Diablo Battlegrounds Loot & New Coins for Old Sets
Some digging through the new stuff brought by the new Patch brought us some interesting cards: The Battlegrounds Diablo related Loot cards and some new Coins that you presumably acquire when completing older Hearthstone Sets. As always, unannounced things are subject to change!
Battlegrounds Diablo Loot
Coins
Pirate Bob
It looks like we can expect a Pirate themed Cosmetic set for Battlegrounds as well, because here's Pirate Bob!
Thanks for the information keep sharing this type of post
dgcustomerfirst
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Diablo is a missed opportunity, the inherent problem is that he's not a good hero, so half the time you don't play against him, and when you do play as him it feels like you are only picking him so other people can experience the interaction(and I do always pick him, even when much better hero options are present). He needs better rewards, at least one permanent reward maybe.
Okay, whoever designed this Diablo Battlegrounds hero needs to be fired. What a dumb waste of opportunity, I've never had less fun playing Battlegrounds than I did when I got to play Diablo.
what do you mean? Diablo is the best thing right now. Never before you could deal damage to 7 players in one turn.
Try play him on Tempo and always save up the rewards for the 4 turn battles since all these bonuses apply against all the 7 opponents at the same time. you get easily 10 more rewards for the next boss fight in 4 turns. Most of the time dealing ~10 damage to 7 players every 4 turns.
No, that's really not how it works. Diablo effectively has no hero power for the first 3 turns. This means that by the time you face the whole lobby, you are statistically going to be weaker than 90% of the lobby, since at every decent rank the only heroes (with a few exceptions) that see significant amounts of play are the ones who have hero powers that give them early tempo advantage.
But let's say you had a lucky game, got some really good shops and are very strong for the current turn. Great, now you get all the treasures! ... right? Wrong. Since the only thing that matters is not whether or not you win the game but whether or not the 3/3 demon you summon survives, you could literally win all your games and get zero treasure if you're exceedingly unlucky. In practice it means you'll usually get 4-6 treasures.
But lets say you got very lucky and have a full hand of treasures. Surely those will really help you cement a victory, right? Well no, again, not how it works. The treasures are relatively powerful if you use them on turn 5, but once it gets to turn 8 - which is when you should be using them, as you rightly point out - they're terrible. Deal 1 damage to 3 random enemy minions. Give a friendly minion +2/+2. That's barely even impactful at all by turn 8. And none of them are even permanent, they're all just single fight treasures. But hey, we had a full hand of treasures, at least we can guarantee we win most of the fights again and get another full hand of treasures. ... right? Nope. Remember the whole issue of it being possible to win the game and yet still get no treasure? Well, the odds of that happening just doubled from last time. A 3/3 on turn 4 has a decent chance to survive a hit from a small minion, but by turn 8, pretty much everything on the enemy board is going to have 6 or more attack, and they often have enough divine shields and deathrattles and stuff that your 6/6 demon will have to attack, and that pretty much guarantees that it dies. And that problem just gets worse the longer the game lasts, even if you're the strongest player in the lobby, your odds of getting a treasure just keep getting lower. I've had games where I won literally every fight on turn 8, and got ZERO treasures.
And that's not even mentioning that as the game goes on, fewer opponents remain, so your odds of getting treasures get even lower (since you don't fight against ghosts), while your opponents' odds remain the same. In other words they mostly have good hero powers that they've been using all game long, while you have a bad one that just keeps getting worse and worse the longer the game goes on.
I could go on, but this is getting long enough. Diablo is terrible, and very unfun, since you either highroll or you just get eighth. And even when you highroll, you're not nearly as powerful as other highroll heroes are, and hsreplay data supports that, Diablo has a terrible winrate.
lmao, then don't pick him. Wanting some1 to get fired over a children cards game detail. This generation rly is a bunch of puss
after claiming the Vol'Jin's barrens achievement again, I got a Golden Shadow Hunter Vol'jin
wasnt that a battlepass exclusive? I didnt bought the barrens battlepass, so uhh... why did I get this ? :D
I like the new coins.
shame that they released them this late, I already dusted all the wild cards, as did most of the playerbase, I pressume. Oh well, it's a way to sell more packs I guess.
So, did nobody else get a diamond Jandice Barov for completing the Scholomance Set or why don't I see an article mentioning it anywhere?
Yes, I got her too.
The problem is that Diamond cards are not currently something we have the ability to display or import on the site. And there's too few of them to make it worth the considerable effort right now. Hopefully in future.
Yes! Such a nice surprise. Love the coins as well!
oh please make that happen! additionally I would love to be able to see the diamond skins for mercenaries too
I sure did
He just wants an article with a screenshot of the card! It doesn't have to be fancy, animated, and transparent; he just wants the news! A recorded video with gameplay footage would also work.