New Mage Epic Card Revealed - Spitelash Siren
TheCantelope just revealed a new Voyage to the Sunken City card: Spitelash Siren
Voyage to the Sunken City Card List & Expansion Guide
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TheCantelope just revealed a new Voyage to the Sunken City card: Spitelash Siren
Learn more and see all the cards in our dedicated Card List.
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Best is waiting for the rest of expansion cards and confirmation on the Core set before we can make any judgment on this card's power level in Standard.
Deleted, forum structure hid other responses that said what I was pointing out :) In short, they can sync!
Obviously good if Naga Mage is good, but I don't think this is broken or overly frustrating to play against. It has to stick for a turn to use its effect, or you have to play it on turn 6-7+. Though I'd imagine this will be hard to deal with for board-centric decks since Flurry is still in rotation and goes perfectly with this on turn 5.
The fact that it is Naga first for discount change a lot of thing, and a lot of people will mess up the order so it's fine
I have adapted Amalgam of the Deep to be more accurate in play after this reveal:
doesn't seem broken??????
No. Stealer of Souls required "do damage". In an entire deck made for self-damage which required not much deck restrictions.
Kael'thas required cheap spells for handling boards and big spells for huge rewards. That was no restriction for Guardian Animals Druid, it was how the whole deck worked by default.
Here, you need to make your deck in a way that you will ALWAYS have one naga and one spell in hand. That seems very difficult to achieve and RNG dependent. The other 2 weren't RNG dependent. As I said, we need to see what kind of support they give to this. Right now it doesn't seems broken. Also, refresh mana is not as strong as free stuff, as the other cards worked.
Mana refresh effects are always considerably worse than the ability to go above the limit. This has a pretty steep deck building restriction but if you already have a decent, low-curve Naga + spells deck then this automatically goes in.
Ofc they have to squeeze a few Mana cheating cards like this for every expansion.
Regardless if it is a good card or not, I just dislike mana cheating in general, they could lead to unintentional powerful combos somewhere... They haven't learned their lessons...
I don't think it's about a lesson. The whole Hearthstone design since ages is around mana cheat. It's not that they didn't learn, is that it's how the game works and will always work. And I think it's ok. Mana cheat is cool when handled properly.
The thing is when they don't test it and release something broken, like Stealer of Souls or Kael'thas Sunstrider. This card doesn't seems broken. Requires a whole deck around it, and it'll have a big RNG factor. You won't always have specifically one spell - one Naga combination and maybe at most will be able to trigger this one or two times.
Anyways, we have to wait and see, because maybe the start showing up more nagas and mana cheating spells that synergize and in that scenario it'd broken af lol.
From warlock main to mage main.
Overlord mages rise up!
heartstone , i swear this time this is gonna be balance
That is a good cheat card! You have to build a deck specifically around nagas and spells to get value and switch while playing them. Good one that needs some thinking to pull off.
So, what does the "then switch to spell" part mean? Does that mean it alternates? Play another naga, get two mana back, then play a spell and get two back? If so, it could be busted as hell in Wild with Sorcerer's Apprentice.
That's exactly what it means.
but after the spell it switches back to Naga again i think so it alternates
Seems fair honestly. 4 mana is a lot for this sort of effect.
I doubt there's going to be very many 1 cost Naga.
I dont think you will be able to do insane turns where you keep alternating between a naga and a spell but just being able to play a naga, get 2 mana back and then play a card like first flame and then refresh two mana and effectively be gaining mana and being able to play more spells might be strong.
Refresh doesnt add mana tho. If you're at 4 out of 5 mana and refresh 2 , you're still at 5 mana :(
I know but what I meant is that let's say you have 3 crystals used after using a naga, then you play a 1 mana spell, and refresh two, from there you are gaining/refreshing more mana then you just spent.