Balance Changes Next Tuesday - Kael'thas, Switcheroo, Warrior Quest & More
Blizzard just announced a bunch of Balance Changes, coming to both Standard and Wild. Read on for the details!
Quote from BlizzardHey everyone, have an update for y’all regarding balance changes. 4/26 (This upcoming Tuesday) changes to both standard and wild will go live.
WILD:
Kael'thas Sunstrider is getting a textbox revert to Every third spell you cast each turn costs (1).
Switcheroo is banned. (Alongside a change in standard.)
Both of these changes are aimed at protecting the long-term health of the format.
STANDARD:
Raid the Docks Pirate Warrior Questline is getting an additional number on its final step. (3/3/2 ->3/3/3)
Pufferfist is losing a health, from 3/4 to 3/3.
Switcheroo now swaps Health only instead of stats.
Miracle Growth now costs 8 Mana, up from 7.
Kazakusan’s activation requirement is getting changed. He’ll now read “Battlecry: If you’ve played 4 other Dragons this game, craft a custom deck of Treasures.” Kazakusan has been playing a critical role in Druid for the past couple months, fulfilling a similar role to Deathstalker Rexxar as an entire win condition in one card. Going into our balance meetings, we knew we wanted to soften Druid across all ranks, and there were multiple angles that could accomplish that.
While we could have nerfed their survivability, we worry that will lead to a more polarized metagame overall. We landed on a Kazakusan effect change as it should lead to healthier play patterns both playing as and against Druid.
We also wanted to make sure that Dragon-focused decks could still tap into Kazakusan as a powerful top end piece. Playing 4 Dragons is a fairly hefty requirement but should be achievable in most Dragon strategies.
Notable omissions from this list – Demon Hunter changes. We’ll be keeping a close eye on the post patch metagame to see how aggressive DH lists fare once slower decks are given a better chance.
Good luck to our Masters Tour competitors on your preparation, and I hope y’all keep enjoying Voyage to the Sunken City!
3-3-2 is freakin slow bro
Y’all better watch out. Imma be playing the FAK outta my thief rogue list
I draw a golden guff a while back, so I was really hoping for a guff nerf. Bummer.
Also, it’s time to nerf discover to not include legendary minions. And all discover a card in your decks would be better as draw a card from your deck.
That would be a very bad solution.
Instead they should change it to be based on rarity. Just like in packs. It’d be easy as fuck to make it since they already have all that logic. I always found it kinda absurd that rarity is not taken into consideration in Discover. Even lore-wise it’s dumb. That would solve a lot of problems in the game. But well a man can dream.
That would be fine. Rarity works.
Druid and Warrior already play Kazakusan and it will be no problem for them to add a few more dragons but i believe this is a nice buff for both of the worst classes in Standard Priest/Warlock it will be interesting to see although im not a big fan of the card.
Adding 4 dragons will definitely be problem for druid since they will have to replace 4 of the currently strongest combination of cards. It forces them to cut whether the removals, armor gain, draw which are all good for them and forces them to actually have time to play 4 dragons (so they can't play early Kazakusan).
That may stop druid from using Kazakusan altogether and find another late game win con since it is costly to replace 4 super strong cards and have to play 4 drakes along with it.
Kazakusan CW is not really the problem of the meta. Even though it's not hard to add another dragon since they already play 3 (2x dragon that shield slam and Onyxia), they pretty much have to play every single dragon in their deck before Kazakusan. So they will still have to draw most of their deck and can't really play early Kazakusan.
You clearly have no idea about deck construction if you believe that insane notion. Putting in a minimum of 4 dragons and getting them played is a HUGE problem for druid and completely changes the dynamic of the deck if they want to play Kazakusan.
Sure thing, they will stop playing the strongest card in the entire game because of this change.
The card isn't even that strong in those decks right now, it just wins them the control vs. control match up. Their lists will either have to go more dragon-heavy, which will weaken their decklists a lot, or they need to cut it.
There is two ways for Ramp Druid rn Kazakusan and Anacondra, both are extremely powerful.
Also maybe a faster druid with azsharan gardens as well but i dunno.
Dude Kazakuzan is wincon against control decks. Don’t know at what rank or against what decks are you playing. But druids won’t change current list to run Kaza. It’s not worth. The deck in most of the scenarios wins with giants and Ivus + Oracle. This balance change is to make druid stoppable by slow control decks. Just that.
Only class that maybe’ll keep playing him is Priest, since it’s the only one with dragon synergies.
Mr. Smite still needs a nerf. Holy shit. He is not only the „finisher“ in Pirate warrior, in pirate rogue you can easily pull of an otk like combo with Sunken Vessel. Pushing quest warrior one turn further away from their win(-condition) is not going to change anything.
honestly, he should be changed to a 4/5 or changed to 8 mana and removed from the juggernaut pool
Jep. Totally agree. Loosing most of my games just because of 6+ dmg on turn 8 with nellie.
The other problem too is the small weapons pool of Warrior, so it feels like they so often get Gorehowl or Blacksmithing Hammer which are both just easy burst with no durability downside. Feelsbadman
The Kazakusan nerf does not fundamentally fix druid. The problem is Guff and Guff will keep being a problem unless they do not add any effective expensive cards that druid can access for the next two expansions.
honestly any card that gives mana crystals should give empty mana crystals and I've been playing a lot of druid
If you believe that you don't understand the game or druid at all. They just removed Druids auto win condition against control and value. You can have 100 mana a turn but if you have nothing to use it on it's still useless.
Removed from what? Kazakusan is still in the game, you are the clearly clueless here my dude.