Voyage to the Sunken City Mini Set: Throne of Tides - Launches 1st of June
The Mini Set announcement for Throne of the Tides is here! With some cards and a preview of when the rest of the cards will be revealed!
Look for those reveal times above the artwork section!
Revealed cards
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Quote from BlizzardTumultuous tides turn as powerful forces fight for supremacy under the sea. Now you can harness their power in the all-new Throne of the Tides Mini-Set!
The Throne of the Tides Mini-Set, launching worldwide on June 1, consists of 35 different cards: 4 Legendary cards, 1 Epic card, 14 Rare cards, and 16 Common cards. Those new cards can be found in Voyage to the Sunken City packs, or you can get the entire 66-card* Mini-Set for $14.99 or 2000 Gold! The Mini-Set will also be available in an all-Golden version for $69.99!
* Includes one copy of each Legendary card and two copies of each other card, for a full playable set of all cards in the Mini-Set.
Come for the Throne
Turn the tides on your opponents with this infusion of 35 new cards! The fight for the Throne of the Tides requires strength and subterfuge. This Mini-Set includes huge new Colossal minions, more Sunken City synergies, powerful disruption tools, and one adorable Elemental! With all these new tools available to you, the throne will be yours for the taking.
What Mysteries Lie Below?
Follow wave after wave of card reveals with updates over the next few days on the official Play Hearthstone twitter account. Then, join your favorite content creators as they plumb the depths of each day’s reveals on Twitch. Check out the complete schedule to make sure you don’t miss any of the action:
- May 27 – 11 am PDT/ 6 pm GMT – Twitter Legendary Reveal
- May 28 – 8 am PDT/ 3 pm GMT – Twitter Warrior Class Reveal
- May 28 – 9 am PDT/ 4 pm GMT – Twitter Warlock Class Reveal
- May 28 – 10 am PDT/ 5 pm GMT – Twitter Shaman Class Reveal
- May 28 – 11 am PDT/ 6 pm GMT – Twitter Druid Class Reveal
- May 28 – 11 am PDT/ 6 pm GMT – Live Creator Recap hosted by Feno
- May 29 – 11 am PDT/ 6 pm GMT – Twitter Rogue Class Reveal
- May 29 – 12 pm PDT/ 7 pm GMT – Twitter Paladin Class Reveal
- May 29 – 1 pm PDT/ 8 pm GMT – Twitter Priest Class Reveal
- May 29 – 1 pm PDT/ 8 pm GMT – Live Creator Recap hosted by Roffle
- May 30 – 10 am PDT/ 5 pm GMT – Twitter Hunter Class Reveal
- May 30 – 11 am PDT/ 6 pm GMT – Twitter Demon Hunter Reveal
- May 30 – 1 pm PDT/ 8 pm GMT – Twitter Mage Class Reveal
- May 30 – 1 pm PDT/ 8 pm GMT – Creator Recap hosted by Alliestrasza
- May 31 – 23.4 Patch Notes
- June 1 – 23.4 Patch Launch
Artwork of the newly revealed cards
Honest think.
For me, these cards are really pathetic (I am not talking about the power level, but about the design idea). It is astonishing this lack of design idea. I am not talking only about these cards but also about the other released in the other posts. So boring design.
Coilfang is huge win vs all OTK, Tempo and Kazakusan decks - gonna be interesting when you cannot play your most important card 2-3 times in a row KEK
Seems okay against control too, but you'd have to get lucky on your discover pool. Why would Tempo care about this? Just because you get to see their whole hand?
Onyxia is just more flexible, not impressed
I think the appeal here is it still answers a good amount of board states, but leaves a bigger threat in the process
Well,vs aggro you are either dead or stoped their agression by turn 10,vs other control you try to outvalue the other person,a neptulon wont be much of a problem in of itself,the problem comes if you can no longer 1 for 1 their cards,and vs combo you just lose by default
The card thrives in a meta similar to how pre-nerf Druid dominates during Sunken launch.
Neptulon is the perfect example of powercreep. The meta's gotten so fast that you have high mana cards like him and onyxia where they summon an extremely high amount of stats, and if you can't take care of them that turn, you probably lose.
Neptulon is the perfect example of powercreep, because even cards that put out that many stats are useless since you rarely get to play them in normal games since one person is dead by then.
I haven't seen someone play a full costed Onyxia against me in weeks.
It's not that hard to kill his arms, they only have two Health each. Then all you have left is a 10-mana 7/7 to deal with.
I mean, Raid Boss Onyxia is better.
N'Zoth, the Corruptor
From 2016.
Wtf, this miniset is being released TOO FAST. By the time the other minisets were released I already had 2000g laying around, this time im nowhere close.
Is it deliberate to get ppl to spend more real money or was it a schedule issue? Either way I guess im not buying it on release, sadge.
Are you doing all your dailies or spending Gold on packs? If you clear your quests you should have more than enough Gold to get the mini-set day of.
I have 5985 gold already, so what the hell you're talking about?
Are you even playing the game bro?
Oops! I made a small error, and there's no edit function here, so I'll unfortunately have to make another post - I forgot quite an exciting card...
Coilfang Constrictor: 5/10. I think the card is cool design and is inherently fair, and as a player who has played lots of other card games, I think it's about time HS introduced more universal hand disruption. This reminds me a lot of Chaos Gazer, as although the two cards may seem to have opposite effects, the end result is the same: reducing your opponent's options. There is notable synergy with curses, interestingly, as you can use this to force your opponents to hold on to the curses for an extra turn, although I'm not sure if 4 mana is worth it for that effect, so I'm not actually sure if this will see play. That said, I love the card!
Edit: Wait, there is an edit function??? The button popped up as soon as I made this post... oops.
ok..stupid question..If Ozumat dies with an AOE along with the tentacles.. does the deathrattle trigger as if the tentacles are still alive since they were spawn after Ozumat?
You sure they appear before the main body? Might work the same as battlecries.
Deathrattles trigger after the minion dies, not during, so it'll see zero tentacles alive