Double Decker - Sunken City Multitype Wild Decks

Double Decker - Sunken City Multitype Wild Decks

Welcome back to another Double Decker article. Enjoying the new Colossals? Trying out the new Nagas, Mechs, and Murlocs? How about combining them into past strategies and making it work? As with every new expansion, we dove into past decks and added some new cards, as well as combined archetypes to try making interesting new deck ideas.

These decks are mostly for fun, but they can work well if you’re dedicated to it. If you’re looking for a fun challenge for yourself, try out one of these decks!


Fel Naga Demon Hunter

Feeding Fel spells into Jace Darkweaver’s Battlecry pays off big time, and Nagas help you with advantage while you’re building up to it. If you play Jace and gain massive Attack, Kayn Sunfury or Multi-Strike will help eliminate any Taunts standing between you and lethal.

Chaos Damage!
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Minion (14) Ability (15) Weapon (1)
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Ramp Giant Druid

This features a lot of the same cards as Ramp Druid decks in standard right now, but it also has cards from its Wild arsenal too. Lightning Bloom and Overgrowth give you extra mana early, Arcane Giant is another 8/8 that discounts itself as you’re ramping, and King Phaoris is another minion that fills your board with little set up outside of what Ramp Druid already has an abundance of.

Giant Advantage
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Minion (8) Ability (21) Playable Hero (1)
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Naga Face Hunter

Raj Naz'jan and Twinbow Terrorcoil can give your spells that bonus damage Face Hunters always appreciate. There are also plenty of cards from the previous standard rotation that are still strong with aggressive game plans.

Face-Seeking Torpedo
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Minion (19) Ability (11)
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Time Warp Naga Mage

Some of the new Nagas are fairly good at supporting Open the Waygate and getting you that game-winning reward. After you manage to play it, Grey Sage Parrot and Mana Giant can quickly close out the game.

Nagana Let You Play
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Minion (19) Ability (11)
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"Annoying" Handbuff Mech Paladin

Few things are more annoying than dealing with a minion that has Divine Shield and Taunt. If you’re one who enjoys being annoying, this is a deck that greatly accomplishes that. If you don’t feel like running Corrupt cards, might as well double down on the theme with things like Coghammer to make sure your opponent REALLY gets the message.

Annoying-AFO-Tron
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Minion (25) Ability (2) Weapon (2) Playable Hero (1)
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Lady Prestor Silence Priest

Most of Silence Priest’s past strategies centered around taking minions that lacked the ability to attack... and giving them the ability to attack. But why not cheat massive amounts of stats as well? This deck has a few ways to summon minions with “decreased” stats like Barnes and Mirage Caller and Silence their stats back onto them. This is especially fun with Lady Prestor, who will let you play cheat dragons, maybe get a powerful Battlecry, and bring those stats back up for multiple turns of big swings.

Speechless
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Minion (20) Ability (10)
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Kingsbane Pirate Rogue

Pirates have always been good at supporting weapons, and Kingsbane is one of the more fun weapons to dump all your buffs on. This gives you the punching power of an aggro deck, but can still catch up if your opponent manages to stabilize with a well timed Pirate Admiral Hooktusk.

Minion Piracy
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Minion (19) Ability (10) Weapon (1)
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Rainbow Spell Shaman

A Shaman deck that utilizes several spell schools is much easier to build with the newest set directly supporting it. Wild also has some of the class’s best spell support. This deck list includes multiple ways to reuse your spells, and get rewarded for playing them!

The Legend of Krag'wa
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Minion (14) Ability (16)
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Curse Hand Warlock

Brann Bronzebeard and Tamsin Roame are pretty good at generating extra curses to give to your opponent. If you manage to get two or three big ones into your opponent’s hand, you can trap them there with Loatheb!

The Worst Got Cursed
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Minion (18) Ability (10) Weapon (2)
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Bomb Warrior

The Sunken City gave Warriors a couple nifty control options and weapon support. The deck that likes to use and abuse Wrenchcalibur certainly doesn’t mind adding them. Lady Ashvane can buff your wrenches whether you’re low on luck and haven’t drawn them yet or already mowing down your opponent with oodles of bombs!

Naval Minefield
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Minion (7) Ability (20) Weapon (2) Playable Hero (1)
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We hope you like these ideas for updated decks and combination archetypes to try out in Wild. We plan to continue presenting ideas for these kinds of decks whenever new cards are released. If you ever want a break from using the same decks everyone else built, try to challenge yourself by merging archetypes and making a successful combination of cards that can rival the power of decks in the meta!

 

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