22.0.2 Patch Notes - Balance Changes (BG, Constructed), Arena Update, Bug Fixes & More

22.0.2 Patch Notes - Balance Changes (BG, Constructed), Arena Update, Bug Fixes & More

Blizzard just announced 22.0.2 Patch Notes that will go live later today. Let's take a look at what's new.



Quote from Blizzard

22.0.2 Patch Notes

Patch 22.0.2, launching today, includes balance changes for Standard and Battlegrounds, a system update for Mercenaries, and more!

Standard Balance Updates

Dev Comment: We’re coming up on two weeks since the launch of Fractured in Alterac Valley and, while players are still finding success with quite a variety of strategies, we want to open up the format further. This patch is mainly focused on weakening some of the stronger, combo-centric strategies that have had long-term success throughout the Year of the Gryphon.

The following cards have been adjusted down in power:

  • Old: [Costs 7]  New: [Costs 8]
    • Dev Comment: Although  is not usually a card used for from-hand, burst damage, it does frequently allow for absurd turns that happen a little earlier than we feel is healthy. Moving it up a mana should allow for more setup and counterplay before  is cast.

DRUID_BAR_539_enUS_CelestialAlignment-63040_NORMAL.png

  • Old: 2 Attack, 2 Health  New: 2 Attack, 1 Health
    • Dev Comment: Paladins have a very consistent, powerful package of cards that they can include in quite a few distinct strategies.  is one of these cards that can fit into a wide range of decks. Lowering its Health by one should tone down Paladin decks by a small amount across the board.

PALADIN_SW_315_enUS_AllianceBannerman-64368_NORMAL.png

  • Old: [Costs 2]  New: [Costs 3]
    • Dev Comment:  has been a little too efficient at the upper echelons of play. We’re slowing it down as part of the general goal of toning down the power level of combo strategies.

ROGUE_BAR_320_enUS_EfficientOcto-bot-62891_NORMAL.png

  • Old: [Costs 5]  New: [Costs 6]
    • Dev Comment:  was designed with the intent of giving Freeze Shaman decks a powerful tool, but it is a little too efficient at locking up the board, especially when combined with cards like . Moving it up one mana should soften the power of this interaction.

SHAMAN_AV_255_enUS_SnowfallGuardian-67769_NORMAL.png

  • Old: Deal 2 damage to a minion. If it dies, restore 4 Health to your hero. → New: Deal 2 damage to a minion. If it dies, restore 3 Health to your hero.
    • Dev Comment:  is meant to be a solid removal option for slower Warlock decks, but the overall Health restoration in Warlock is slightly too high. This is meant to be a softer change that leaves Warlock with a powerful removal option, but reduces overall Warlock healing capabilities enough to bring that aspect of the class back in line.

WARLOCK_SW_090_enUS_TouchoftheNathrezim-64899_NORMAL.png

  • Old: [Costs 4]  New: [Costs 5]
    • Dev Comment:  was an incredibly strong tool in the first few days after the launch of Fractured in Alterac Valley. While players were able to find a counter to it in cards like , we believe going up a Mana here will lead to healthier play patterns for the game overall.

WARLOCK_SW_003_enUS_RunedMithrilRod-63677_NORMAL.png

  • Old: 2 Attack, 2 Health  New: 2 Attack, 1 Health
    • Dev Comment: We’re reverting our previous change to . Questline Warrior ended up slightly stronger than intended, and we believe it will continue to find success after this change.

WARRIOR_CS3_008_enUS_BloodsailDeckhand-62462_NORMAL.png

  • Old: After your opponent casts a spell, summon a copy of this.  New: After your opponent casts a spell, summon another .
    • Dev Comment:  has the capability of running away with games very early when combined with minion buffs like  or . Taking into account the rest of the changes we’re making with this patch, we want to adjust Trogg to remain a viable counter to early spells, but to better match the targeted power level of the format as a whole.

NEUTRAL_AV_137_enUS_IrondeepTrogg-70241_NORMAL.png

  • Old: [Costs 2] 2 Attack, 4 Health  New: [Costs 3] 2 Attack, 5 Health
    • Dev Comment:  does too much, too efficiently for decks with large amounts of removal. Increasing its cost by one will make the card a little less efficient as a tool for cheap clears, large amounts of life gain, and combo finishers.

