United in Stormwind Mini Set: Deadmines - Launches November 2nd! Card Reveals!
United in Stormwind Mini set Deadmines Cards Revealed. All the cards are LIVE! United in Stormwind Mini-Set has launched and the cards are available to craft or to purchase, 2000 gold or $14.99/ 14.99 euro for the full set.
Deadmines Legendary Cards Revealed
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Deadmines Epic Card Revealed
Deadmines Rare Cards Revealed
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Deadmines Common Cards Revealed
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Tokens
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Anecdotally, exactly what I'm experiencing myself. These quests with Stormwind have just made the experience pretty terrible for me. For the past few years, every month I've gotten to at least Wild Diamond 5 rank ("Dad Legend"), and once Stormwind landed, I ran up to Legend with a pirate quest warrior (during the Demon Seed hellhole experience in Wild). And once they announced the Demon Seed ban in Wild, I knew that if they didn't do something about Hunter and Warrior at the same time, we'd be left with nothing but a meta of those two (which is what we see today). And my God it is boring. This is the first month in as long as I can remember playing this game I could only be arsed to play up to Platinum 10. And I really don't see anything other than a violent meta-shakeup that would alter this trajectory I'm on.
They seriously need to ban Warrior & Hunter quest line in Wild as they eventually print more powerful Pirates for Warrior, and damage spell cards for Hunter.
My suggestion months ago was, and remains, that those two final quest rewards should be 7 mana instead of 5 (so a 7 mana 7/7 with game altering permanent effects). The games where (for whatever unlikely reason) they aren't able to plonk those things down on turn 5 are where it just feels "right".
Welp, with the announcement of the new Mr. Smite card, I could honestly feel some of the last interest in this game just up and die, like water on smoldering coals. My God.
going to have to be some pretty crazy neutral legendary to change up the worst meta in years. The cards look good but not impactful enough.
Haha :D
Bunch of common cards at first...
Secondary bunch of rares...
... And now BOOM: only one epic xD
Great plannig and trolling at the same time - hype will be bigger for legenadaries no matter what.
GJ Blizz :)
Any idea what the class type / neutrality will be for the legendaries?
Should be 1 Shaman legendary, 1 Rogue legendary, and 2 Neutrals. That would make it 3 cards per class.
Man this set looks pretty meh. 1 epic and it's hilariously useless. No idea if the four legendaries can turn this around. Maybe I'm wildly wrong but it feels like a "that's it?"-reveal so far.
Didn't they say 66 cards in the set? We're only at 31 revealed.
Nevermind, I guess the 66 includes duplicates.
>Epic Card is a meme card that won't see play.
Ffs
isnt it funny while legendary is supposed to be the rarest card type yet we get 4 legendaries & just 1 epic card?
Well if u have many low attack high life expensive deathrattle/frenzy cards - this one could work.
Can you give me some examples of minions that are high health and low attack, and have a high mana cost (so it's worth paying 6 mana to summon them), and that are still worth the mana even after they damage each other? Do any of them see any play at all?
This card is just bad, there's no way around it. Maybe there's some special combo yet to be unveiled in this set, but if not, I'm 100% sure it will see no play.
Bonechewer Vanguard, Taurajo Brave, Barrens Blacksmith (given board), Burning Blade Acolyte, Gurubashi Berserker and, with caution Razormane Raider
Acolytes could do funny things when summoned with Baron Rivendare
Note should be taken as Rush minions could attack twice with this card, so say hello to Overlord Runthak
We had cards like this and they were not broken even without stat penalty. Death Knight not broken at Arena either. What's broken is cards like Ysera (66,6% winrate in Warlock). 1 minion swing is not enough.
Gonna have to build your deck pretty specifically for that one. Either with strong Deathrattles or minions that have higher health than attack. Still hard to imagine it being good value at 6 mana, since the minions need to survive with decent stats if they're going to be useful that late in the game.
warlock demon can make your flesh giant zero mana in no time; Soul Fragments
Parrrley - Not only have funny art, and nice name, but also have potential to make cool plays: it's not swapping with opponent's card from hand, but from deck, so you can steal from him some good, or core stuff. But technically the fun only begins then, because if he draw it, then he can do a "revenge-swap" xD
Copycat - the art is cool (gives Scholomance vibes) , but battlecry is also cool: for example enemy finished quest and is ready to play his reward next turn, but you don't have Mutanus the Devourer? Try to copy it xD
Proving Grounds - ... Wait, what?