Balance Changes Coming Next Week - 4 Changes In Total!
Blizzard just announced 4 balance changes that will go live early next week. Let's take a look at what's going to get changed.
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Quote from BlizzardHello all,
We will be making some card changes in a patch going out early next week that we wanted to let you know about, to give players time to prepare for Masters Tour: Undercity, taking place from November 19-21. These are the cards that will be changing:
Razormane Battleguard
Old: 2 Attack, 3 Health → New: 2 Attack, 2 Health
Arcanist Dawngrasp (Mage Questline final reward)
Old: Battlecry: For the rest of the game, you have Spell Damage +3. → New: For the rest of the game, you have Spell Damage +2.
Garrote
Old: Deal 2 damage to the enemy hero. Shuffle 3 Bleeds into your deck that deal 2 more when drawn. → New: Deal 2 damage to the enemy hero. Shuffle 2 Bleeds into your deck that deal 2 more when drawn.
Renew
Old: [Costs 2] → New: [Costs 1]
The first three cards will be eligible for the normal full-dust refund for two weeks following the patch. Renew, which will go up in power level, will not get a dust refund. Keep an eye out for Patch Notes early next week for dev comments on these balance changes and more.
Gallon Remarks on the Changes
Quote from BlizzardCouple thoughts behind these—
Garrote: A fairly soft nerf to one of the better decks at high levels of play, this now requires 3 spell damage, up from 2, if you want to deal 30 from hand. Also opens up Armor gain to be more effective of a counter.
Arcanist Dawngrasp: Mainly a change looked at opening up more room for slower strategies in the meta.
Razormane Battleguard: Going down a health here will allow for more early game answers for the opponent. A fairly soft change to Taunt druid, and we’ll continue to monitor Taunt druid to see if any other changes will be needed.
Renew: Slower Priest decks are underperforming compared to the rest of the field, and reverting this nerf should add a bit more power back to those strategies.
Nice changes!
Good to see the game become more minion based.
For me these nerf are enough....never buy a product made by blizzard...let's take an example with Mtg arena...you buy the cards...you get them..no changes...if it's busted it's busted...you spend money on busted things you get reward with victories...this game is utterly trash...the dust refund are not money...they nerfed quests after player buyed the product and i feel like scammed...this is last time blizzard...adieu.
Note: i get legend in ranked with quest elemental shaman before the nerf.
Bla bla bla they changed cards bla bla bla I'm a huge baby
No wonder I never hear people play MTG. You guys play the same deck over and over again.
The requirements for the fucking pirate quest need to be increased.
Honestly, I can't wait for these nerfs. I got to the point that when I see mage I immediately concede because I don't want to waste my f...ing time with that uninteractive shit. Same goes for rogue. And yes they should definitely nerf warrior but at least you don't sit there cross-armed and unable to do shit until they have f..ing drawn 20 cards to kill you off
let's be honest , those nerf/ buffs are not bad , but if there is now a card that needs to be nerfed, is the quest warrior , my 90% of the games i'm playing for over 2weeks are pirate warriors , and it looks abused as hell
Smite needs a nerf. Pirate War is fine.
If they made Smite a 5/4 with Battlecry: Give your Pirates Charge he would be fair. The rest of the deck, while being T1, is not overpowering
We don't know how to make priest to stop being only agro archetypes. Ok let's go back to the old control archetype that everyone hated.
Geez I'm glad I've started playing MTG Arena xD.
Guess we are playing smitestone
What ?? and a 6/6 by Jerry Rig Carpenter is ok ??
They already said that this is a bug that will be fixed in the next hotfix. It might even already be live, I don't play much wild so I can't say for sure either way.
The point is that you're complaining about a non-existent issue, since at the latest this will be patched out of the game at the same time these card changes go live.
They are not supporting control Priest by the fact that they keep releasing gimmicky cards (the copycat card), Aggro Shadow tools (the new Pirate dealing 2 dmg), and old Deathrattle resurrect archetype.....
Reducing Renew's cost is an odd buff. I kinda liked it at 2 mana, especially with the quest I think it just needed to heal for 4-5 instead of 3. I'd much rather a buff to Apotheosis or some other core priest cards.
The thing that makes this buff significant is that it can be found by wandmaker, which can then get you another spell etc. As well as if you find it with palm reading, you get a free reroll on the spell and heal 3. Both situations factor into making it powerful. That said, I don't think it will be enough to bring priest back, and priest will remain countered by multiple popular decks.
At this stage priest needs removal of multiple classes to have any real chance in the current meta. Mage, Lock, Rogue, Demon Hunter & Warrior all counter any slow control decks (which priest basically has to be) with infinite damage, resources, OTK or mill, while face hunter and taunt druid are both too quick and reliable for priest decks to consistently counter them. I feel quest hunter would also reliably beat priest, but I havent seen to many of them.
I'm not saying Priest can never win, but the lack of card draw severely hampers priest compared other classes and discover and stall just doesn't make up for it anymore. A buff to renew wont change a great deal imo.
They needed to add quest disruption into the game for Priest to have a chance.
They refuse to add quest disruption.
But there is quest disruption. Druid disrupts the priests quest. Oh, wait...
I know the buff is significant, just that there are other buffs I would have preferred. Having a cycle card cost 1 is never really great, especially when the priest pool is overall good and the synergy with wandmaker was part of an annoying wandmaker-raise dead-renew cycle. That's not something I really wanted to see make a come back.
Also quest disruption would be so niche. There's no real point to printing quest disruption. Especially with the ridiculous ideas most people suggest for it. The "quest disruption" in the miniset was a bunch of new archetypes that beat the pants off of quest mage and warlock and any other passive stall-based combo decks.
I'll let you in on a secret I found: there is quest disruption. it works particularly well against Both Mage and Druid, probably hunter as well.
Run Mutanus
Get him in your hand, and wait patiently for your opponent to finish their quest, if there's anything you can do to make sure they don't have the mana to play the reward the turn they complete the quest, do it. then when they finish the quest drop mutanus and pray to nuffle. in a spell heavy deck it works probably 70% of the time, against more minion focussed ones like pirate warrior it works more like 30%. but it's worth it because when it does work you get to watch the opponent cry themselves to sleep.
any more powerful quest distruption would be horrible, because people have to build their entire deck and strategy around some quests, and having one easy card to just remove the quest would instantly kill quests.
"Feel, don't think, use your instincts"