NEUTRAL_BT_733_enUS_MoargArtificer-57193_NORMAL.png

The collectible cards listed above will be eligible for a full dust refund for 2 weeks after the 22.0.2 patch goes live.  is not eligible for the dust refund, because it's a Core Set card, not a collectible one.


Dev Comment: Alongside the changes above, we’re also making a couple adjustments aimed at powering up slower Mage decks and the less powerful Hero Cards.

The following cards have been adjusted up in power:

  • Old: [Hero Power Costs 3]  New: [Hero Power Costs 2]

HUNTER_AV_113p_enUS_SummonPet-67807_NORMAL.png

  • Old: [Costs 8] 6 Attack, 6 Health  New: [Costs 6] 4 Attack, 5 Health

MAGE_DED_515_enUS_GreySageParrot-65682_NORMAL.png

  • Old: [Costs 8]  New: [Costs 7]
  • Old: Hero Power: Deal 1 Damage. Honorable Kill: Gain +2 Damage.  New: Hero Power: Deal 2 Damage. Honorable Kill: Gain +2 Damage.

MAGE_AV_200_enUS_MagisterDawngrasp-66848_NORMAL.png

Wildfire
  • Old: Increase the damage of your Hero Power by 1. → New: Increase the damage of your Hero Power by 1 this game.
    • Dev Comment: This is a minor rework to make it so that Wildfire will now persist after swapping Hero Powers. Although we don’t envision this being dramatically impactful, we do think it will allow for a smoother gameplay experience with Hero Power changing cards like .

MAGE_BAR_546_enUS_Wildfire-63062_NORMAL.png

Battlegrounds Balance Updates

HERO UPDATES

Sneed
  • Armor Tier changed from Tier 1 (0 Armor) to Tier 2 (2-5 Armor)
  • Sneed’s Replicator
    • Old: [Costs 1] → New: [Costs 2]

NEUTRAL_BG21_HERO_030p_enUS_SneedsReplicator-76520_NORMAL.png

Tamsin
  • Fragrant Phylactery
    • Old: [Costs 0] Start of Combat: Destroy your lowest Health minion. Give its Health to all your others.  New: [Costs 1] Start of Combat: Destroy your lowest Health minion. Give its stats to all your others.

WARLOCK_BG20_HERO_282p_enUS_FragrantPhylactery-77911_NORMAL.png

  • Armor Tier changed from Tier 2 (2-5 Armor) to Tier 1 (0 Armor)

 

  • Armor Tier changed from Tier 6 (6-9 Armor) to Tier 7 (7-10 Armor)
  • Armor Tier changed from Tier 4 (4-7 Armor) to Tier 5 (5-8 Armor)
Millificent Manastorm
  • Armor Tier changed from Tier 3 (3-6 Armor) to Tier 5 (5-8 Armor)
  • Armor Tier changed from Tier 6 (6-9 Armor) to Tier 7 (7-10 Armor)
  • Armor Tier changed from Tier 3 (3-6 Armor) to Tier 2 (2-5 Armor)
  • Armor Tier changed from Tier 4 (4-7 Armor) to Tier 2 (2-5 Armor)

MINION UPDATES

Prized Promo-Drake
  • Old: 5 Attack, 5 Health  New: 3 Attack, 3 Health

NEUTRAL_BG21_014_enUS_PrizedPromo-Drake-72073_NORMAL.png

Dazzling 
  • Old: 4 Attack, 5 Health  New: 2 Attack, 5 Health

NEUTRAL_BG21_020_enUS_DazzlingLightspawn-72068_NORMAL.png

Mercenaries Update

  • All Heroic Level 30 Bounties will now include at least one pile of Legendary Coins (chosen from the selection of Coins designated for each Bounty) as part of their Bounty completion rewards.

Arena Update

Bug Fixes & Game Improvements

  • The base versions of  and Vanndar are now eligible for full dust refunds. We will be doing a separate update later on patch day to grant additional Arcane Dust to players who already disenchanted either card.
  • Fixed a bug where the Duels treasure Impcredible Trousers did not properly shuffle the imp portals.

Year of the Gryphon Wood Placard Footer

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