New Mage Common Card Revealed - The Arena Stream - 11 Cards!
Dreads & Redbeard just revealed a new Fractured in Alterac Valley card: The Arena Stream - 11 Cards!
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Fractured in Alterac Valley Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
No SI:7 cards? :(
I throw it like this: I predict that the warrior will have a new spell that doubles the armor points earned by each source. Last 3 turns.
Deliverance going to be the best card in the set. You heard it here folks. Only way this card doesn't get nerfed is if priest is bad and no one plays it. Remember when this was an actual card that saw a little bit of play WANTED!?
Eh.. priest has Holy Smite that is 1 mana.
The card is good, but I don't see any nerfable part about it.
best no, flexible and oppressively probably through discovering it, while you can also "steal" another class deathrattle to add it to your rez pool.
Been here since beta (and 8 mana Mind Control). It was one thing when it was just one or two cards or a turn 8+ big swing, but it started becoming more and more prevalent to the point it became priest's "identity".
Clawfury Adept half savage roar for 2 mana and body.. Im terrified
Considering this druid meta, turn 1 Razormane Battleguard and Encumbered Pack Mule
turn 2 Encumbered Pack Mule and this Clawfury Adept
I'm out.
i don't get why they gave a premium 2/3 stat for such a powerful battlecry... it should have been a 2/2 or 2/1 at 2 mana or 2/3 at 3 mana...
Just not too sold (yet) on this entire Honorable Kill mechanic...
I absolutely love Spirit Guide, 5 Mana Draw 2 on a Taunt O_O Fantastic, and it has synergy with Xyrella of course.
/edit: also LUL @ 3 Mana Yeti. 💀
I think you're overthinking it.
Most 2-3 drop minions just have 3 health. A lot of 2 drops have 2 health. It's pretty easy to line up a lot of these HK mechanics just because they're usually cheap early removal.
A good addition for Quest Priest as well: 5-mana drop with draw 2 cards bonus
Coldtooth Yeti?! They've lost such a precious opportunity to call it Bandit Rager or something!
Yetti on turn 2 Rogue edition
I love new Voidlord for hunter
whats the identity of druid? the cards revealed and the hero are complete opposites
I mean there are going to be like... 90 druid cards in rotation after this set comes out. You want them to have more than one identity.
The hero card is for slower ramp druids, greedy druids, one last hurrah for Old God-based druids like clown druid and such.
This card is for tempo, token and aggro druid. As well as beast and quest druid.
Hyper aggro, or bs play your whole deck celestial guidance decks. Pick your nonsense.
in short: Cheating out big minions (with ramp) or floating and buffing the board with tokens. These have been the consistently best playstiles for the class since the game launched.
Amplified Snowfury - Obviously very good. Even outside of hero power and freeze decks, just any slow mage deck wants this.
Clawfury Adept - Also obviously very good. Even as a 2/3 gain 1 attack it's good. I think token druid specifically will just run the 1 drop, but this is great for quest and beast-based druid decks.
Battleworn Vanguard - Good card. Very good card. Nice token synergy, nice weapon synergy, nice hero synergy. Even in quest aggro DH this has some potential.
Corporal - This one's... fine. I dunno where you'd use it, but it's a solid 2 drop that can win an early game board.
Sneaky Scout - Great card. Good in rogue, good in Shadow Priest, good in any deck that wants minions really.
Reconnaissance - Limited to class Deathrattles, so this is a *damn* good card. Really puts some of the DR elements in Rogue on the map in a big way. This can get you primes, get you Lightshower Elemental, get you a bunch of other stuff. Effectively for free.
Scrapsmith - It's good. Lots of value, good in control warrior, good with handbuff stuff, keeps you in the game for a long time.
Coldtooth Yeti - I think this card is deceptively good. Foxy Fraud or just a coin and this is a really strong card in any sort of Tempo Rogue deck. Quest Rogue maybe even wants this.
Deliverance - 3 damage for 3 mana is solid to begin with. The honourable kill just makes it better. Also a pretty easy honorable kill threshold at 3. Most of the time this is just a Serpentshrine Portal without the overload.
Spirit Guide - A lot of these cards are good, but this one is *great*. Limiting classes by not giving them any card draw was silly. This is what we want to see, different classes having a wide *variety* of different types of card draw. Tutors, deathrattles, not just variants of Arcane Intellect. This also has a sort of deck building requirement. It''s a fairly simple deckbuilding requirement, but it's good. Love this card.
Mountain Bear - A big pile of stats. Hard for aggro decks to break through if you can last that long. Kind of a big fat roadblock to Pirate Warrior too. Great synergy with the N'zoth spell, this is almost a Voidlord.