to be quite as powerful as he is on curve. This change will hopefully make the card a little more tolerable in the mid-game, while also slowing down the various combos he is involved in.
School Teacher
- Old: 5 Attack, 4 Health → New: 4 Attack, 3 Health
Dev Comment: Though we’re generally happy with the kinds of gameplay that School Teacher provides, a card with a premium Battlecry effect doesn’t also need to have premium stats. We expect this card to still see plenty of play, but we hope that it won’t be quite as ubiquitous as it is now.
Any craftable versions of the cards listed above will be eligible for full dust refunds for two weeks following Patch 23.4.3 (Core Set versions of cards that are in the Core Set, and the Golden versions of School Teacher that were given as part of the Voyage to the Sunken City Rewards Track, are not craftable).
Battlegrounds Updates
Hero Power Updates
Onyxia Broodmother – Broodmother
- Old: Avenge (4): Summon a 2/1 Whelp. It attacks immediately. → New: Avenge (4): Summon a 3/1 Whelp. It attacks immediately.
Ozumat – Tentacular
- Old: Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Upgrades after you sell a minion!) → New: Passive. Start of Combat: Summon a 2/2 Tentacle with Taunt. (Gains +1/+1 after you sell a minion!)
Dev Comment: This is not a functional change; this change is just for clarity.
Pyramad — Brick by Brick
- Old: [Costs 1] Give a random friendly minion +4 Health. → New: [Costs 0] Give a random friendly minion +2 Health. (Gains +1 Health each turn you don’t use this!)
Tamsin Roame — Fragrant Phylactery
- Old: Start of Combat: Destroy your lowest Health minion. Give its stats to four friendly minions. → New: Start of Combat: Destroy your lowest Health minion. Give its stats to five friendly minions.
Armor Tier Updates
The following heroes were adjusted to have more armor, and are now in the following armor tiers:
- Al’Akir, Ambassador Faelin, Galakrond, Malygos, and Vol’jin are in Armor Tier 2.
- C’Thun is in Armor Tier 3.
- Bru’kan, Edwin VanCleef, Fungalmancer Flurgl, and Queen Azshara are in Armor Tier 5.
- Deathwing, Elise Starseeker, Illidan Stormrage, Lord Jaraxxus, and Tess Greymane, are in Armor Tier 6.
- Aranna Starseeker, Cariel Roame, King Mukla, Overlord Saurfang, Rakanishu, The Curator, and The Rat King are in Armor Tier 7.
The following heroes were adjusted to have less armor, and are now in the following armor tiers:
- Alexstrasza, Death Speaker Blackthorn, Ini Stormcoil, Maiev Shadowsong, Patches the Pirate, Shudderwock, The Lich King, Trade Prince Gallywix, and Xyrella are in Armor Tier 1.
- Reno Jackson is now in Armor Tier 2.
- Dinotamer Brann is now in Armor Tier 3.
Minion Updates
Bubblette
- Old: 2 Attack, 5 Health → New: 5 Attack, 4 Health
Tarecgosa
- Old: Tavern Tier 4 → New: Tavern Tier 3
Coldlight Seer
- Old: Tavern Tier 4 → New: Tavern Tier 3
Shoal Commander
- Old: 1 Attack, 2 Health → New: 2 Attack, 2 Health
Waverider
- Old: Spellcraft: Give a minion +1/+1 and Windfury until next turn. → New: Spellcraft: Give a minion +2/+2 and Windfury until next turn.
Critter Wrangler
- Old: 5 Attack, 6 Health. After you cast a Spellcraft spell on a minion, give it +2/+1. → New: 5 Attack, 7 Health. After you cast a Spellcraft spell on a minion, give it +2/+2.
Corrupted Myrmidon
- Old: 2 Attack, 2 Health → New: 3 Attack, 3 Health
Tidemistress Athissa
- Old: 7 Attack, 3 Health → New: 7 Attack, 8 Health
Mercenaries Updates
Alexstrasza:
- Dragonqueen's Gambit {0}
- Old: Cooldown 2 → New: Cooldown 1
The Lich King
- Death Coil {0}
- Old: Cooldown 1 → New: Cooldown 0
Yu’Lon:
- Jadeflame Buffet {0}
- Old: Cooldown 1 → New: Cooldown 0
Tidemistress Athissa:
- Wave Crush {0}
- Old: Speed 7 → New: Speed 6
- Riptide {0}
- Old: Cooldown 1 → New: Cooldown: 0
Rexxar:
- Old: 11/72 Maxed Stats → New: 11/82 Maxed Stats
Xuen, the White Tiger
- Equalizing Strike {0}
- Old: Speed 7 → New: Speed 5
Captain Hooktusk
- Cutthroat Negotiations {0}
- Old: Speed 7 → New: Speed 2
Uther
- Blessing of Protection {0}
- Old: Speed 3 → New: Speed 1
Bug Fixes and Game Improvements
- Zarjira’s Upstart Acolyte Equipment Freeze effect will no longer trigger if the entire enemy board is already Frozen. This will be a temporary fix until the effect can be updated to read “The first time a friendly character is frozen each turn, Freeze a random enemy.”
