Double Decker - Sunken City Multitype Wild Decks
Welcome back to another Double Decker article. Enjoying the new Colossals? Trying out the new Nagas, Mechs, and Murlocs? How about combining them into past strategies and making it work? As with every new expansion, we dove into past decks and added some new cards, as well as combined archetypes to try making interesting new deck ideas.
These decks are mostly for fun, but they can work well if you’re dedicated to it. If you’re looking for a fun challenge for yourself, try out one of these decks!
Fel Naga Demon Hunter
Feeding Fel spells into Jace Darkweaver’s Battlecry pays off big time, and Nagas help you with advantage while you’re building up to it. If you play Jace and gain massive Attack, Kayn Sunfury or Multi-Strike will help eliminate any Taunts standing between you and lethal.
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Minion (14)
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Ability (15)
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Weapon (1) |
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Ramp Giant Druid
This features a lot of the same cards as Ramp Druid decks in standard right now, but it also has cards from its Wild arsenal too. Lightning Bloom and Overgrowth give you extra mana early, Arcane Giant is another 8/8 that discounts itself as you’re ramping, and King Phaoris is another minion that fills your board with little set up outside of what Ramp Druid already has an abundance of.
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Minion (8)
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Ability (21)
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Playable Hero (1) |
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Naga Face Hunter
Raj Naz'jan and Twinbow Terrorcoil can give your spells that bonus damage Face Hunters always appreciate. There are also plenty of cards from the previous standard rotation that are still strong with aggressive game plans.
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Minion (19)
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Ability (11)
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Time Warp Naga Mage
Some of the new Nagas are fairly good at supporting Open the Waygate and getting you that game-winning reward. After you manage to play it, Grey Sage Parrot and Mana Giant can quickly close out the game.
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Minion (19)
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Ability (11)
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"Annoying" Handbuff Mech Paladin
Few things are more annoying than dealing with a minion that has Divine Shield and Taunt. If you’re one who enjoys being annoying, this is a deck that greatly accomplishes that. If you don’t feel like running Corrupt cards, might as well double down on the theme with things like Coghammer to make sure your opponent REALLY gets the message.
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Minion (25)
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Ability (2)
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Weapon (2) | Playable Hero (1) |
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Lady Prestor Silence Priest
Most of Silence Priest’s past strategies centered around taking minions that lacked the ability to attack... and giving them the ability to attack. But why not cheat massive amounts of stats as well? This deck has a few ways to summon minions with “decreased” stats like Barnes and Mirage Caller and Silence their stats back onto them. This is especially fun with Lady Prestor, who will let you play cheat dragons, maybe get a powerful Battlecry, and bring those stats back up for multiple turns of big swings.
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Minion (20)
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Ability (10)
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Kingsbane Pirate Rogue
Pirates have always been good at supporting weapons, and Kingsbane is one of the more fun weapons to dump all your buffs on. This gives you the punching power of an aggro deck, but can still catch up if your opponent manages to stabilize with a well timed Pirate Admiral Hooktusk.
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Minion (19)
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Ability (10) |
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Rainbow Spell Shaman
A Shaman deck that utilizes several spell schools is much easier to build with the newest set directly supporting it. Wild also has some of the class’s best spell support. This deck list includes multiple ways to reuse your spells, and get rewarded for playing them!
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Minion (14)
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Ability (16)
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Curse Hand Warlock
Brann Bronzebeard and Tamsin Roame are pretty good at generating extra curses to give to your opponent. If you manage to get two or three big ones into your opponent’s hand, you can trap them there with Loatheb!
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Minion (18)
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Ability (10)
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Weapon (2) |
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Bomb Warrior
The Sunken City gave Warriors a couple nifty control options and weapon support. The deck that likes to use and abuse Wrenchcalibur certainly doesn’t mind adding them. Lady Ashvane can buff your wrenches whether you’re low on luck and haven’t drawn them yet or already mowing down your opponent with oodles of bombs!
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Minion (7)
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Ability (20)
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Weapon (2) | Playable Hero (1) |
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We hope you like these ideas for updated decks and combination archetypes to try out in Wild. We plan to continue presenting ideas for these kinds of decks whenever new cards are released. If you ever want a break from using the same decks everyone else built, try to challenge yourself by merging archetypes and making a successful combination of cards that can rival the power of decks in the meta!
All of the decks looks unplayable even in standard lol
I hope they fix Priest 20/20 2x boars and Druid Kaelthas very very soon!
Edit: And also increase the reqs for Quest Hunter to 2 more spells to complete their quest.
GOOD NEWS
Interesting and creative ideas. But these decks building seems more likely to be forced to put new cards without thinking if the decks are actually good.
I confess that’s true for a couple of these decks (*cough* *cough* Bomb Warrior *cough*). It’s pretty difficult to make EVERY class’s new cards fit into past decks. For that reason though, I treat it as a personal challenge. Almost every deck I build for this series and my own personal enjoyment is ridiculous and has a weird premise, but they feel good to win with. Some of them are genuinely fun, like the Silence Priest one. The Druid deck actually holds its own against some actual wild decks too!
None of these decks are even playable over gold rank
Yeah, I wouldn’t necessarily recommend you play ranked with any of these. It’s just casual nonsense.
A lot of crazy fun things happen while I’m testing these decks, but this moment is by far the craziest. Sunken Scroll gave me Blazing Invocation and I picked Elite Tauren Chieftain for the memes. Not only did he mill a combo piece, I had Rogues Do It... Lethal! ETC MVP!