New Druid Legendary Card Revealed - Hedra The Heretic
Gamespot just revealed a new Voyage to the Sunken City card: Hedra The Heretic
Voyage to the Sunken City Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
Playing a 10 drop that requires you to keep a bunch of expensive cards in your hand and not play them is way worse than a 7 drop you can just play after playing a couple of 4-7 cost spells that do things.
You don't wanna sit on an expensive hand that doesn't do anything to make a big tempo play on turn *10*.
I don't know how you can't realize that the Naga is not 7 mana. You have to play the cards before. Therefore it is 7 mana only on the paper. Even worst, if you have not in hand you can play this card so so late in the game. King Phaoris is 10 mana yes, but with much fewer conditions. So, if you understood HS these years, you should know that conditions are what in reality make the cards bad.
Anyway, it is not a bad card for the Naga. It is worst than King Phaoris and it is a card boring as fuck to build the same deck as it was 3 years ago. Big Spell Druid. Here is the deck already done. You change Overflow with Miracle Growth
You're playing cards that do other things. You're not playing Nourish and having it do nothing. Phaoris does not have fewer conditions because he forces you not to play anything. If you have a Nourish in hand, you can't use it if you want Phaoris to play an extra 6 drop. With this Naga you can. And the turn you play the Naga you can play other things because she costs 3 mana less.
That's better.
Also literally every card in that deck except Nourish has rotated. So how could I build that deck again?
@ShadowAldrius. I am not interested in the Naga. It is a boring card reprinted. Anyway, I already said my opinion.
ShadowAldrius is completely correct. If you wanted Phaoris to summon 6 good minions, you needed to hoard 6 expensive spells. That was often way too hard to pull off, because you needed to play those cards before being able to have (and commit to) a 10 Mana turn for your Phaoris. Hedra on the other hand merely needs to sit in your hand while you play any spell you like or need. Later on when you have a safe turn, you can play her to unleash all the power she absorbed. That's much, much more consistent and easy than Phaoris ever was.
You're allowed to play your spells when needed with this in your hand, with phaoris you're forced to hold them back until you get a chance for a free 10 mana turn. This has much more flexibility in allowing you what cards you can play.
Have fun in silver rank 10. That deck has no chance of being competitive in 2022 with only those changes.
I will not have fun because I will not play reprints.
Do you consider Dark Alley Pact a reprint of Divine Hymn?
I think this question is not pertinent. Make the final considerations that you prefer.
@ShadowAlrius. Yes it is very strong the Hedra the Heretic I agree. Nobody is playing it.
'cuz Druid has better stuff to play. The card's way better than whatever that Uldum card was called.
The last post on this thread was a month ago, you doofus.
You can call doofus your mother. If you don't understand anything about the game is not my fault.
Seen much Phaoris lately?
Phaoris Druid was a deck in the past. Anyway, nobody said that Phaoris was good. It was anyway better. Both mediocre cards are. But at least I have not said that Hedra was strong.
Hedra is strong. She can put down an entire board single-handedly and then you can copy her for more with Zola.
But why play her, when you can play Oracle of Elune into double Naga Giant into Ivus?
No have no idea about this game man.
just as they threw hate at guff and I bet on him now I say that this card is good, people see it as a wincondition but as the only card that stacks when you cast spells and you will do it anyway it is profitable
This mechanic seems a bit lackluster when you reach topdeck mode, as you only get value from it if you have previous stuff to play once it gets in your hand.
Even if you spare some spells to cast until the moment you todeck it, unless you are playing some kind of control Druid, it usually is bad most of times to hold on cards instead of playing them (draw spells, ramp spells, token spells.. the only stuff you could hold without slowing your own gameplay would be removal and maybe buff spells, but Druid doesn't even have a lot of them).
On the other hand, keeping a 7-cost card on mulligan or drawing it on your early game won't be awesome neither, despite of the payoff on turn 7 (maybe earlier, with ramp?).
It can be ok on spell based Druid decks, but I don't think it'll be a stapple of the class.