- Fixed a bug causing Reno’s Treasure Inspector Equipment to occasionally have no effect.
- Addressed miscellaneous localization issues across modes and languages.
are you high?
@Pr1ncipe4i20, I totally agree with you. It is a real shame that these things have such poor laws.
I can list at least 4 recent events that for me are in the definition of scam:
Blizzard is now a company to scam people.
Yes 5, not 4.
Because, also, HS's general approach of releasing broken material, selling and then nerfing everything, it is very, very bordering on scam. People had bought a different thing. And seeing this cycle every time is too stupid. It is not possible to see nerfs every time in the first 2/3 weeks after each card release. It's a piss.
The Drek'thar refund was fishy for sure! It's a cosmetic with an in-game function which now hasn't that function anymore. Although people got 3000 gold or so it's still terrible consumer rights.
Mercs was a cash grab. Misleading but not a real scam. Nobody knew what those packs contained and no expectations were put out. I agree that they played on the nature of normal HS packs that have a conversion system and that was a dick move.
The nerfs are dodgy, but since you can't really buy the card you didn't get tricked into a directly excessive investment.
The diablo statement was a fallacy which could be considered false marketing
Then we can discuss the casino nature of both games, which is strange to expose kids to.
Yes.
https://www.svg.com/751642/the-shady-side-of-xbox/
https://kotaku.com/hearthstone-blizzard-lawsuit-card-packs-minor-warcraft-1848946644
5M in damages is nothing, but at least is a start to stop these scams.
Sorry, this: https://www.svg.com/869183/the-real-reason-this-parent-is-threatening-blizzard/
And Drek'Thar ended up with a refund of 3K of gold? Even if you purchased with real money? Ahhahaha What scammers.
https://www.svg.com/870152/the-real-reason-hearthstone-is-giving-refunds-for-drekthar/
To be fair. That lawsuit is a dad who's daughter whined over bad packs after burning 300$ from his credit card :)
I also bought pokemon and MTG booster packs en masse as a kid and while this sort of kids gamble is low moral, it's still just another "surprise toy" like those bouncy ball/keyring machines and cereal boxes (if you just want the toy/figurine).
But yeah that drek'thar refund. At least they just gave the gold to avoid complains. I would probably have not cared much if it was me, even thou it reeks in principal. Had it been a nice lamp that wouldn't light I'd be pissed, even if they sent me a new set of dining chairs.
'We don’t want or expect these decks to disappear entirely after the changes.'
But managed to nerf 6 cards in the deck. Control and Charge Warriors are definitely much weaker even 1-2 nerfs above. They kill Nellie (near unplayable-value are not as important as 1 mana pirates that may have charge), Smite and Shield shatter, which should have been enough. But they overdo it by also nerfing From the Depths and Naga Teacher (Apart from Teacher's stat, From the depths nerfed to 4 mana cannot be discovered by Teacher anymore)
You should notice that this meta has the most tier-2 decks available in many years. The diversity. CW brings balance to the force. It counters aggro and can be easily bullied by various decks.
Now enjoy aggro.
Mech Paladin tier 1.. what an exciting and engaging meta...
play shadowpriest
I've dusted both Nellie and Mr. Smite...and subsequently deleted Pirate Warrior.
I think it's fair to say they've managed to put the final nail to the coffin on Pirate warrior, after countless Nerfs... however definetly went overboard on this one.
I thought they already nerfed Caria by making me draw Xhilag on turn 6 every game.
Wait so they didn't nerf Fel Demon Hunter thats dominating the ladder , but they did nerf Control Warrior that is keeping Demon Hunter deck in check demon H matchup %.
Yes i know they nerfed 2 cards , but 1 is a finisher (the nerf here is insignificant) the other while decent , dosn't solve the problem of the decks huge burst potential and card draw fuel.. Fossil Fanatic should have been changed to draw a card or draw fell spell at the end of turn... With these nerfs were doomed to another 2 months of Demon Hunter meta again
At least Hunter is fine...
And we have the phase of every expansion where hunter is tier-one until next expansion
So the devs play hunter, right?
i mean its kinda a way to see it. Devs obviusly react faster when is about to answer tier 1 control decks because most casual players play...fast decks. Thats not secret to anyone and sadly it kinda make sense to go into this approach.
I dont know if is something good or not but we know that this game always favor aggro or flashy (combo-wincon) decks. Thats probably what their metrics tell them that people wants to see on top.
Now, Faelin adventure chapter 7 with the leviathan in books of heroes cannot be finished because 'From the Depths' cost 4 and you only have 3 mana to play cards. Facepalm
I've played the adventure 3x and never used from the Depths once I don't think. Use another card mate. Pretty sure youre not suppose to use it
Yeah, you don't need it. Spoiler below.
You dredge the Molten Giant, cool the engine, attack to summon the Molten, dredge the mech, then attack with the rest, upgrade the weapon and win.