The Battle for Alterac Valley in Review - All the Stats from the Event!
The winner of the Battle for Alterac Valley was already announced last Tuesday, and it was the Alliance who earned that glory and the Diamond Vanndar Stormpike for everyone, including the Horde players. But what went into that battle? Read on and find out!
Quote from BlizzardThe Battle for Alterac Valley is over and the Alliance has claimed victory! In celebration of their feat, all players will receive a Diamond copy of the Alliance leader, Vanndar Stormpike, at some point in the next major patch period!
But the question Horde players keep asking themselves is, how did it come to this?
From the get-go, the Alliance had a sizeable numbers advantage on the battlefield. Right before the launch of Fractured in Alterac Valley, the Alliance had signed up approximately 57% of players to join their cause while the Horde had only recruited approximately 43%. That helped put the Alliance ahead by about 76 million Honor going into the expansion launch.
The Horde fought valiantly in the face of this overwhelming foe! At the start of the event, Horde players tended to play about 7-8% more games than Alliance players did, had a (very) slightly higher winrate than Alliance players did, and got a natural boost in Honor per game from the fact that they faced more enemy-faction opponents.
Post-Launch Breakdown
After the first day of the new expansion, both sides grew significantly, but the Alliance grew a little faster, so that they controlled about 58% of the playerbase, and grew their lead to well over 100 million Honor!
Throughout the event, the general trends were the same across all four regions: more Alliance players than Horde players, resulting in about 20-25% more Honor for the Alliance in each region at any given time. Of the regions, Americas was the most Alliance-favored, while the APAC was the region where the Horde was closest to matching the Alliance’s numbers. The China region was the largest in terms of players and Honor for both factions, followed by EU, Americas, and then APAC.
Over the course of the event, the Horde lost their advantage in number of games played per member, but continued to get more Honor per game. This meant that the average Horde player earned very slightly more Honor overall than the average Alliance player. However, with more members and more games per member, the Alliance were unstoppable. By the time the event was over, the Alliance had earned about 4.7 billion Honor to the Horde’s 3.9 billion, for a grand total of over 8.6 billion Honor for all players!
Finally, during this event, about 9.9% of players worldwide completed the entire Honor track. A slightly higher percentage of Horde players than Alliance players have finished the Honor track overall and in each individual region (except for the EU region, which is the one region where more Alliance players have finished the Honor track). The EU region is also the region where the smallest percentage of total players have finished the Honor track (7.7%). The China region has the highest completion rate (11%), followed by APAC (10.2%) and the Americas (9.3%).
But remember, if you didn’t finish your Honor track, you still have until the end of this expansion cycle to get a Golden copy of the enemy faction’s leader through this quest chain. So keep fighting, noble warriors, for even though the Battle for Alterac Valley is over, you can still fight for honor and faction pride!
CONGRATS TO THE ALLIANCE ON A HARD-FOUGHT VICTORY!
So faction choice decided it, and everything else was irrelevant. Like the real World of Warcraft, Blizzard had no balancing mechanic for the underplayed faction.
What a farce.
Picked Alliance at the start. Ended up playing Drek'thar way more than I did Vanndar. Was hoping Drek'thar would get a diamond frame but oh well.
So even when the Alliance had more players they still lost 2% 🤔 interesting. The Horde card was terrible compared to the Alliance card. But that Horde as Diamond would look better.
Strange community. Im one of the 9,9% who finished the track but i hate this game and only grind xp and dont care about the gameplay at all.
Like the old old old days when you had 40 alliance vs 10 horde in AV!
So Horde were better players as expected with a higher winrate, yet Alliance had the advantage of more players. EZCLAP
"Better players" in other words "Brain dead players", if a card is playable play it, done.
Damn are you mad. Fact is, as seen by these numbers, Horde had a higher winrate.
And both cards are not that present in the meta right now, are they?
So just as I said, people who picked Horde are better, EZCLAP
*yawn*
https://youtu.be/3KquFZYi6L0
Alliance winning AV is on theme
RIP Horde
Vanndar Stormpike was just a more practical card for most people. Shame, really.
Lol? Practical?
The games over before you can play any of the discounted minions and it's especially over if you don't draw Vanndar.
I had vanndar played against me roughly zero times.
Overall super cool event. It deserves his own ladder with generals from teams fighting the last day and deciding who wins, otherwise the winner will always be the one with more plebs in it. Also, bring back the HS factions for next event.
Never had a doubt, the Alliance always wins 💪💪💪
I don't know what the current numbers are on WoW servers, but it seemed pretty obvious to me that most players who didn't have faction loyalty to WoW would pick Alliance, simply because Vanndar was more easily applicable to more control/combo decks than Drek'Thar is. Vanndar fits right in with the current state of Hearthstone: cheat mana costs whenever possible. If you can't do that, you usually won't win. Drek'Thar, OTOH, not only isn't part of that mechanical theme, but also has a significant drawback: he nerfs Battlecry minions. As cool as it is to sometimes get a 4/7 alongside your Drek'Thar, it also means that you want to limit the number of Battlecry minions in your deck, for fear of getting vanilla minions that aren't as powerful as they should be when played from hand. It also means you want to draw Drek'Thar ASAP, while Vanndar fits in with slower control decks, which means you can still get value from him even if you draw him later in the game. He's not OP, obviously, or really even a "good" card. He's just useful, whereas Drek'Thar often isn't or can be a hindrance. It just made more gameplay sense to pick Alliance. Maybe that will change with future sets, but it's hard for me to see it happening as long as archetypes like Zoo can't keep up with the speed of combo because they have all the answers at reduced cost in their hands... just like how Vanndar is supposed to work.
A well thought out analysis of the event / cards gets downvoted (apparently just for being too long?) and comments shitting on the game always get praised. This forum is fucked lmao.
Huh, didn't think the completion rate was so low.
Anyone who's completed the honor track needs to touch grass